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  • "World First" Ra-den?

    by 
    Olivia Grace
    Olivia Grace
    04.08.2013

    Manaflask, ardent follower of the World First race, has reported that the final bonus boss of this tier has been defeated by a Chinese guild named 七 煌. So why the question mark? Manaflask has looked deeper into the kill, and it appears that there's something fishy afoot. Asia's guilds are already considered to be on a separate racecourse, so to speak, to the EU and NA guilds we habitually report on, thanks to their increased item levels and higher HP bosses, but this is far beyond that. Manaflask reports the following: Apparently 七 煌 switched to 10 man after downing Lei Shen in 25 and that made all of Ra-Den's abilities work as it if were 10 man (except they had 25 people there fighting him) [...] The guild supposedly reported the issue to Blizzard so there isn't any actual exploiting going on, just a bug due to the different way in which 10s and 25s are handled in Asia (different lockout etc). What's more, and this is unconfirmed so should be treated as such, theories have surfaced that there is a bug with the boss. The guild's raid leader is quoted as having said that they also "met something usual in the encounter". We assume they mean unusual, and Manaflask also has theories that, by preventing Ra-Den from reaching his adds, he is prevented from gaining any of his abilities. They also mentioned that Ra-Den turns friendly at 5.5%, which seems likely to be an intentional feature, given what we've heard already in sound files and the like. The guild have, as mentioned above, reported this to Blizzard, and are convinced that, given all the aforementioned, their kill shouldn't be considered valid. Ion Hazzikostas previously asserted that if he was badly bugged the limited attempts would be lifted, but that seems unlikely at this late stage. We will wait and see, but for now, he's down.

  • Spiritual Guidance: Discipline and holy priest stat weights and gear in tier 15

    by 
    Dawn Moore
    Dawn Moore
    04.04.2013

    WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy. A while back Spiritual Guidance looked at the various upgrade options for priests in patch 5.2. Today we'll be discussing which of those upgrades you want to take, depending on whether you're a discipline or holy (the weighty topic of shadow will be covered next week). Discipline priests in particular saw some big changes with the release of patch 5.2 and will want to adjust their strategy for selecting new gear from here on. Since we're already talking about disc, let's start there. Most of you probably know the basics. When gearing, don't take intellect downgrades and be sure to mostly select gear with spirit on it for mana regeneration. How much spirit do you want? There's no hard, set number to aim for; the goal is to find an amount that allows you to get through most encounters without running out of mana too early. This will be different for everyone so just go with what feels comfortable, remembering that you can always supplement a shortage of spirit with consumables (food and flasks) for fights that are more stressful on your mana pool than most others. (Rememeber that it's not necessary to gear for that one tough fight, and then be running surplus mana the rest of the time.) With that said, let's look at what has really changed: secondary stats.

  • Throne of Thunder: Halls of Flesh-Shaping Raid Finder bosses in 5 seconds

    by 
    Kristin Marshall
    Kristin Marshall
    04.03.2013

    The third wing of Throne of Thunder Raid Finder was unlocked this week after a short break from the last one. After our previous 5-second guides to the first and second wings, how could we abandon you now? You've almost made it through. If you thought the beasts in the Forgotten Depths were rough, just wait until you meet your new friends in the Halls of Flesh-Shaping. Here's a quick rundown to quickly share with your Raid Finder buddies (thanks for the help Lucid guildies!). Durumu the Forgotten There will be a tank swap, taunt at around 4 stacks of Serious Wound. Step into Life Drain to intercept. During phase two, the raid should split itself between the yellow, red, and blue cones. Move each cone around until the three fog adds are revealed, and kill them. Move out of Force of Will and pools on the ground. During the third phase, be patient and navigate the purple maze while keeping ahead of the death beam. In the maze, stuff on the ground hurts, so stick to the cleared melee or ranged path. Tip: Point your camera downward to better view the cleared maze pathing. Primordius Kite the boss to prevent him from picking up too many Living Fluids, and kill them. Tank swap at around seven Malformed Blood stacks and avoid dragging him over the purple Volatile Pools. Only tanks should stand in front of the boss. Collect the red Mutagenic Pools on the ground dropped by Living Fluids to become mutated, DPS the boss. Avoid the red pools when you are mutated.

  • Throne of Thunder easter egg

    by 
    Joe Perez
    Joe Perez
    04.03.2013

    Finding easter eggs in video games is always fun, and Blizzard Entertainment has always had some very good ones. This year it would seem though they took the Noble Garden Festival to quite the literal extreme. If you find yourself in the Throne of Thunder, specifically in the lair of Ji-Kun, you will find that all of the eggs surrounding the hatching eggs have been replaced with Noble Garden counterparts in all their bright and vibrant colors. I personally never pegged the Mogu as ones to celebrate the holiday, but maybe, just maybe we've misjudged them a little bit. Little things like this that are always fun to find, and it's amusing how many little details can sneak their way in to what some folks consider the normal routine of their daily wow life. Whether it is noble garden eggs in a raid zone, or Winter Veil Lights in dungeons, little touches like this are welcome surprises. Makes me wonder if anything else has been altered, even slightly, in Pandaria for our Noble Garden festivities. Are there other little changes like this for this year?

  • The Care and Feeding of Warriors: Patch 5.2 and warrior gear part 3

    by 
    Matthew Rossi
    Matthew Rossi
    03.30.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. This has been something of a wild month for me. I started it playing a tauren warrior, and I'm ending it as a worgen. I've spent the month raiding Throne of Thunder and thinking about warrior gear I need to pick up as we progress through the place. The weird thing about gear is, it's really just a means to an end. You get gear to get better to progress through harder content, that's pretty much all there is to the gearing cycle. Each new patch, each new raid opens up new angles for progression, but it's really always heading towards that brass ring of "Beat X boss, get Y gear to beat Z boss." Until the expansion ends, anyway. As one of the largest raids we've seen in a while, Throne of Thunder has a lot of gear. We covered six bosses last time, taking us to the mid point of the raid. Now we get to look at the remaining bosses. The Halls of Flesh Shaping and Pinnacle of Storms await. As before, I'm just going to list the 522 gear that drops in normal 10/25 - thunderforged variants are 6 ilevels higher, and thus are usually the best option in normal raids.

  • Totem Talk: Restoration and the Throne of Thunder, Part 2

    by 
    Joe Perez
    Joe Perez
    03.27.2013

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how. The first foray into the Throne of Thunder being over, it's time to dive deeper into the realm of the resurrected Mogu emperor. There is, however, a few more obstacles that lay before us as we take out the last of the Zandalari standing in our way. Once those pesky Zandalari are gone we can go further. The problem is those pesky trolls never stay gone for good or for long, but we can at least give them a few punches, kicks and some lightning to the face to remind them of their past follies. This will not be a comprehensive boss guide, instead this will be a quick run down on things that you, as a resto shaman, should be aware of or tips to help make your healing of the encounter easier.

  • The Soapbox: Dispelling the 'easy' myth

    by 
    Mike Foster
    Mike Foster
    03.26.2013

    A few weeks ago, I took a nice long look at World of Warcraft: Mists of Pandaria. Then I wrote about it. My impressions, like most things on the internet, were met with both ardent agreement and defiant protest. Everyone has an opinion, especially when it comes to World of Warcraft -- some people love the game, some people hate it, and some give it a resounding "eh." I don't mind people disagreeing with me. People react to games differently, and what works for me may not work for you. But there was one specific critique that rose, repeatedly, in the great debate raging in that article's comments section. A critique that, frankly, I cannot abide: "World of Warcraft is too easy."

  • Throne of Thunder: Forgotten Depths Raid Finder bosses in 5 seconds

    by 
    Kristin Marshall
    Kristin Marshall
    03.21.2013

    The second wing of Throne of Thunder Raid Finder was just unlocked this week, so get ready to queue. After our last 5-second guide to the first wing, we couldn't just leave you hanging without a second! After being thrown down to the Forgotten Depths, you'll be introduced to a few beastly bosses -- be prepared. Here's a quick rundown perfect for sharing with your Raid Finder comrades (thanks for the help Thugmuffins!). Tortos One tank on Tortos, the other on Vampiric Cave Bat duty. Don't stand in Rockfall. Healers be ready to top the raid after Quake Stomp. Kill priority is bats, Whirl Turtles, then boss. Be sure to kick one of the turtles into Tortos to interrupt his Furious Stone Breath. Although you can mostly survive the breath on Raid Finder difficulty, make your healer's life easier by interrupting. Megaera Note: You will have to kill the three Eternal Guardians around the cave and ring their bells to spawn the boss. Tank the two active heads facing away from the center, and don't tank the same head twice in a row to avoid debuffs stacking too high. The raid should stack in the center during Rampage for AoE heals. Kite the beam out of the raid if you're targeted with Torrent of Ice. Run out of the raid for a Cinders dispel. Run away from the Acid Rain. Kill order of the heads in this difficulty isn't too important, just rotate -- green, red, blue will work fine. See Ji-Kun's quick strategy after the break!

  • The Care and Feeding of Warriors: Patch 5.2 and warrior gear part 2

    by 
    Matthew Rossi
    Matthew Rossi
    03.17.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. The Throne of Thunder has twelve bosses (thirteen on heroic) and that's a fair bit. For comparison, Ulduar had 13 with a special 14th heroic boss, Naxxramas had 15 and ICC had 12, so Throne of Thunder is tied for third place as largest raid instance in WoW history, and wins the third slot if you count Ra-Den. Throne of Thunder is the largest raid instance we've had in years, and as a result, there's a lot of gear in here for us to comb through. That's kind of why I chickened out and covered faction items and Oondasta last time. Covering the loot drops off of twelve bosses is pretty daunting. I guess there's no way to get through it except to get started. All of these items will be examined from a warrior mindset, so a belt with haste and mastery will not be a first choice for a prot warrior since haste is useless for protection. Also, keep in mind that many thunderforged items drop, many of which have the same name and basic stat spread, but a six item level increase. I won't be talking about them specifically, but if one drops, it's better than the regular version. I'm also not covering LFR itemization, but just remember that LFR drops are iLevel 502, making them as good as heroic MSV drops. If you've been running normal modes, LFR Throne of Thunder items are clear upgrades in most cases.

  • The Light and How to Swing It: Tanking the first three bosses of Throne of Thunder

    by 
    Matt Walsh
    Matt Walsh
    03.16.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Like jumping into a cold pool after spending too much time in the hot tub, tanking Throne of Thunder after weeks of tier 14 may be a bit of a shocking experience. (Sorry, had to.) This place is no joke -- the health and damage requirements are ratcheted up severely from the previous tier of raiding. The bosses will hit harder and the mechanics will be tighter, but on the other hand, the loot will be even shinier. Honor and glory awaits in the halls of the Thunder King. The first quarter of the dungeon is designated as the Last Stand of the Zandalari, and you'll be seeing some old, tusked faces. Let's talk about what you'll need to do to withstand everything that the finest warriors of that dying land can throw at you.

  • Throne of Thunder: Last Stand of the Zandalari Raid Finder bosses in 5 seconds

    by 
    Kristin Marshall
    Kristin Marshall
    03.14.2013

    The first wing of Throne of Thunder Raid Finder has opened this week, so it's time to slay a few bosses. Maybe you're ready to queue up right this second. In fact, with the staggered release schedule, you're probably very ready. No time to read through our full guides, or need a short explanation ready for other players? Here's a quick reference perfect for copy and pasting into chat, because we love you. Jin'rokh the Breaker Tanks have a swap, watch out for the Static Wound debuff and be ready to taunt. Everyone else stand in the pools unless they're electrified, step out and stack near the boss during Lightning Storm. If you're targeted by the Focused Lightning, run away, and don't electrify the pools. Horridon One tank on the boss, the other on adds -- switch after each door so Triple Puncture doesn't stack too high. The adds cast debuffs, so healers be ready to dispel. Stay away from Horridon's head and tail. Kill Dinomancer adds first and stay out of stuff on the ground. Click the Orb of Command when it appears. After the door phase, War-God Jalak will spawn. Off-tank and burn him, continue on the boss. Council of Elders Tanks focus on swapping Frost King Malakk before reaching 15 stacks of Frigid Assault. Prioritize killing adds: Loa Spirits and Living Sands. If there are no adds, DPS the empowered boss -- it'll be big and purple. Offing Sul first is usually easiest. Priestess: interrupt Wrath of the Loa, kill spirits. Frost King: stack on the player with Frostbite. Kazra'jin: avoid charges, use damage-reduction cooldowns on Overload. Sul: interrupt Sand Bolt, kill adds, don't stand in Quicksand. If you want a more in-depth look of the bosses in the first wing of the Throne of Thunder, check out our complete guides: Jin'rokh the Breaker Horridon Council of Elders

  • Totem Talk: Restoration and the Throne of Thunder, Part 1

    by 
    Joe Perez
    Joe Perez
    03.12.2013

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how. By now I'm sure you're already knee deep into the patch, working through new and exciting dailies, taking on Dinomancers hunting down itty-bitty Toenibblers and Footslashers. There's also this whole new raid thing that people are talking about, the Throne of Thunder, that you may or may not have stepped foot in yet. By the time you're reading this, the Looking For Raid version of Throne of Thunder will just become available, and will grant you access to the first three bosses of the zone. If you haven't been able to get in a normal raid, I would highly recommend queuing up and giving it a shot. Whether you are already a seasoned vet heading back into ToT, or just queuing for the LFR for the first time, I can tell you that for me, this raid zone is amazing fun. It combines some of my favorite aspects of raids like Ulduar and Karazhan, with modern raid building ideas. The story is awesome if you're into that type of thing, and the bosses are more about the mechanics than anything else. That said, resto shaman do have a few things we can do to help make these bosses go down that much quicker and easier for our raid group.

  • Know Your Lore: The history and origins of the mogu

    by 
    Anne Stickney
    Anne Stickney
    03.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night. Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire. But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture. Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

  • Spiritual Guidance: Priest gear in patch 5.2 and Throne of Thunder

    by 
    Dawn Moore
    Dawn Moore
    03.07.2013

    WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy. Priests have a tremendous amount of gear choices available to them in patch 5.2. There are several valor point options tied to the Shado-Pan Assault faction. Epics can also be obtained in a new, single player scenario, Troves of the Thunder King. And, well, obviously upgrades can be found in the latest raid instance, Throne of Thunder. To get started, let's take a look at the new tailoring gear priests can pick up. In patch 5.2, tailors have a chance to learn ilvl 522 cloth armor patterns from their daily cloth cooldown. The new crafted gear is BoE, so if you're not a tailor you may be able to purchase it from the auction house or commission it from a guildmate. These items require Imperial Silk and Haunting Spirits, though, so expect them to be costly. Head Falling Blossom Cowl (hit/mastery) 6 Imperial Silk and 8 Haunting spirit Falling Blossom Hood (spirit/mastery) 6 Imperial Silk and 8 Haunting spirit Feet Falling Blossom Treads (hit/mastery) 4 Imperial Silk and 6 Haunting spirit Falling Blossom Sandals (spirt/haste) 4 Imperial Silk and 6 Haunting spirit

  • Five reasons patch 5.2 will pull you back into WoW

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.06.2013

    So you quit playing WoW. That's okay: we understand. All of us here at WoW Insider have been playing the game an awfully long time, and we know it can get old sometimes. Once you've played through all the content and there's nothing but the same dailies and the same raids over and over again... well, there's only so many times you can go through the same content before it starts to lose its shine. We don't judge. However, even if you've moved on to new games, Blizzard's latest content bonanza might be enough to come back to WoW (at least for a little while). So let's talk about why patch 5.2 is worth coming back for. A huge array of new content with Isle of Thunder and Throne of Thunder We'll start with the obvious: patch 5.2 introduces a brand new zone to explore. The Isle of Thunder will unlock in stages as players on your realm complete daily quests (not unlike the Isle of Quel'Danas in The Burning Crusade). Would-be heroes join forces with one of two new factions, The Kirin-Tor Offensive (Alliance), led by Jaina Proudmoore, and Sunreaver Onslaught (Horde), led by led by Lor'themar Theron. And though we know new factions and their associated dailies sound like yet another grind, the new faction quests will at least be fun the first time. And, as with all factions, with reputation comes reward, and we're pretty sure everyone enjoys new loot.

  • Lichborne: Patch 5.2 loot for death knights, part 3

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.06.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This week, we'll face down the final few bosses of Throne of Thunder to see what loot they have. After that, we'll take a look at our valor point offerings and the world bosses of patch 5.2 for their loot. This will round out our look at patch 5.2's loot, and as with the last 2 weeks, the same disclaimers apply. Since this is based on PTR information, drops can change. In addition, this preview focuses on normal gear, so your gearing priorities may change if you get thunderforged gear or heroic gear.

  • Patch 5.2: Wrathion and the legendary chain

    by 
    Anne Stickney
    Anne Stickney
    03.05.2013

    Wrathion's waiting for you, friends. If you have completed all the steps so far in the legendary chain, Wrathion will have some new tasks for you to complete in patch 5.2. While we still aren't entirely certain whether or not he's telling the truth about his motives -- or even whether those motives are bad or good -- we can be absolutely certain of one thing. As long as we help Wrathion, Wrathion keeps handing over the goods. And you can't really argue with that! Last patch, Wrathion pitted Alliance against Horde in Krasarang Wilds and had us gleefully murdering the opposing faction in an attempt to discover who the true heroes and hearts of the Alliance and Horde really were. While it seems counterproductive to murder the army you're trying to gather together, Wrathion rewarded us with a nice socket for our time. In patch 5.2, Wrathion's concerns have shifted -- and his rewards are worth the effort. Please note that there are potential minor spoilers for patch 5.2 after the break.

  • Patch 5.2 guide to the Throne of Thunder

    by 
    Sarah Pine
    Sarah Pine
    03.05.2013

    The Thunder King is risen! Today, hordes (and alliances) of characters are flocking to the Isle of Thunder to take part in the hotly-anticipated new content. Many of you will be jumping straight into the new raid as well, and in the spirit of being prepared, WoW Insider has got you covered. Check out our Throne of Thunder write-ups and go in swinging! Jin'rokh the Breaker Horridon Council of Elders Tortos Megaera Ji-Kun Durumu the Forgotten Primordius Dark Animus Iron Qon Twin Consorts Lei Shen The ultimate last boss of 5.2, Ra-den, is locked behind a heroic-mode defeat of Lei Shen and that encounter remains a closely-guarded secret -- for now. Happy patch 5.2 everyone, and happy raiding!

  • Blood Pact: Thundering on and on about raid gear in patch 5.2

    by 
    Megan O'Neill
    Megan O'Neill
    03.04.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill maybe decides that commenter-suggested Zul'duar is the better name than Thund'uar for the troll-like Ulduar raid instance, Throne of Thunder. I mentioned last week that I'd discuss the changes for warlocks while listing out loot in the new raid instance. I may have fibbed a little. I tried to slide in patch change discussion without it reading like I shoved two posts into the space of one, and I miserably failed. You can read the latest patch notes for yourself, but the PvE DPS gist is that affliction's petless power days are diminished if not over and demonology might be the new top dog. PvP warlocks might be more interested in Blood Fear's metamorphosis from an offensive fear to the Nature's Grasp-like Blood Horror and Soul Leech's change from a trickle heal to a stacking shield. Regarding of whether you chase Conquest or Valor Points, we warlocks will have a major problem in patch 5.2. I'm not talking about the endless debates of whether fire should be green or whether warlocks should always have a minion at their side. I'm talking about the removal of the imp ability Blood Pact, due to Dark Intent gaining the 10% Stamina buff to its effect. Future warlocks will wonder what this column is named for!

  • Wowhead interviews Lead Encounter Designer Ion "Watcher" Hazzikostas

    by 
    Anne Stickney
    Anne Stickney
    03.01.2013

    The slew of developer interviews continues! Wowhead guru Perculia interviewed Lead Encounter Designer Ion "Watcher" Hazzikostas earlier this week, quizzing him about all things patch 5.2. Included in the discussion was the Ra'den encounter, which is not only hidden behind a heroic kill of the final boss of the raid, but also features limited attempts. Also included were plenty of questions about Tier 14 content and how the developers felt it worked out, as well as the question of just what kinds of progression paths are in store for raiders that have yet to complete Tier 14 content. Perhaps most interesting to me, however, was a discussion regarding Challenge Modes and the lack of new 5-man content. So far we're at the second patch for Mists of Pandaria, and while we've gotten plenty of scenarios, we have yet to see any new dungeons added to the game. While Hazzikostas stated that no details were set in stone as of yet, there were plenty of dungeons that Blizzard has done in the past that would be fun to revisit. The idea of suddenly making old dungeons relevant to players is honestly something I think could be really fun. There have been plenty of dungeons over the years that I've completely fallen in love with -- but as the game wends on and new expansions are launched, there's little reason to visit any of those prior dungeons. And while transmogrification usually leads me back, the dungeons themselves are easily soloed at this point in the game. What would it look like if the dungeons of old were suddenly a challenge all over again? Check out Wowhead for more from Hazzikostas, including discussion on Feats of Strength, legendary weapons, those intriguing new Thunderforged items and much more.