trauma

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  • The TikTok logo is pictured outside the company's U.S. head office in Culver City, California, U.S.,  September 15, 2020.   REUTERS/Mike Blake

    TikTok moderator sues over mental trauma caused by graphic videos

    by 
    Steve Dent
    Steve Dent
    12.24.2021

    A TikTok moderator has sued the social media platform and its parent ByteDance over trauma caused by graphic videos.

  • girl reading tablet watercolor illustration

    Hitting the Books: The age of digital media has changed how we process trauma

    by 
    Andrew Tarantola
    Andrew Tarantola
    05.22.2021

    Dr. Samira Rajabi combines personal essays from three distinct American viewpoints with media studies to explore what happens when those who have been hurt address those traumas online, connecting to others with similar experiences and working towards their personal recoveries.

  • Reuters/Charles Platiau

    Former Facebook moderator sues over mental trauma

    by 
    Jon Fingas
    Jon Fingas
    09.24.2018

    Facebook's content moderators don't have an easy task. They often have to see the very worst of what people post, including graphic violence and sexual abuse. And while the social network has resources to help, at least one former worker doesn't believe that's enough. Ex-contractor Selena Scola has sued Facebook for allegedly "ignoring its duty" to protect moderators who deal with mental trauma after seeing disturbing imagery. Rather than create a safe environment, it's producing a "revolving door of contractors" who are permanently scarred by what they've seen, Scola's lawyer Korey Nelson said.

  • Reuters/Mario Anzuoni

    Smart body armor could gauge brain damage from explosions

    by 
    Jon Fingas
    Jon Fingas
    01.16.2017

    Explosions are insidious. Even if a blast doesn't deliver a conspicuous injury, it can inflict brain trauma that might not be evident until much later. The US Navy's Office of Naval Research doesn't want medics to wait, though. It's developing Blast Load Assessment Sense and Test (conveniently, BLAST), a sensor system that could determine whether or not an explosion's shockwave is likely to have injured your brain. Tiny sensors in your helmet and body armor would record the blast pressure and share it with a scanner. When combined with a palm-sized neurological assessment tool (which stimulates your fingers to gauge your responses), the data would let medical teams quickly decide whether or not you're able to fight.

  • Step into Alien: Isolation's 'Trauma' center in second DLC

    by 
    Mike Suszek
    Mike Suszek
    12.02.2014

    Alien: Isolation's second survivor mode pack is now available to download. Dubbed "Trauma," the add-on introduces Sevastopol's medical officer, Dr. Lingard, as a playable character. Lingard explores three new maps in the game while seeking to destroy her research on the Alien, witnessing the consequences of bringing the creature onboard the station. The DLC is now available for Xbox One, Xbox 360 and PC with PS3 and PS4 downloads opening to PlayStation owners tomorrow in Europe and Thursday in North America. Trauma is one of five Survivor Mode add-ons for Alien: Isolation, the first being Corporate Lockdown, which launched in October. The next three pieces of DLC for the mode are Safe Haven, Lost Contact and The Trigger. All five packs are part of the game's $30 season pass, which happens to be half-off on Steam today along with the game itself ($25). Each pack is available for purchase individually for $8. [Image: Sega]

  • The US military wants brain implants to treat combat trauma

    by 
    Jon Fingas
    Jon Fingas
    05.27.2014

    For soldiers coping with brain injuries and post-traumatic stress, coming home may be tougher than the actual fighting; their conditions can last a lifetime. Long-term relief may be on the horizon for US veterans, though. DARPA is supporting the White House's brain mapping initiative by funding the development of implants (conceptualized below) that alleviate the symptoms of warriors' mental problems, ranging from PTSD to extreme depression. The technology, built by Massachusetts General Hospital, Draper Laboratory and UC San Francisco, will use sensors to watch for unusual neural activity at multiple parts of the brain. If something's wrong, the implants will use deep electrical stimulation to restore healthy activity -- permanently, if possible.

  • Researchers create 'programmable' stem cells through stress

    by 
    Jon Fingas
    Jon Fingas
    01.29.2014

    Making stem cells in the lab is typically a complicated process, and there isn't much variety in the results without resorting to foreign DNA. However, researchers at both Brigham and Women's Hospital and Japan's RIKEN may have found a way to easily create most any stem cell a doctor would need. Their new technique subjects adult cells to extreme stress, such as oxygen deprivation. The victims that survive the process retreat into a state much like that of an embryonic stem cell; after that, scientists just have to grow the cells in the right environment to get the stem cells they want. It will be a while before the team tests this process with humans, but it could lead to stem cells tailor-made for specific patients -- you'd only have to provide a blood sample to get replacement tissues.

  • SpaceChem added to the Humble Bundle

    by 
    Justin McElroy
    Justin McElroy
    10.06.2011

    Is there a point at which humility just becomes groveling? If so, The Humble Frozen Synapse Bundle may be approaching it rapidly. Now, when you pay whatever you want for the indie strategy hit, you'll not only get experimental puzzle adventure Trauma, but the brain-melting puzzler, SpaceChem. Three games? For us? C'mon guys, where's your dignity? If the video above makes the atomic pairing game look a little complicated, that's only because it fully is. But c'mon, can't your brain handle it? What are you, some kind of weiner? Don't be such a weiner, weiner.

  • Trauma added to Humble Frozen Synapse Bundle

    by 
    David Hinkle
    David Hinkle
    09.30.2011

    Per tradition, a new title has been added to the ranks of the latest Humble Indie Bundle. Trauma, an abstract game by Krystian Majewski in which players manipulate photos -- and that's putting it as loosely as we possibly can -- has been added to the Humble Frozen Synapse Bundle today. Rest assured, if you've already purchased the bundle, you can download the bonus game at no extra cost. If you haven't purchased the bundle yet, may we ask why? You can set your own price and these are some quality games. Download them already, you monster!

  • Artist to lock self in crate with no contact with outside world but Lord of the Rings Online

    by 
    Matt Daniel
    Matt Daniel
    06.20.2011

    Have you ever wondered what it would be like to be locked in a crate with absolutely no contact with the outside world except through an online game? No? Well, neither have we. Artist Jordan Long, however, apparently has, and for his first solo show he intends to ship himself in a crate from Bald Knob, AK to Portland, OR with Lord of the Rings Online as his only contact with the outside world. You may be asking yourself, "What exactly is the purpose of this little stunt?" A fair question. According to Mr. Long, the focus of his art is the study of trauma and Post Traumatic Stress Disorder, and he claims that many who are confined to their homes due to such trauma tend to find their escape in the form of online games such as LotRO, where they can "enter and exit whenever they choose, be whoever they want to be and feel like functioning members of society again." It's an interesting concept, to say the least. If you want to follow Jordan's project, you can keep an eye on his official site.

  • Breakfast Topic: A few of your favorite things

    by 
    Lisa Poisso
    Lisa Poisso
    06.07.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Every once in a while, Blizzard truly raises the bar in designing a raid. My personal favorite is Ulduar from patch 3.1. The boss encounters required strategy, while still remaining unique, and the graphics in the zone are some of the coolest things in the game. However, one of the only things that a character can permanently keep from a raid is the loot.The legendary mace Val'anyr, Hammer of Ancient Kings and the Starshard Edge off Algalon the Observer are by far some of the coolest item graphics I've seen in this expansion. Even in Icecrown Citadel, few items can measure up to the epicness of these stellar designs. After all, one can only see so many bone-spiked maces before they begin to get old. While a few items like Bryntroll the Bone Arbiter are pretty exciting and unique, Blizzard didn't even create new item models for the climactic boss in the Lich King: only two of the 28 weapons (excluding heroic versions) that the final boss drops are unique, and one of those is repeated between 10- and 25-man. In my opinion, Blizzard could have taken a few more days to design some really exciting and unique weapon designs before releasing the Lich King. While I'm no hardcore raider, I would really love to sit in Dalaran exhibiting a one-of-a-kind weapon from the hardest boss in the expansion, just as the Ulduar raiders could back in 3.1. What do you think? Is there an item that sets the bar in graphic design? Do you think Blizzard should spend more time on item graphics so there aren't as many repeats for end-game encounters, or does a simple recoloring make the item cool enough for you? Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!

  • Patch 3.3.3 PTR: Revenge of the Warrior, now Improved

    by 
    Matthew Rossi
    Matthew Rossi
    03.03.2010

    In the most recent bout of data mining the PTR patch (specifically build 11623), the fine folks at MMO-Champion discovered more changes and clarifications to how warrior abilities will work. Keeping in mind again that this is the PTR and you never know how things are going to change, here are the specifics. Protection Revenge damage has been slightly lowered, it now deals [ 31% of AP + 1636 ] to [ 31% of AP + 1998 ] damage at max rank. Down from [ 31% of AP + 2181 ] to [ 31% of AP + 2665 ] damage. Improved Revenge now Increases damage of your Revenge ability by 30/60% (up from 10/20%) and causes Revenge to strike an additional target for 50% damage. Vitality now increases your total Strength by 2/4/6%, Stamina by 3/6/9% and your Expertise by 2/4/6.(On live, this is Strength and Stamina by 2/4/6% and Expertise by 2/4/6.) Arms Trauma now lasts 1 min, up from 15 sec. The Trauma change is probably one for convenience, as it can be hard in a high mobility fight (like, say, running out of a Defile) to keep Trauma up and this way you'll have more leeway to keep those bleeds ticking at max efficiency while still getting out of bombs or fissures or what have you. Vitality is pretty much exactly as it was the last time we talked about it. As for Revenge, the baseline ability is being adjusted slightly downward from our original exciting 3.3.3 revelation. But Improved Revenge is being hugely buffed. Hugely. When we first heard the news that Revenge would be getting some improvements, we speculated in the comments that perhaps they'd throw some AoE viability in there, and now they have done exactly that. By baking it into the talent instead of the baseline ability (and by removing the stun from Imp Revenge, it appears) you cut back on prot warrior stuns in PvP while giving a strong new reason to pick up Imp Revenge for more damage and more AoE threat. It's a pretty solid change for a tanking prot warrior.

  • Phat Loot Phriday: Trauma

    by 
    Michael Gray
    Michael Gray
    02.05.2010

    Yo dawg. Blizz heard you like heals, so they put a heal on your heal so you can heal while you heal. Was that a traumatic sentence to read? Sorry, couldn't help it, but I'll claim that I dropped that meme in honor of today's Phat Loot Phriday weapon: Trauma. Not only are the stats on this one-handed mace pretty sexy, but it was the beneficiary of a recent fix. (The heal it procs was only affecting folks in the same group as the person who received the heal, not anyone else in the raid.) Also? It's totally a bunch of skulls with horns lashed together. While the thread in which Ghostcrawler posted derailed into general discussion about Blizzard's QA, let's not allow that kind of tangent-hopping to happen here! Without further ado, Trauma: Name: Trauma Type: Main Hand Mace Damage: 112 - 359 Damage, 130.9 damage per second Speed: 1.80 Attritbutes: 53 Stamina 53 Intellect Increases spell power by 741. Each time your spells heal a target you have a chance to cause the target of your heal to heal themselves and friends within 10 yards for 217 each sec for 6 sec.

  • Independent Games Festival 2010 finalists announced

    by 
    Griffin McElroy
    Griffin McElroy
    01.04.2010

    The contenders for the 12th Annual Independent Games Festival awards have been announced today -- you can find the full list of finalists after the jump. In addition to the Seamus McNally Grand Prize (nominees for which include Joe Danger and Super Meat Boy), there are specialized categories recognizing excellence in art, design, audio, and technical achievement. There's also the Nuovo Award, which honors "abstract, shortform, and unconventional game development." Previous winners of the Nuovo include N+ co-creator Mare Sheppard and Passage developer Jason Rohrer. We find ourselves particularly invested in this year's awards show, as -- deep breath now -- AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard For Gravity was nominated for Excellence in Design. We've got, like, a million jokes we still want to make about that game title, but we're running out of opportunities to do so.

  • Have 'Mercy' and get 'Trauma' for free from the PlayStation Store

    by 
    Andrew Yoon
    Andrew Yoon
    10.02.2009

    Another season of TV shows means another set of promotional episodes on the PlayStation Store. The first episodes of two new NBC dramas can be downloaded for free on your PS3 and PSP for a limited time only: Mercy and Trauma. Both shows are medical dramas: the first focuses on nurses, while the second promises to be ER ... plus explosions.Critics weren't too kind on either program, but why take their word? Mercy will be available until 10/8 and Trauma will be available until 10/13. You can access this content by navigating to Video>TV Shows>Networks>NBC from the PlayStation Store.

  • Injectable brain gel may save soldiers' lives, zombify them, or both

    by 
    Vlad Savov
    Vlad Savov
    09.07.2009

    When they start selling brain fertilizer, you'll know you're living in the crazy century. Didn't Nostradamus predict that? The ongoing Military Health Research Forum is discussing the use of an injectable hydrogel for the treatment of traumatic brain injury, which -- unlike our ability to do push-ups -- is no joke. The fertilizer part comes from the gel's ability to stimulate the growth of neural stem cells within the brain, which are then capable of repairing damaged nerves and preventing the spread of harm to other cells. "Brain tissue regeneration" might not be the wisest name for it, but tests on rats have shown sustained functional recovery, and we understand that with enough Igors on the job, this could be put into use within the next three years.[Via Digg]

  • CNN explores the Wii as rehab

    by 
    David Hinkle
    David Hinkle
    01.02.2008

    Considering the Wii has been on shelves for over a year, we wouldn't call this "breaking news," but mainstream media hasn't ever been all that informed about gaming. Still, it's nice to see the console being covered from an angle other than "video games turn your child into a psycho killer." That and a 30-minute session of Wii three times a week can really help in the physical recovery process. It really is a wonderful little system.See also: Video games more effective than medication for pain?[Via Go Nintendo]

  • DS Fanboy Favorites: Jason's top five

    by 
    Jason Wishnov
    Jason Wishnov
    04.19.2007

    All this week, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers.It's odd; in the past two years, I've played my DS more than any other system, console or otherwise. However, I very rarely play outside of the comfort of my own room. Sure, I have the ten minute bus ride to campus everyday, and an hour break between classes, but the bus ride is relaxing and the hour I spend on campus, playing chess with some friends. It's really a testament to the quality of the library on the DS, that it would stand against the heavy-hitting consoles without the added advantage of portability.I'm a bit of a Renaissance gamer, playing titles far and wide. Sure, I've grown tired of the World War II shooters, but if a game is innovative and/or well-crafted, I'll give it a shot. I also like bunnies and salsa dancing and figure skating; I'm so macho.

  • OnStar signs with CDC to beam real-time crash information

    by 
    Darren Murph
    Darren Murph
    03.24.2007

    While you'd probably agree that having a perfect stranger tracking your car's every move is less than comforting, we certainly wouldn't mind the Centers for Disease Control and Prevention taking a peek at our status in case of a crash. In a recent deal between General Motors and the CDC, the company's OnStar system will soon be working hand-in-hand with the agency by beaming "real-time crash data to help emergency services provide a more targeted response to those injured in a car accident." Basically, the OnStar system would alert emergency responders when one's airbag was deployed, but it would also send crash-specific information concerning the severity of the hit(s), where it was struck, and if it was rolled over. The idea is to provide more accurate information to officials that are required to make critical decisions regarding care, and this new system will purportedly go live sometime in 2008 -- if your OnStar will actually connect, that is.[Via MedGadget]

  • Metareview: Trauma Center: Second Opinion

    by 
    David Hinkle
    David Hinkle
    11.17.2006

    It may be a port of the DS game, but Atlus has assured us it is in no way a quick and half-assed effort to bring the DS game to the Wii. It has new graphics and new missions, which is everything on paper making it out to be a new game experience. Has Atlus succeeded or did gamers have enough of surgery on their DS? The critics say: IGN - 80%: "Putting aside the fact that Second Opinion is a retelling of the DS version, the game is absolutely perfect as an introductory game for Wii players. There's a ton of diversity in the missions, an all-new Hard mode for previous fans of the series, and an entirely new sixth chapter of the game to appease the "been there, done that" attitude of the hardcore crowd." GameSpot - 80%: "This is about as unorthodox of a launch title for a new game system as they come, but then again, the Wii is pretty unorthodox too. So maybe it shouldn't come as any surprise that the game and the console make a great match. Trauma Center: Second Opinion isn't going to wow anybody with its presentation, yet it's got so much inventive gameplay and takes such a spirited approach to its subject matter that it still stands out from the crowd." 1UP - 65%: "Don't let the score dissuade you from playing the game. It is enjoyable. Actually, it reminds me of that college professor who taught a fun class but didn't explain things very well -- in the end, you didn't learn as much as you could have. Second Opinion's fun, but in the end, you feel like you didn't enjoy it as much as you should have."