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As big fans of Loco Roco we couldn't leave the Develop Conference in Brighton last week without having a natter with Tsutomu Kouno. Thankfully, we got the opportunity to sit down and, via his translator, Masaaki Doi, ask him about what he plans to do after Loco Roco PS3 is released. The full inte...

7 years ago 0 Comments
August 1, 2007 at 9:30AM
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In an interview with Joystiq at Develop conference, LocoRoco director Tsutomu Kouno confirmed that a LocoRoco sequel was certainly going to arrive on PSP, in addition to the recently unveiled PS3 "extra chapter." Kouno revealed to Joystiq that "I'm thinking about a sequel for the PSP right now. I ...

7 years ago 0 Comments
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Last December, Sony's Phil Harrison said they'd "bring LocoRoco back in a couple of new ways with some new friends in the future." Then, at the PlayStation Premier event in Tokyo this month, they showed off Buu Buu Cocoreccho! by LocoRoco, a sequel that is "LocoRoco, but it's not ... a peculiar ex...

7 years ago 0 Comments
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How many times did LocoRoco get rejected from Sony, before it became a heavily promoted, greenlit project? Two times. At Develop conference, Tsutomu Kouno revealed that rejected the idea of a tilting 2D platformer twice. Why did Sony finally give in on the third time? He provided them with a playab...

7 years ago 0 Comments
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You may have missed this one. At the time of writing, less than 20 people have seen this seen this excellent video interview with Loco Roco's Tsutomu Kouno. It's a fairly lengthy feature, clocking in at over 9 minutes. However, it provides some excellent insight into game design. One of the key p...

7 years ago 0 Comments
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At the Nordic Game conference in Sweden last week, LocoRoco creator Tsutomu Kouno expressed indifference on motion sensing controllers. When asked on potentially creating a title for the Wii, he "didn't have much interest." Kouno-san seemed far more impressed with the technological possibilities of ...

8 years ago 0 Comments
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There are a few people that purchased a PSP system to play the innovative LocoRoco. To this day, the title stands out as one of the happiest, most original titles on the platform. While there's nothing wrong with the large number of mature games on the platform, gamers that enjoy LocoRoco have bee...

8 years ago 0 Comments
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Offering a peek into his inspiration for LocoRoco, designer Tsutomu Kouno once again touched base on its concept, design and production during a presentation at the Nordic Game Conference in Sweden. Fearing a "scolding," he didn't give too much away, though he did cite nature documentaries and the...

8 years ago 0 Comments
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Tsutomu Kouno, director of the beloved LocoRoco PSP game, told to an enthralled GDC audience: "I wanted to make a game that was easy to play, so that women and children, and people who have never played games before would be interested in playing it. ... I wanted to use AI to make people laugh. Tha...

8 years ago 0 Comments
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A GDC seminar given by Tsutomu Kouno, director or LocoRoco, explored his process and goals in creating that PSP game. Like Miyamoto said earlier that day, Kouno wanted to make people smile. Speaking in Japanese, with us listening to a group of translators over a set of headphones, Kouno began with a...

8 years ago 0 Comments