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    Nintendo reportedly plans to ramp up Switch production in 2018

    by 
    Rob LeFebvre
    Rob LeFebvre
    11.10.2017

    The Switch, Nintendo's latest hybrid console is doing pretty well for the company, which expects it to outdo the Wii U's lifetime sales within a year. The company obviously thinks so, too, according to a new report at The Wall Street Journal, which says that Nintendo plans to ramp up production of the hardware itself, beginning in April 2018.

  • MechWarrior Online launches the Clan Invasion

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2014

    MechWarrior Online has moved forward the internal game timeline to the year 3049, and with the change of date comes a long awaited event: the Clan Invasion. This fictional event in the BattleTech universe will now play out in the online game, as players will fight in notable battles with new 'Mechs on different planets. With the Clan Invasion begun, the team has begun work on creating Units for the game. Units are MWO's version of guilds and will include ranks and chat channels when they arrive in the game proper.

  • iControlPad 2 reaches Kickstarter goal, shipping later this year

    by 
    Mike Schramm
    Mike Schramm
    10.12.2012

    I'll be honest: I thought that US$150,000 as a Kickstarter goal for the iControlPad 2 wireless controller was too high, but it turns out I was completely wrong. Not only was the project funded, but backers have pledged $190k and still counting with a few more hours to go. The impressive response emphasizes the demand for a physical, button-based controller for the iPhone and the iPad, not to mention all of the other platforms iControlPad hopes to work with, including the upcoming OUYA console, PCs and Macs, and any other Bluetooth-enabled device. If you want to back the project, there's still time (as of this writing). If the developers follow the same pattern as the first iControlPad, there should be more units to sell later on as well. The devs say they hope to ship by Christmas, and presumably app developers can start supporting the iControlPad 2 as soon as they arrive. Congrats to the team on a successful Kickstarter project. Here's hoping we see the final product soon.

  • End of Nations nears launch, open beta coming soon

    by 
    Mike Schramm
    Mike Schramm
    02.29.2012

    Last time we saw End of Nations, Trion's massively multiplayer real-time strategy followup to its popular Rift, the core gameplay hearkened back to developer Petroglyph's old home of Westwood Studios and its Command & Conquer games. Yes, this is an RTS game focused more on map control and exploration than base-building, but the goal was still to move a group of units around a top-down map, something that RTS players know plenty about.Now, however, Trion is much farther along in the game's development, so much so that it's readying for a closed beta in just a few weeks. And as Game Director Dave Luehmann unveils a much more polished build of his company's upcoming free-to-play strategy title, another interesting influence emerges: Riot Games' League of Legends.%Gallery-148973%

  • Age of Empires Online readying skirmish mode, new booster pack

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    Age of Empires Online is getting a skirmish mode courtesy of the upcoming Skirmish Hall booster pack. The new gameplay will allow players to team up and fight AI opponents in pursuit of experience and loot. Skirmish mode will pit you and a friend (or computer ally) against four computer-controlled enemies, and each AI can take on a variety of different playstyles. Each style is represented by a unique leader, and there are eight of these to choose from. Also of note is the fact that skirmish mode unlocks all of the game's units regardless of your overall level. If you want to preview some powerful Age of Empires units that are hidden away behind hours of advancement gameplay, skirmish mode is the way to go. Check out the skirmish mode trailer after the break for more details.

  • End of Nations unveils warfare screenshots

    by 
    Matt Daniel
    Matt Daniel
    11.18.2011

    The End of Nations is upon us! Well, not really, but Trion Worlds has revealed a new batch of screenshots focusing on -- what else -- mass warfare. The screens give players a glimpse of the maps of which they'll be vying for control. Also on display are many of the units available to the game's three factions, including tanks, artillery, scouting vehicles, and more. For all of the freshly pressed screenshots, just click on through the gallery below. [Source: Trion Worlds press release] %Gallery-96732%

  • RIFT approaching the one million sell-through mark

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2011

    For some, success is measured in how fun a game is and how much it accomplishes that which it promised. For others, success is all about the cold, hard numbers -- subscribers, units sold, accounts created, concurrent players. Today, Trion Worlds considers RIFT a success on the latter front as well as the former, as it announced that the company is nearing the million sell-through mark for the game. A unit sold-through means that a copy of RIFT -- physical or digital -- has been sold to a customer, not merely shipped to retail. In an interview with Gamasutra, Trion's David Reid says that the company's $50 million title is doing well with direct competition against established fantasy MMOs like World of Warcraft. "We're really pleased with what we're seeing. And beyond that, it was a pleasure to see in the latest Activision Blizzard earnings call that RIFT was inquired about when Blizzard announced their subscriber numbers went from 12 million to 11.4 million," Reid said. "You can do some math... we know very well where those 600,000 people are." Trion is becoming well-known for its aggressive marketing push behind RIFT, which Reid thinks is paying off handsomely: "We know we have a very stick game, we know we are getting a lot of success right now... If in fact the 600,000 players [Blizzard] lost came to RIFT, I don't think they'll be getting those 600,000 people back as quick as they did from Aion, Conan, Warhammer and the like."

  • Sony ships 4.1 million PlayStation Move controllers to retailers (updated)

    by 
    Vlad Savov
    Vlad Savov
    11.30.2010

    A little press release from none other than Sony informed us this morning that the company has shipped 4.1 million PlayStation Move controllers worldwide. Alas, that number has been widely misreported as the tally of direct end-user sales, which it most definitely is not. What Sony's letting us know is total wands that have left its warehouses on their way to retailers, a number that's one step removed from actual sales results. Still, if you simply must have something to compare against Microsoft's 2.5 million Kinect sales, there you have it. Update: Our brothers at Joystiq have reached out to Sony and confirmed that these numbers represent shipped units, not consumer sales. Here's Joystiq's exact wording on the (seemingly purposefully) confusing situation: A Sony representative explained that the 4.1 million actually represents Move units shipped to stores, adding "While we don't disclose our exact sell-through number, the key is that our retailers continue to ask for more Move units and are taking every unit we can supply them with based on their sales." Which, you know, would have been a cool thing to put in that press release, we think. Update 2: We've also confirmed with Sony that the sales numbers are in reference to retailers, not consumers, and learned that more than 75 percent of the sales in the US are bundles -- meaning new console sales or software groupings.

  • Analyst: Apple producing more iPads

    by 
    Mike Schramm
    Mike Schramm
    09.03.2010

    Analyst Katy Huberty from Morgan Stanley tells All Things D that she believes Apple is ramping up production on the iPad, aiming to build as many as three million a month by the end of this year. That would mean that the company could make 36 million iPads next year, which brings the total close to (but not quite) the whopping 40 million units predicted by her supply chain analysis. Sales estimates for next year started out around 10 million iPads, but have since risen to as high as 42 million units, which would be quite a year for a product that didn't exist before this past April. Currently, says Huberty, Apple is producing about two million iPads a month, and that's brought shipping times on the website down, and helped availability across the board. But the manufacturing process needs to be refined even further, and of course if, as expected earlier next year, the device sees a revision, that may delay things even further. There seems to be one thing most analysts agree on, however: Apple is going to sell a whole lot of iPads in 2011.

  • Mophie and Intuit release Complete Card Solution payment system for iPhone

    by 
    Mike Schramm
    Mike Schramm
    08.26.2010

    Square has made quite a few headlines with its in-progress payment system for the iPhone, but here's that reader developed by Mophie (known for their battery pack add-ons) and serviced by Intuit. It's called the Complete Card Solution for iPhone, and it's costlier than Square's extremely low cost of entry where all you need to start taking payments is a free account, free app and free card reader. This one runs $179 from the get-go; there's also a $12.95 charge per month, on top of the per-payment fees that Intuit will take out. But Intuit's reader is a little more friendly for big sales teams (allowing for 50 users on one account), and the transaction charge runs only about 1.7 percent as compared to Square's 2.75 percent. So if Intuit has a target, it's probably larger businesses -- Square's reader is much more ad-hoc and easier for the smaller companies and individuals to use. There is one other issue, however -- while Square's reader just plugs into the headphone jack (meaning it can be used by any iPhone, and even some other smartphones), Mophie's clearly fits all the way around the phone, which means it's currently available only for iPhone 3G and 3GS. Still, if you don't need one set up for the iPhone 4 right away, the Mophie reader is reportedly on Apple store shelves now.

  • Square delays reader distribution, says it's examining transaction limits

    by 
    Mike Schramm
    Mike Schramm
    06.21.2010

    Two weeks back at WWDC, Square told us that the company was "catching up with demand" of its little plastic credit card reader for the iPhone, and that it would "be there really soon." But it looks like things won't quite "be there" as soon as they thought. They've decided to delay the mass roll-out of the devices, with Jack Dorsey telling users that the company "released parts of Square before they were fully baked." That coincides with what our readers were saying in the comments on the original interview -- that the reader devices were taking a long time to be shipped out to users. Dorsey also agreed with the other issue our commenters brought up (that the service's transaction limits, which Square originally put in place to counteract fraud, are too low), and said that those limits would be addressed soon. Dorsey doesn't say how "soon" that may be -- there's still no ETA on when the readers will go out, and Square is still working on how exactly it will change or update those transaction limits. Basically, there is no fix in sight for those frustrated by the company so far. So it looks like Square isn't quite where it wants to be yet. But then again, think about the problems it's having: it can't keep up with demand for free readers, and people want to transfer even more money through the service. Those are pretty good problems to have. Square is definitely taking its time while working out the kinks, but the fact that it just can't keep up with demand is far from a condemnation of their business model.

  • TUAW's Daily App: Battle for Wesnoth

    by 
    Mike Schramm
    Mike Schramm
    06.14.2010

    Just the other day I mentioned Battle for Wesnoth in this very space, and then right after that, the game releases its 5th major update. If you like turn-based strategy games, this one is a must-have. It was originally an open source title, and fans have added so much to the game that there are now tons of various units, six factions to play as, and campaign after fan-made campaign to play through -- over 300 hours of playtime in total. The latest update adds yet another campaign, a bonus tower defense game, OpenFeint integration and a whole slew of other features. The iPhone version isn't bad, but I'd say the iPad version is better, as the bigger screen makes controlling the game a little easier. The game is US$5 on both platforms, and there's no free version, but the original title is still open source (which is why there are so many fan-made features), and available for a free download on the Mac. So go try out the game there, and if it's something you're interested in, consider supporting the iPhone developers. Personally, I love Battle for Wesnoth -- while the graphics aren't exactly cutting edge, the strategy is fine-tuned by a whole legion of coders, and the fantasy setting and storytelling are great for a game of this kind. If you haven't given it a look yet, now's your chance.

  • TUAW's Daily App: Highborn

    by 
    Mike Schramm
    Mike Schramm
    06.07.2010

    Highborn is an interesting little App Store title. It won't be for everyone -- it's a turn-based strategy game that has a pretty steep learning curve, and while the actual game itself is pretty casual as games like this go, players unfamiliar with of moving troops around could find it confusing. But those interested in the genre (the gameplay actually reminded me a lot of Nintendo's Advance Wars series) will find it a fun distraction. You control troops and heroes on a tesselated board, and can pit various units against each other in battle. The story is silly and fun, and the emphasis is on simple advantages and odds rather than hardcore troop placement and balance. It's not the only game of its kind on the App Store (Battle for Wesnoth is another example for a bit more money), but Highborn is a fun and original title that combines the basics of turn-based tactical strategy with a fun fantasy story and a portable package. It's on an introductory sale right now for US$2.99.

  • iPads sent out to select developers, kept under cover for now

    by 
    Mike Schramm
    Mike Schramm
    03.19.2010

    Last week at GDC 2010, I talked to quite a few iPhone developers, big and small, and they all told me exactly the same thing when I asked about the iPad: "No, I haven't gotten my hands on one yet." But apparently there are at least a few developers out there who've gotten test models from Apple, according to Business Week, and the requirements that come with them are as strict as you can imagine. There are 10 pages of rules and regulations, and those include that the iPad has to be kept secured to a fixed object in a windowless room, and the company actually requires photographic proof of compliance before they'll actually ship the device out. Sounds crazy, but clearly there's reasons for such a strict agreement from both sides: developers really want to get a head start on what will surely be a huge market for apps and content starting on the iPad's release, and obviously Apple wants to make sure that the device stays under cover until it releases. You might think that they'd actually benefit from a little exposure, but don't forget: this is Apple -- they depend on the hype and interest that secrecy before release creates. After it comes out, seeing the iPad out in the world will likely sell even more units, but pre-release, Apple's customers are happy to stand in line to be the first to use the iPad. Of course, this is all from anonymous sources -- it'll be interesting to see if any of these "iPads in the wild" find their way out to the public in the form of pictures or video. Until then, the rest of us (including many developers who've played big parts in building up the App Store to where it is today) will have to wait until April 3rd. [via Engadget]

  • Supreme Commander 2 demo now available on Steam

    by 
    Mike Schramm
    Mike Schramm
    02.26.2010

    As if you didn't have enough to play this week, RTS fans, with Starcraft II in beta and Command and Conquer 4 about to drop, here comes the Supreme Commander 2 demo, now available for download over on Steam. The demo features 4GB (!) of complex Gas Powered Games RTS goodness, in which you'll be able to try two levels of the tutorial, as well as play through two missions as the United Earth Federation faction. You'll also get to see some of those new units at work, and, we presume, do some supreme commanding. No peerless or incomparable commanders here -- supreme only! One of those new units you can try out is a sea-based experimental submarine for the Cybran faction that's modeled and named after a legendary sea monster. So what are you waiting for? Go download the demo and get kraken!

  • CES Watch: More clocks and docks

    by 
    Mike Schramm
    Mike Schramm
    01.06.2010

    (image by Cult of Mac) As expected, there are a number of iPhone and iPod-related accessories coming out of the Consumer Electronics Show in Las Vegas this week. Here's a couple we've seen already: iHome's got both audio systems and alarm clocks on display -- the clocks even have a sync button that will pull the time in straight from your iPhone or iPod, so no more having to set it yourself. They've also got another unit for the kitchen, but is it just us or do these all look pretty much the same? Sharper Image has a clock that uses an app on the iPhone screen as the clock hands, while sitting in a dock that holds numbers around the handset. They also have a speaker dock that can pull sports, news, and weather information from a custom app and display it on a separate LED screen. Pretty cool, actually, even if an iPhone already gives you all of that information anyway. FLO TV and Mophie are trying to bring mobile television to the iPhone this year. And Tunebug is showing off "surface sound" speakers -- you attach a little piece to a bike helmet or other surface, and it turns the whole thing into a giant speaker, sending the music into your head. Freaky. So far, as you can see, it's mostly clocks and speakers. Which sounds about right for CES, actually -- not everybody gets to release an augmented reality helicopter. We'll keep an eye on the show all this week, and let you know about any other iPod-related releases there.

  • Convertbot updated to 1.1, adds more units to convert

    by 
    Mike Schramm
    Mike Schramm
    04.21.2009

    I haven't had much use for Tapbots' Weightbot, even though I actually am currently watching my weight, but I really appreciate the look and feel of the program -- it's one of the most polished apps on the App Store. And Convertbot is no different -- while the actual situations where I need to convert units are pretty few and far between, the app is just so intuitive and polished that you look for ways to use it, from the stylistic user interface to the little beeps and clinks that make the buttons feel as tactile as they can on the iPhone's touchscreen.And now there's even more opportunities to use the app: with the newest version 1.1, out now in the App Store, you can convert more than 100 different units, everything from angles to lengths to cooking volumes to even speed, time, and work (I can't remember the last time I had to convert BTUs to Joules -- high school? -- but this app can do it). At just 99 cents, it's definitely worth trying out, if you're a fan of quality iPhone apps at all. I kind of wish Tapbots would aim a little higher, but then again, this is kind of their thing: taking really simple apps and polishing the heck out of them until they shine way past their basic functions. It would be interesting, though, to see what they could do with a bigger concept.

  • February NPD data show DS, Wii on top

    by 
    Kyle Orland
    Kyle Orland
    03.16.2007

    Another month, another batch of hardware and software sales data estimates from the NPD Group. The February numbers show Nintendo hitting the competition with a one-two punch of hardware dominance -- nearly half a million DS units and a third of a million Wiis were sold in North America in February. The Playstation 2 continued its impressive afterlife with roughly 300K in sales, while Sony's new system continued its slow start, selling only 127K units for the month -- even less than the somewhat-defunct Game Boy Advance.On the software front, Crackdown was the top seller for the month, giving the Xbox 360 had the top selling game for the fourth month in a row (In January it was Lost Planet. In December and November, Gears of War). A free Wii remote sent Wii Play soaring to the No. 2 spot, while the DS rehash of Diddy Kong Racing premiered at No. 3. In more bad news for Sony, perennial favorite Guitar Hero 2 was the only game for a Sony system to make the top 10 this month.Continue reading for a complete breakdown of the top-selling hardware and software for the month.

  • PSP ships 5mil in Japan, still way behind DS

    by 
    Kyle Orland
    Kyle Orland
    03.15.2007

    The conventional wisdom is that the Nintendo DS is absolutely walloping the PSP in Japanese sales. And the conventional wisdom is right -- Japan buys roughly three DS units for every every PSP unit sold. But the seemingly lopsided data belies the interesting fact that Sony has shipped a relatively healthy 5 million Japanese PSP units so far. For context, the GameCube only sold 4 million Japanese units in its entire lifetime, according to VGCharts.The data shows the immense popularity of portables in the land of the rising sun, with approximately 20 million combined PSP and DS units sold there since 2004. Compare that to the roughly 3 million combined Japanese sales for the three next generation consoles and it suddenly doesn't seem so crazy to focus on the Japanese portable market exclusively. With big-selling franchises like Monster Hunter supporting even the second-ranked Japanese portable, are the days of the Japanese console numbered?

  • Mission: Impossible III sets HD DVD / Blu-ray sales record

    by 
    Darren Murph
    Darren Murph
    11.10.2006

    While Paramount's Mission: Impossible III didn't make it out on one of those forthcoming three-in-one mega discs, it did get the green light on all three major formats (and a forth, too), and set some records while it was at it. While Tom's personal life has been all but personal, the general public apparently still loves him, crazy antics and all, as studio sources have pegged first-week sales at 3.7 million units, more than either of the two previous releases in the franchise. More importantly, however, is the 20,000 units that were sold on HD DVD / Blu-ray formats, which made it the "the biggest-selling next-gen title since the formats launched. But with quite a few hits slated to hit shelves soon (and during the holiday shopping season, no less), we don't expect this record to stand for too terribly long.