Val-kyr

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  • Know Your Lore: Why Garrosh Hellscream shouldn't die

    by 
    Anne Stickney
    Anne Stickney
    06.10.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Garrosh Hellscream is one of the most polarizing figures in Warcraft lore at the moment. You either hate him or love him, and there are very few players who stand somewhere in the middle. Ever since his introduction in The Burning Crusade, Garrosh's journey has been a series of ups and downs, starting with the moment that then-Warchief Thrall showed Hellscream how his father died. It was as a hero to the orcish race, and Garrosh has spent the majority of his time on Azeroth trying to live up to that heroic image. It's a tough role to fill. And in the press event for Mists of Pandaria, it was revealed that Garrosh would be taken down, his role as warchief ended. Given all of the chaos Garrosh has sown in his short reign as warchief, it's no wonder that it's not just the Alliance gunning for the warchief's downfall -- the Horde isn't particularly happy with him, either. So it seems entirely likely that Garrosh will fall, his reign will end, and the world will move on. And frankly, Garrosh's death is the worst possible thing that could happen.

  • Spiritual Guidance: Lightwell, Lightspring, and the latest on priest healing in Mists

    by 
    Dawn Moore
    Dawn Moore
    05.15.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. Well, we got it. I never thought I'd see the day, but we finally got the Trial of the Crusader Lightwell that shoots heals at allied players instead of requiring them to click. Holy priests will gain access to the new Lightwell, called Lightspring, using a glyph of the same name. Before you get too excited, however, I should mention that there is a catch. Apparently, automatic Lightwells don't heal for nearly as much as a manual ones do, so depending on the fight and your raid members' ability to use the Lightwell in the first place, you may choose to skip the Glyph of Lightspring now and again. Good ol' Derevka has already written up a thorough first look at Lightspring in which he points out many of the spell's limitations. In the post, he points out that Lightspring only heals targets at less than 50% of their health, and it has a 5-second cooldown between heals to prevent it from being used as a raid cooldown. To read the rest of Derevka's write-up and see his comparisons on the numerical output of the two spells, head over to Tales of a Priest.

  • The surreal concept of neutrality in Warcraft

    by 
    Anne Stickney
    Anne Stickney
    03.21.2012

    Remember the Argent Crusade? It was a result of merging two factions -- the Argent Dawn, which spent its time in the Eastern Plaguelands trying to eradicate the Scourge, and the reformed Order of the Silver Hand, an Alliance order of paladins formed by Uther the Lightbringer and Alonsus Faol. The Argent Crusade accepted members of both Alliance and Horde who wanted to fight toward the Crusade's ultimate goal: the defeat of the Lich King. Today, the Argent Crusade sits in Hearthglen, working to restore the Western Plaguelands to their former beauty. The Argent Crusade is just one of the neutral factions in WoW, along with the Cenarion Circle, the Shattered Sun Offensive, the Earthen Ring and many others. Chris Metzen spoke about the Argent Crusade and the concept of neutral factions in our Mists of Pandaria press event interview, citing the Argent Crusade as one of the neutral factions that just rang true, whereas the Shattered Sun Offensive simply didn't feel quite as emotional. But here's the thing -- the Argent Crusade, while being very active in Wrath, is hardly doing anything at all in the Western Plaguelands. There's a fight for Andorhal going on on the Crusade's doorstep, but they aren't stepping in. The Forsaken -- members of the Horde -- are actively seeking out activities that look suspiciously like Scourge activity, even going so far as to recruit the val'kyr, former servants of Arthas. So ... what gives?

  • Faction leader short stories continue with Sylvanas Windrunner

    by 
    Mathew McCurley
    Mathew McCurley
    09.27.2011

    The leader short stories continue with Sylvanas' own tale of vengeance, loss, and coming to terms with the death of Arthas in Edge of Night. Finally, we get to see Sylvanas ascend the Frozen Throne and come face to face with the broken and empty armor of the former Lich King, her pact with the Val'kyr, and the war front in Gilneas. There are lots of unexpected twists and turns, especially involving Sylvanas' pact with the Val'kyr, that may not be exactly how we imagined things had actually commenced between the former allies of the Lich King and the leader of the Forsaken. Personally, I think this is one of the strongest leader short stories, delving into answerable questions and giving us real, solid lore to fill in the holes in the story. Seeing Sylvanas' grief and lack of focus after Arthas' death was something I had hoped would be addressed, as well as the Val'kyr, both of which were discussed and explained. Check out the story, written by non other than Dave "Fargo" Kosak, and marvel at a new chapter in the Dark Lady's story. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Know Your Lore: The mysterious connection between spirit healers and the Val'kyr

    by 
    Anne Stickney
    Anne Stickney
    06.19.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are about the only thing you're happy to see when you're dead. Beings of ghostly blue, these winged saviors of Azeroth's adventuring masses have been there since the very beginning of WoW, and are the closest thing Azeroth has to angels. They possess the power to bring the dead back to life, when said adventuring masses have had their adventuring cut abruptly short by accidentally pulling one or two more murlocs than they could handle. Gracious and kind, it seems that these beings only exist to help Azeroth's lost find their way back to the world of the living. You only see the true scope of their power when you're dead, and it's safe to say if you're coherent at the time, you're probably not prepared or happy for what comes next. From quietly resting beneath the earth to a shambling mass of undead material, these ghostly creatures exist to pull the dead back to life -- at a cost. Where once was a whole and complete adventurer, now there is only forsaken; a living corpse with free will, although it's questionable as to how much of that will is actually free. One brings players back to life; the other curses them with a life of undeath. Is there a connection between the benevolent spirit healers of Azeroth, and their dark doppelgangers, the Val'kyr? It's a question that's been posed to me on more than one occasion, and since we've slogged our way through the order of the Warcraft cosmos, it's one we can take a look at now.

  • Know Your Lore: Sylvanas Windrunner, part 2

    by 
    Anne Stickney
    Anne Stickney
    12.19.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sylvanas Windrunner had a very important question to answer both for herself and her people at the end of Wrath of the Lich King: "What now?" Since their emergence as an ally of the Horde, the Forsaken have sought ultimate vengeance against the being responsible for their unfortunate fate. At the end of Wrath, the Forsaken and Sylvanas attained that goal; the Lich King was dead, and the Forsaken were left with ... well, nothing really. Sylvanas had a lot to think about as a leader, her people were looking to her for guidance and a new goal to singlemindedly march toward. What Sylvanas discovered in her pondering was that she'd forgotten about one simple fact regarding the Forsaken -- they were undead. Ever since the beginning of World of Warcraft, new Forsaken were introduced as being former soldiers of the Scourge who had broken free of the Lich King's control. With no Lich King, there was no Scourge, and with no Scourge, there was no way to bolster the Forsaken's numbers. Without new Forsaken, Sylvanas' people would quickly die out. Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Breakfast Topic: Transformed by the blood

    by 
    Lisa Poisso
    Lisa Poisso
    08.29.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Spoiler alert: This post contains fairly heavy lore spoilers for the Cataclysm expansion. If that's not your thing, you should stop reading now. In Cataclysm, during the quests in Silverpine Forest, Horde players learn that human refugees from Hillsbrad have fled to Fenris Keep, and our glorious Banshee Queen Sylvanas sends us with a loyal val'kyr to kill and raise the poor humans as Forsaken, to bolster their forces in Silverpine. Using the new on-the-go questing feature, Sylvanas informs players to find and convert the human leaders inside their keep. This is when things get a little hairy, as the keep is guarded by elite worgen guards. Battling through, the players find themselves arriving at the middle of a meeting between the big names of Southshore and Lord Darius Crowley.

  • WoW Patch 3.2 PTR Trial of the Crusader testing schedule

    by 
    Zach Yonzon
    Zach Yonzon
    07.21.2009

    Daelo posted an official schedule for testing the Trial of the Crusader content on the current PTR, which further explore the perils inside the Crusader's Coliseum. There are two different schedules for players on North American and European realms, who will be squaring off against different bosses:On the North American test realms:Anub'arak - Tuesday Night, July 21, starting at 7pm EDT. Normal and Heroic.On the European test realms:Val'kyr – Wednesday Night, July 22, starting at 19:00 CEST. Normal and Heroic.Blizzard is implementing both Normal and Heroic version in varying difficulties and set-ups. Daelodev also mentions having different Test Patchwerks that hits "VERY hard" to better test sustained tank damage. He reminds everyone that feedback from all the tests - which include their combat logs - is incredibly useful to the development team. He ends the post with the usual FAQ that notes that 1) there's no trash in the zone, 2) loot is implemented, and 3) Achievements are in place. Check out the official post for more details.