vault-of-archavon

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  • To tank Archavon's buttocks

    by 
    Matthew Rossi
    Matthew Rossi
    01.20.2009

    As a DPS warrior, I've come to hate the very sight of Archavon, especially his hindquarters. You see, Archavon has a terrible tendency to... how do I put this delicately... he tends to fart on the melee DPS.Okay, that wasn't very delicate, but it was accurate enough: Archavon expels a cloud of noxious fumes that does AoE damage and radically reduces the chance to hit for anyone standing in it. Since us melee types tend to try and stab, claw, pummel and otherwise do damage to his posterior I can understand why he might view us with disdain. However, it does lead to an issue. Many tanks when fighting Archavon, especially in PuG's where you might not be used to the mechanic, only pull him so far out of the cloud so that they escape its effects, but leave his butt hanging out in the gas. This means the melee DPS has to choose between standing in the death cloud and taking damage while missing with almost every attack or coming around to give the boss a greater chance to parry.We got a tip today from Jaxtrasi saying that he'd written a visual guide to the fight. While it does lack in stuffed animals, he does a good job of demonstrating to the tank new to this fight how to move the boss out of his nacho-laden death gas. Well, I just assume Archie eats a lot of nachos, he has that kind of look. The only thing it fails to mention is that Archie also likes to lunge the tanks and if the offtank is in that gas cloud his taunt has a huge chance of being resisted, leading to a DPS warrior ending up tanking because he was just outside of it, not that I know anyone who's ever screamed like a 50's sitcom wife seeing a mouse upon realizing that he just lost 18k health in two seconds or anything.I hate you, Archie, because you are dangerously flatulent.

  • Guildwatch: It's our raid now

    by 
    Mike Schramm
    Mike Schramm
    12.23.2008

    This is purely anecdotal, of course (everything is with this column), but it seems to us that there are fewer incidents of drama nowadays after Wrath (probably due to changes with the endgame and the loot), but the few incidents out there are much harsher. Take this pic as exhibit A -- it's an instance ninja, which happens occasionally, but it's a very unrepentant instance ninja. People aren't jerks to each other as much (because presumably they have less opportunity to do so), but people who are jerks... are really big jerks.That's what we've seen anyway -- if you've seen otherwise, let us know: send your drama, downed and recruiting news to wowguildwatch@gmail.com. This week's guild updates after the break, including some awesome TLDR drama, and lots and lots of new guild downs.

  • Wrath 101: The Vault of Archavon

    by 
    Zach Yonzon
    Zach Yonzon
    12.20.2008

    So you've won Wintergrasp. Now what? Well, the very first thing that most players do when they wrest or maintain control of the zone is head into the Vault of Archavon. The vault is a raid instance accessible only to members of the faction that control Wintergrasp. It is one of the more important reasons why control of Wintergrasp is so important. Archavon the Stone Watcher is an extremely easy raid boss who drops pieces of Tier 7 and Arena gear. In short, he means free epics.While there are no level restrictions to entering Wintergrasp (though if you can't fly you'll either have to take the portal or be summoned), players must be Level 80 and in a raid group in order to enter the Vault of Archavon raid instance. It's a very short raid with exactly four trash mobs who have special abilities, but are essentially tank and spank and prepare the raid for how the boss will be like. Archavon is a DPS race.

  • The Queue: Wrath's current raids and their difficulty

    by 
    Alex Ziebart
    Alex Ziebart
    11.18.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Today's edition of The Queue is a little raid-centric with a heavy splash of opinion, just as a warning, starting with kevin's question...There are currently only four raids in Wrath: Vault of Archavon, Naxx, The Obsidian Sanctum, and The Eye of Eternity. Later on Icecrown Citadel. Is that all? What other raids are to be include into Wrath?

  • Lake Wintergrasp: Balance, badges, bosses, and bling

    by 
    Zach Yonzon
    Zach Yonzon
    10.12.2008

    I have to confess that I haven't spent as much time in Lake Wintergrasp as I thought I would. Even when we got premade Level 80s to fiddle around with in the Wrath Beta, I ended up spending very little time in the zone because it was simply too confusing. It didn't help that every build wiped your talent points, so I'd end up logging in to a crossfire without any abilities on my hotbars. In general, my Beta experience with what still promises to be my favorite zone of all time was rather unfulfilling.The good news is that there's a lot of work being done on the zone and the siege vehicles and buildings do a nice job of blowing up. I also appreciate the return of my favorite guys from Alterac Valley, like my Pusoy Dos buddy Lieutenant Murp. In general, though, Lake Wintergrasp needs a lot of breadcrumb quests and hand-holding just for people to get the basics. Blizzard has big plans for the zone, and they detailed a lot of those in yesterday's PvP panel.The zone is massive. In the Beta, there were areas that felt somewhat abandoned and felt empty. This is certain to happen in live realms, as there are off-hours of play. But Blizzard's aim is clear: they want this place to be all combat all the time, with hundreds of players bombing, killing, attacking and defending. In fact, they prepared their servers to handle such a load. If this happens -- and by the Light, I hope it will -- and hundreds of players do fill the zone for unadulterated combat, I'm going to have one hell of a good time.

  • Victory in Lake Wintergrasp yields a raid boss

    by 
    Alex Ziebart
    Alex Ziebart
    09.14.2008

    If you're one of those people that absolutely hates PvE in PvP and vice versa, you're not going to be much of a fan of an aspect of Lake Wintergrasp that was introduced recently. After your faction wins in Wintergrasp, a raid boss becomes available to you for four hours afterwards: Archavon the Stone Keeper. Like all Wrath of the Lich King raids, this instanced raid comes in both 10 and 25 man flavors. It seems like a rather quick and easy fight, and its rewards are a bit curious. Beating this boss yields high end PvP gear. You know, Hateful Gladiator. And the 25 Man version? 4 pieces of Naxxramas equivalent gear.Currently, the encounter is trivial according to just about everyone that has tested it. The 10-man version is a breeze, and the 25-man version can be done with 10 people. I think it's safe to say this encounter isn't complete yet, or at least it needs some major retuning. I'm not sure how I feel about what loot this encounter drops. If it's intended, it seems like a rather trivial way to award those things. Season 5 armor from a raid boss? I know around Patch 2.4 they put in the ability to trade armor tokens from dungeons for old season gear, but this boss is essentially awarding the cutting edge arena gear for a 10 minute jaunt into a dungeon. Granted, your faction needs to have control of Wintergrasp, but the point remains. It's really, really easy to get gear that should take a little effort to get. There's still the RNG to deal with, but I still think this boss should have a wholly different loot table.