Voss

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  • Hyperspace Beacon: The Gray Jedi

    by 
    Larry Everett
    Larry Everett
    09.21.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire." Ben Kenobi explained this to a young Luke Skywalker when he gave the boy Anakin's lightsaber. Although this statement introduced us to the Jedi, it gave us only a brief glimpse into what it means to be one. In subsequent movies and books, the Jedi Knights were fleshed out to be anything from Buddhist Monks, Taoists, and Knights Templar. Maybe they are really a combination of all of them. George Lucas has never specifically mentioned where his inspiration for these warriors of a more civilized age came from, but one thing has been consistent: Jedi are the heroes -- or at least they are supposed to be. In a brief conversation at PAX, Daniel Erickson, Lead Writer for Star Wars; The Old Republic, told me that BioWare is exploring a more "gray side" to its storytelling. Those who have played Knights of the Old Republic or either Mass Effect game know that this is new ground for BioWare. If your character walked the line between paragon and renegade in the Mass Effect games, your choice made it quite difficult to get a good ending. I believe Ben "Yahtzee" Croshaw, a reviewer for the Escapist, explained it most succinctly in his review of Mass Effect 2: "When you're choosing to free a race of slaves or force them to dance about while you take pictures of them, you're not thinking 'What would I do in this situation?' You're thinking, 'Which option gives me the best $%^&head points because I need them to persuade Crewman A to take her top off?'" Will SWTOR change this perception of BioWare moralism? Continue reading after the break as we explore this anti-heroic stance and the controversy regarding the Gray Jedi.

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • The Voss: SWTOR's exception to the rule?

    by 
    Larry Everett
    Larry Everett
    05.14.2010

    Furry walking carpets are actually tree loving warriors. Cocky gunslingers are from a planet staunch in its independence. The desert planet of Tatooine used to be a thriving jungle world. These are all tidbits of information the movie goer or gamer would never know by watching their favorite film or playing an MMO. However, Daniel Erickson, the Principal Lead Writer for Star Wars: The Old Republic, and his crew consider these types of thing for every planet, species, and character. Very few people, even game designers who work for LucasArts, get to add to the Star Wars canon. Bioware is in this exciting position, but like any good writing team they have to consider the existing universe. "Now to be clear, the first thing we do when we decide to add a "new" world to the vast Star Wars mythology is to do our research and see if there is a world that already exists and will fit our needs. Is it the right type of climate? The right place in the galaxy? Does it have next to nothing written about it? Awesome, it's ours," says Erickson. Enter the Voss. This species of Mystics lives outside the Republic or the Empire. The Jedi find them dangerous, and the Sith cannot deceive them. The Voss's story explores the fringes of politics and religion: The exception to the rule. Read more about how Daniel Erickson combs the depths of storytelling in this week's SWTOR Developer's Blog: Creating Worlds

  • Star Wars: The Old Republic reveals Voss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2010

    The looks we've gotten inside the planets of Star Wars: The Old Republic paint a number of different pictures, but for most of them the conflict is fairly cut-and-dry. There are objectives for Imperial Sith forces or the Republic, but there haven't been things that are external to both forces. But Voss, the latest world revealed, is a bit different. There is already an intelligent species living there, and they face utter annhilation even as both the Empire and the Republic try to curry their favor. The eponymous Voss are isolated against the other natives, the Gormaks, and have been fighting a long and losing war in which Gormak assaults have all but destroyed them. But the reclusive Voss are powerful natural Force users, an asset to either major galactic power. Both are trying to gain the allegiance of these potentially powerful allies, even as they stare one another down. The possibility for diverse adventures are obvious -- do you try and talk the Voss into helping your faction? Wipe out the Gormak? Attack your enemies when they're distracted? Ensure that if you don't get the aid of the Voss, no one does? The full reveal talks more about what looks poised to be a divisive part of Star Wars: The Old Republic, whatever path you would take.