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  • Entelligence: Mobile multitasking is mostly a myth

    by 
    Michael Gartenberg
    Michael Gartenberg
    03.26.2010

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. The idea of multitasking on mobile devices has been a hot topic for years. It's been debated since the early days of smartphones, when devices such as the Treo based on Palm OS could not handle more than one task at a time, while handsets based on the Windows Mobile platform had the capability. The issue reached a crescendo with the release of the iPhone (and more recently with the iPad) and lack of multitasking capability for third party apps. This week it's come up once again, with news from MIX10 that Microsoft would not support multitasking for third party apps on Windows Phone 7 Series, at least initially.

  • Windows Phone 7 Series T-shirt cannon gets detailed, redefines 'mobile warfare'

    by 
    Vlad Savov
    Vlad Savov
    03.19.2010

    Microsoft's MIX 10 Windows Phone app demos were highlighted by a robotic t-shirt cannon entirely controlled by a WP7S app, and the code monkeys behind the project are now back with a full breakdown of how things were achieved -- the bot was built on a standard battle-bot chassis, which was then modded with the cannons and an HP Envy laptop for control purposes. Just to drill in the point about how familiar development for the new mobile OS will be, the MS guys point out that outsider assistance on the project was recruited under the pretext that what was being built were "out of the browser" Silverlight apps for the desktop. Very crafty. We've got video of the cannon in action waiting after the break, along with an image of the Phone controls.

  • Windows Phone 7: the complete guide

    by 
    Chris Ziegler
    Chris Ziegler
    03.18.2010

    After Windows Phone 7's grand unveiling at Barcelona's Mobile World Congress last month, Microsoft has circled back during GDC and its own MIX10 conference to fill in many of the holes in this story -- in particular, details around the app development ecosystem and how third parties can take full advantage of it have been focal points. Of course, it makes sense: a modern smartphone is only as good as its software catalog, and Redmond's clearly keen to show that it knows how very true that is. XNA -- the technology that underpins Zune games and a host of Xbox content -- figures prominently into the equation, but Silverlight is a huge, unavoidable component as well, making development for WP7 devices a starkly different experience for studios and independent code monkeys than in versions prior. We're going to be periodically updating this post as we get new info on the platform, but for now, follow the break for everything you need to know -- so far -- about Microsoft's latest and greatest mobile platform.

  • Microsoft takes a note from Palm in new Windows Phone 7 Series ad

    by 
    Darren Murph
    Darren Murph
    03.18.2010

    We've held no punches in sharing our thoughts on Palm's recent ad campaigns, but the one spot that was actually not heinous has seemingly served as the basis for one of Microsoft's first-ever WP7S commercials. Debuting here at the tail-end of MIX, the ad spotlights Anna -- a fictitious gal we've certainly heard of before -- using her new smartphone to share photos with her dear lover Miles. It also features Luca, a kid with an undying love for playing Xbox LIVE titles, who seems to be caught somewhere in between the world of nature and nurture. At any rate, it's worth your while to give the new Microsoft commercial and the Palm ad which it has oh-so-much in common with right after the break. Oh, and Palm -- we guess "Windows Phone 7 Series was your idea," right? Update: Yes, that definitely looks like an HTC HD2 at the 0:43 mark, but you can rest assured WP7S won't ever come to that gem in native fashion. [Thanks, Sean]

  • Windows Phone 7 Series' cutting room floor is an extravaganza of bright colors and chunky fonts

    by 
    Chris Ziegler
    Chris Ziegler
    03.17.2010

    It's hard to argue that Windows Phone 7 Series' Metro UI concept isn't utterly unique in the mobile world, but it was wasn't the only option Microsoft considered -- far from it, in fact. The company has published a bunch a design concepts it churned through on its wild, wacky journey to finalizing Metro as we know it today, and one thing's for certain: they'd clearly planned on simple, square lines, partially-obscured typography, and in-your-face colors pretty much from day one. After careful consideration of everything they've got here, we still think we like the production design best, but that's kind of besides the point -- why, pray tell, couldn't these have just been user-selectable themes?

  • Windows Phone 7 Series preview, MIX10 edition

    by 
    Chris Ziegler
    Chris Ziegler
    03.17.2010

    We just spent some quality time with the MIX10 build of Windows Phone 7 Series running on the same prototype hardware sourced from Garmin-Asus that we saw at MWC -- and apart from a few Murphy's Law-style demo hiccups, we loved what we saw. One thing that immediately caught our attention was the fact that lists of items "compress" slightly once you've reached their end -- something we hadn't noticed before. In general, it's pretty impressive how much attention Microsoft is paying to the finer aesthetic points of the platform, from the slight "tilts" of items that you've pressed to the 3D effects you encounter as you flip through photos. Another thing we've confirmed here is that the test units do have accelerometers, refuting an earlier rumor that had been spreading out in Barcelona -- we know this because the display auto-rotated while viewing a photo. Check out the full video -- along with a shot of the phone resting alongside its Zune HD cousin -- after the break.

  • Windows Phone Marketplace can remotely revoke app licenses

    by 
    Chris Ziegler
    Chris Ziegler
    03.17.2010

    Speaking at a MIX10 session about Windows Phone 7 Series architecture this morning, Microsoft's Istvan Cseri mentioned that the Windows Phone Marketplace -- the one and only clearinghouse for apps in WP7S -- will be able to remotely revoke licenses. Since devices will only run properly-licensed apps, this effectively means the company will be able to shut down apps remotely -- a capability they'd probably invoke if a Marketplace app were to badly misbehave en masse, for example. To put it bluntly, Cseri says that apps simply aren't in control of their own life cycle; the user controls installation and removal while the Marketplace ensures that the license is valid. On a related note, we know that Microsoft has a series of not-yet-finalized "business, technical, and content" guidelines for accepting and rejecting apps submitted to the Marketplace, and we've got a particularly interesting case: apps are being "discouraged" from using the phone's Back button. They're being so strongly discouraged, in fact, that Todd Brix -- senior director of mobile platform services product management at the company -- told us that apps can and will be straight-up rejected for using Back for anything but dismissing dialog boxes. We won't know the full rulebook until Microsoft releases it in May -- but in the meantime, don't bother making anything too controversial with those free tools, eh?

  • Windows Phone 7 Series device from Samsung is just a hacked i8910 HD

    by 
    Chris Ziegler
    Chris Ziegler
    03.16.2010

    We couldn't shake the feeling that the mysterious Samsung-branded Windows Phone 7 Series device being passed around at MIX10 this week was just a warmed-over i8910 HD, and it turns out there's a very good reason for that: Samsung says it is a warmed-over i8910 HD. Even crazier, TechRadar writes that its contact at Samsung basically pegged the stunt entirely on Microsoft, simply saying "they used the i8910 HD to demo Windows 7" and that "this demo was a one-off." The whole thing reeks of the original Zune, which began life as a Frankenstein'd Toshiba Gigabeat -- but we don't think this new trick is going to make it all the way to retail since the i8910 HD clocks in with 640 x 360 resolution (WP7S requires 800 x 480) and a processor that falls well short of the standard-issue 1GHz Snapdragon. At any rate, we're trying to get the straight dope on this from Microsoft now that Samsung's washed its hands of it and we'll update you when we've got more.

  • Windows Phone 7 Series won't have copy and paste

    by 
    Chris Ziegler
    Chris Ziegler
    03.16.2010

    Ready for another long, drawn-out copy and paste controversy to overtake your every waking moment for a year or two? Good: Microsoft just mentioned in a Q&A session here at MIX10 in no uncertain terms that clipboard operations won't be supported on Windows Phone 7 Series... so that's that. Kind of ironic considering that the WinMo of old has been enjoying the functionality since time immemorial, isn't it? Of course, anything is possible going forward -- they've said on several occasions in different talks and sessions this week that they're already looking at a number of enhancements that were scoped out of the initial release of the platform -- but for the phones you buy this holiday season, don't expect to be copying anything between apps. Update: We just super-double-ultra-plus-confirmed this with Microsoft -- Windows Phone 7 Series will not have copy and paste functionality. There is a data-detection service built into the text-handling API that will recognize phone numbers and addresses, but Microsoft says most users, including Office users, don't really need clipboard functionality. We... respectfully disagree? Sure, let's leave it at that.

  • Microsoft confirms accuracy of old, pre-'reboot' Windows Mobile 7 leaks

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    Remember those old, allegedly leaked Windows Mobile 7 screen shots from way back in 2008? You know -- those ones that look absolutely nothing like the so-called Metro UI that Windows Phone 7 Series is actually using? Well, Microsoft's Albert Shum -- one of WP7S' chief designers who we had the pleasure of meeting back at MWC -- just confirmed the accuracy of those leaks in a session here at MIX10. Discussing the reboot of the WinMo 7 program that happened inside Microsoft about a year ago, Shum flashed a slide showing eight of those infamous shots featuring those crazy bottom-aligned battery and signal meters along with WinMo 6.x-ish ID oozing from every nook and cranny. Needless to say, a clean-slate approach was sorely needed, and that's exactly where Metro ended up coming into play -- but be honest: is there anyone out there that would've still preferred the old leak in a production device?

  • Windows Phone 7 Series will be WVGA only at launch, HVGA later

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    Microsoft's driving home the point that developers are going to know exactly what kind of hardware they're targeting as they whip up Windows Phone 7 Series apps -- and naturally, a biggie is screen resolution since that affects how UI elements are going to be placed, how cool they can look, and how small they can realistically be. In a session at MIX10, Microsoft's Charlie Kindel has laid down the law that WP7S will be 800 x 480 -- just 800 x 480 -- at launch, a message we heard at MWC last month, but the new tidbit here is that there'll be 480 x 320 in the pipe for an unannounced later date. All devices will have precisely the same amount of available RAM and the same capacitive touch capability, and as we've already know, manufacturers will be able to tack on a keyboard if they like.

  • Ballmer's visage evoked for 'developers, developers, developers' demo app on Windows Phone 7 Series

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    You could argue that Steve Ballmer's classic "developers, developers, developers" mantra is more important to the success of Windows Phone 7 Series than of any other product in recent Microsoft history, so it comes as no surprise that he's pulled it out of his hat one more time for MIX10 today. Demoing how easy it is to take advantage of the platform's many rapid-development features, the team showed off a gangly Silverlight version of the big guy in lieu of the real deal (apparently he had a scheduling conflict and couldn't be around for the event). Ballmer actually recorded a "developers, developers, developers!" rant just for the app, which the visage chants incessantly; you can adjust voice pitch and throw the doll around with a few flicks of the hand. Scary? Yes, yet somehow, we'd pay $0.99 for it. Follow the break for video.

  • Windows Phone Marketplace for Windows Phone 7 Series unveiled

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    The biggest chunk of eye candy we've seen out of Microsoft's MIX10 event so far today has been the unveiling of the significantly-retooled Windows Phone Marketplace that'll debut in Windows Phone 7 Series -- and needless to say, it's a looker. It's got support for credit card purchases, operator billing, and ad-supported content -- a hot topic right now with Google's and Apple's mobile advertising acquisitions -- and a try-before-you-buy scheme not unlike Android Market's policy (though WP7S devs can choose what kind of trial period they want to offer; Android devs have no such option). We've been offered some video of the new Marketplace in action, and it looks super polished and well-integrated with the typical WP7S way of getting around -- you're given a "panoramic view" where you can browse categories and titles, see featured items, and get details with ratings, reviews, screen shots, and pricing information. Purchased apps can be pinned to your Quick Launch screen, saving you a couple taps for your favorite and most frequently-used items. Watch the full video after the break -- and keep an eye out for the trick "tilting" of menu items based on finger location toward the end of the clip, something we haven't seen before. %Gallery-88251%

  • Microsoft demos push notifications on Windows Phone 7 Series

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    Microsoft's flavor of push notifications for Windows Phone 7 Series -- the so-called Microsoft Notification Service -- was just demoed using an MLS (Major League Soccer) app, and it fits in really well with the "Metro" UI motif. Notifications come in via an unobtrusive bar across the top of the display -- better than iPhone, and not unlike webOS -- and tapping them takes you into the app where you're presumably taken to a fuller view of the relevant information. The notifications are available regardless of whether the app is open, a model that mirrors Apple's and likely a heavy dose of foreshadowing that multitasking -- at least, multitasking as we know it -- won't be available. Check of pic of the notification bar after the break.

  • Microsoft announces Windows Phone 7 Series dev partners and details apps: Sling, Pandora, Foursquare and Xbox gaming (video!)

    by 
    Nilay Patel
    Nilay Patel
    03.15.2010

    Microsoft just dropped its first press release of MIX10 on us, and in addition to detailing the Sliverlight and XNA-based Windows Phone 7 Series development situation, we've also got a list of launch software partners and some screenshots of apps in action. There's some heavy hitters here, and everything from games to enterprise apps are represented -- notables include the Associated Press, Citrix, EA Mobile, Foursquare, Namco, Pangeonce, Pandora, Seesmic, Shazam, and Sling. We've seen a handful of this new software in action, so check out the full list and details after the break. Updating with impressions (and video!) after the break! %Gallery-88236% %Gallery-88246%

  • Netflix prototyped for Windows Phone 7 Series

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    We just got a quick look at Netflix for Windows Phone 7 Series, one of the third-party apps Microsoft's showing off here at MIX10, and it looks... well, very Netflixy -- it's red to the bone. Unlike other mobile Netflix apps, this one's got Watch Instantly support and it looks great -- a real testament to the capabilities Microsoft's bringing to the table with it Silverlight-based dev platform. Video after the break! %Gallery-88244%

  • Microsoft tells its Windows Phone 7 Series developer story, tools available today

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    At its dev-focused MIX10 event kicking off today, Microsoft's closing the loop on some of the Windows Phone 7 Series third-party development details it started sharing in the days leading up to GDC last week -- and as you might expect, Silverlight and XNA are the stars of the show. XNA will naturally be the core, critical element of Redmond's gaming story while Silverlight is serving as a catch-all for the "rich internet applications" that make up much of your other mobile activities for those rare moments when you're not... you know, blowing up aliens or navigating a race course littered with your opponents' destroyed vehicles. To that end, Microsoft is kicking things off on the right foot by offering a free package of developer tools to would-be WP7S coders that includes both Visual Studio 2010 Express for Windows Phone and the Silverlight-focused Expression Blend for Windows Phone, pretty much everything you need to start building apps in preparation for the platform's anticipated launch toward the latter part of the year. The beta dev tools are available today. Developers are going to be treated to a host of must-have services out of the gate, including accelerometer support, location-based APIs using Microsoft's own Location Service, a newly-announced Microsoft Notification Service for pushing notifications regardless of whether an app is running (sound familiar?), hardware-accelerated video with integrated DRM and support for Microsoft's Smooth Streaming tech, multitouch, and camera / microphone access. On a related note, Microsoft has shared some important details on the revised Windows Phone Marketplace (notice the subtle name change) for WP7S-based devices today. The revenue split remains unchanged -- 70 percent goes to the publisher, 30 percent to Microsoft -- but the developer portal for managing submissions has been "streamlined" and some of the incremental costs associated with it have been killed off; what's more, students enrolled in the DreamSpark submission will have their registration fees waived altogether. The Marketplace has evolved from an app store to a content "destination," housing apps, casual and premium Xbox Live games, music, and customized carrier stuff in one spot. We'll be wandering MIX10 throughout the day, so stay tuned as we get more of the story.

  • First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

    by 
    Thomas Ricker
    Thomas Ricker
    03.12.2010

    Even though Microsoft's big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It's also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft's Shawn Hargreaves, we know the display resolution for the first batch of Microsoft's next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions. Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft's WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons. [Thanks, Cytrix]

  • HTC HD2 said to be launching March 24th for $199, no Windows Phone 7 support

    by 
    Donald Melanson
    Donald Melanson
    03.10.2010

    Well, we'd already had a pretty clear indication that the HTC HD2 would be launching on T-Mobile on March 24th (or possibly the 23rd), and Laptop Magazine is now reporting that a "very close T-Mobile source" has confirmed that the 24th is indeed the date, and that the phone will run $199 on a two-year contract (or $449 off-contract). The March 23rd date that recently cropped up is apparently just the day the MobiTV software will go live. Just as notably, Laptop also says that it has confirmed that the phone won't be upgradeable to Windows Phone 7 Series -- although, at this point, we'll have to hear that first-hand to truly put an end to the speculation. Thankfully, that should happen in just a few days.

  • Microsoft shows off XNA games running on Windows Phone, full 3D is a go

    by 
    Paul Miller
    Paul Miller
    03.09.2010

    Alright, we're going to be straight with you: you're not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn't let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that's being ported over. We didn't get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can't be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below. %Gallery-87820%