wipeout-pulse

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  • Wipeout Pulse will grow "considerably" with downloads

    by 
    Nick Doerr
    Nick Doerr
    10.29.2007

    So what's going on with WipEout Pulse? Ever since Pure, people have been hungry for more high-speed futuristic racing. Sony Liverpool is determined to repeat the success they had with Pure, according to an interview they had with PocketGamer. What are they going to do to ensure this success? Read on, dear friends, read on. The formula won't get changed around too much, but certain things will get altered based on feedback received from Pure, such as an infrastructure for online gaming. Expect one this time around! Race progression has gotten a more nonlinear facelift: "The Race Campaign mode is a mix of all seven race event types. Basically each grid has a points target which, when reached, unlocks the next grid and so on." If you stink at one mode, you can usually move around on the grid to a race with a different event, so you'll never get stuck. But if you want all gold medals, that's another story ... Three skill levels can be adjusted on the fly. The twelve reversible tracks at the outset of the game are just a hint at what's to come -- expect lots of downloadable stuff down the line. It seems like the title is generally going to remain the same, but get enough tweaking to give even the hardest of core racing fans something to grin about. The proposition about downloadable content is still veiled in secrecy, but your game will apparently grow considerably. We'll deliver more info on the game as it nears its release in December.

  • A teeny tiny Wipeout Pulse trailer

    by 
    Andrew Yoon
    Andrew Yoon
    10.26.2007

    The original PSP Wipeout Pure remains one of the best games on the system, and Pulse looks to improve upon an already impressive foundation. This new trailer is unfortunately sized for this web window. However, go to GameTrailers, download the HD version and you'll see the game in the full visual splendor it deserves. [Thanks, Hashbrown_Hunter!]

  • Tons of new Wipeout Pulse screenshots

    by 
    Andrew Yoon
    Andrew Yoon
    10.08.2007

    The problem with Wipeout Pulse screenshots is that they always fail to capture the true beauty of the game. Here's a helpful ProTip: imagine this scene above, but sixty times a second. The upcoming PSP sequel adds Infrastructure mode, 60 fps rendering, and even prettier graphics. With a slew of downloadable content also in the works, Pulse may keep you glued to your PSP all winter long.%Gallery-4074%

  • Wipeout Pulse site opens, showcases four game expansions

    by 
    Andrew Yoon
    Andrew Yoon
    10.07.2007

    The Wipeout Pulse European website is open, and it is filled with a ton of goodies to download, such as screensavers (for both Mac and PC) and wallpapers (for your PSP and computer). Most exciting are the placeholders for the upcoming game's expansion packs. There are four packs planned, it appears, all adding new tracks to what looks like an already-impressive game.[Thanks, Damian!]

  • Wipeout Pulse looks good (even in German)

    by 
    Andrew Yoon
    Andrew Yoon
    08.28.2007

    Here's the German trailer for Wipeout Pulse. The German text that narrates the video doesn't bother us a single bit. For all we care, it can just be saying "this is awesome" over and over again (not that it does). We were particularly impressed by the lighting and weather effects we saw in this hotly anticipated sequel. Thankfully, it isn't too long until its launch later this year.

  • Speed through this new Wipeout Pulse video

    by 
    Andrew Yoon
    Andrew Yoon
    08.07.2007

    Okay, so we're in love with Wipeout Pulse. Can you blame us? Its silky smooth gameplay, beautiful graphics, and sweet new tracks are seriously tempting us ... and we can't take it anymore. This video highlights everything we love about Wipeout, and the one thing we don't -- it's not out yet. Please, Sony! Get it to us faster!

  • Hands-on: Wipeout Pulse

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    Franchises rarely improve this much over time. Wipeout Pulse, the newest addition to the long revered Wipeout series, somehow manages to improve upon the already-sublime PSP launch title, Wipeout Pure. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play. Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in F-Zero GX, but the Wipeout series always did have a different flavor than Nintendo's racing classic. The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in Pulse: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races. Pulse adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. Pure still looks incredible on PSP ... and somehow Pulse looks even better. Futuristic racing fans will find almost nothing to complain about: Pulse is easily on its way to becoming the definitive Wipeout experience. %Gallery-4074%

  • Joystiq impressions: Wipeout Pulse (PSP)

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    Franchises rarely improve this much over time. Wipeout Pulse, the newest addition to the long revered Wipeout series, somehow manages to improve upon the already-sublime PSP launch title, Wipeout Pure. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play. Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in F-Zero GX, but the Wipeout series always did have a different flavor than Nintendo's racing classic. The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in Pulse: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races. Pulse adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. Pure still looks incredible on PSP ... and somehow Pulse looks even better. Futuristic racing fans will find almost nothing to complain about: Pulse is easily on its way to becoming the definitive Wipeout experience. %Gallery-5017%

  • Complete Wipeout Pulse soundtrack listing

    by 
    Andrew Yoon
    Andrew Yoon
    06.20.2007

    The Wipeout series is known for its incredible techno-heavy soundtrack, and Pulse doesn't look to disappoint. The upcoming racer will have yet another licensed soundtrack, which CVG has unearthed: Flat Out by Dopamine Chemical by MoveYa! & Steve Lavers Tokyo by Stanton Warriors Break ya self - Wipeout mix by B Phreak & Groove Allegiance Slingshot - Wipeout mix by Rennie Pilgrem & BLIM X-Project (100% Pure mix) by DJ Fresh Frontline by EdRush, Optical & Matrix Seven Stitches by Noisia Smart Systems by MIST Exceeder - special mix by Mason Steady Rush by Booka Shade Fenix Funk 5 [wipeout edit] by Aphex Twin Aero Dynamik by Kraftwerk Suspicious Thoughts by Skream Sea of Sound - Wipeout mix by Guy Gerber & Shlomi Aber City Lights (Martin Buttich remix) PSP Cut by Loco Dice Of course, if this doesn't suit your tastes, you have customizable soundtracks as well. With customizable ships, infrastructure multiplayer, and significant gameplay improvements, Pulse sounds like it will almost certainly be a winner. We can't wait to find out more.

  • WipEout Pulse interview reveals vehicle customisation tool

    by 
    Jem Alexander
    Jem Alexander
    06.19.2007

    In an interview with Kikizo.com, Tony Buckley - Director of WipEout Pulse - laid out some more details for the upcoming PSP game. Discussion includes PSP technical limitations, graphical improvements, the Photo mode and custom soundtracks. Have a read, it's good stuff. Also mentioned during the interview is a vehicle customisation tool. This will allow players to produce their own skins for their ships, Forza 2 style. While it is unclear as to how exactly this will work, we assume that the actual designing process will take place on a PC, with the edited texture downloaded onto the memory stick for use in the game. This has never been done before on the PSP and, with the right amount of 'Game 3.0' added, could make for an exciting new dimension in WipEout gaming. Buckley already mentioned his idea for a ship texture contest. Though he might have to come up with a better prize than a date with him, if he wants a decent amount of entries. The only danger with functionality like this is that people will be spending more time designing their vehicles than they will be driving them.

  • Wipeout Pulse gets previewed (we're jealous)

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2007

    German gamer and long-time Wipeout fan eLhabib has received a preview copy of the upcoming Wipeout Pulse, and has posted a detailed write-up of his experience at the WipeoutZone Forum. A sample blurb is drenched with excitement: "Where do I start? First of all, the art style: as I stated before, a perfect blend of purE and w3o, so pretty much a dream come true for me and many others around here. The HUD is very slick, minimalistic, with a very noticeable w3o touch - cool thing about the new HUD: it blurs with the speed as you activate a turbo or go over a speed pad, it shakes as your ship gets hit or bottoms out!" There are pages of rants available, and as fellow Wipeout fans, we have to admit that the wait for this game is painful. Hey Sony, we're friends, right? Where's our preview copy? Off-screen video is embedded, after the cut. %Gallery-4074%

  • Separating challenge from speed in Wipeout Pulse

    by 
    Andrew Yoon
    Andrew Yoon
    06.15.2007

    As acclaimed as Wipeout Pure was, many found the game unbalanced in terms of difficulty. In an interview with IGN Australia, lead designer Colin Berry noted: "Some people felt that Pure was perhaps too hard and that they didn't get to enjoy the faster speed classes as they were too fast and also the AI was too hard. We also had the hardcore Wipeout fans saying that the game was a little too easy and they wanted something more challenging to keep them coming back." In an attempt to make the game more accessible to gamers, the team has now separated the difficulty from the speed. "We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete. Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore Wipeout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again." Certainly, this will allow novice players to play at faster speeds ... a welcome change from the original. For more details on Pulse, make sure you read IGN's full interview.

  • Smoking new Wipeout Pulse screens

    by 
    Andrew Yoon
    Andrew Yoon
    06.12.2007

    Spanish language gaming site Meristation seems to have taken a ride on Wipeout Pulse, Sony's long-awaited sequel to the critical hit Wipeout Pure. Pure was easily one of the system's best looking titles at launch, standing up quite well even to this day. Unfortunately, it doesn't appear as though Pulse is adding much to the visuals. While it certainly doesn't look bad, new screenshots on Meristation don't show off significant visual improvements ... besides the rad new smoke effects (pictured, above). We're confident that the gameplay will more than make up for the graphics. Hopefully, we'll be able to give you more once E3 rolls around. [Via NeoGAF]

  • Wipeout Pulse details bring sexy back to the PSP

    by 
    Jared Rea
    Jared Rea
    05.07.2007

    If Lumines Live was how not to handle downloadable content, the PSP launch title Wipeout Pure is the poster child of how to. Sony's Studio Liverpool is bringing the hotness back to handhelds this year with Wipeout Pulse and an interview with "designer" (quotes by Eurogamer) Clark Davis shows they haven't exactly been sitting on their hands for the past two years Beyond improved controls and alternative track designs, players will be able to create their own campaigns and use their own MP3s for music. The Disruptor weapon, made famous in Wipeout XL is gone and instead replaced with a few new weapons that affect your game by screwing with your HUD or setting your engine ablaze. Downloadable content will be making a return and if it's anything like Wipeout Pure's, we'll have months worth of content to look forward to past launch. [Via PSP Fanboy] [Image by Jon Burgerman]

  • Wipeout Pulse interview reveals ambitious upgrades

    by 
    Andrew Yoon
    Andrew Yoon
    05.07.2007

    Wipeout Pure is one of the best, if not the best, entries in the series. The PSP launch title featured brilliant graphics (which hold up to this day), the best handling of a Wipeout title, and a seemingly never-ending amount of content, thanks to brilliantly executed downloadable extensions released months after the game's launch. Eurogamer was able to talk to Clark Davies from Studio Liverpool about their upcoming PSP sequel, Pulse. Some highlights include: Improved controls. "The handling is smoother, the ships are more evenly balanced. We're confident that the control is the best and most accessible the series has seen to date." Grid creator for players to create their own challenges. The ability to absorb weapons remains. However, the Disruptor weapon is gone. In its stead are a few new weapons, some of which will affect your ability to play: "things like smoking engines, fire damage, HUD interference, etc." The adrenaline-pumping Zone mode is back, but this time there are no levels designed specifically for the mode. All levels will be playable in Zone, and all of them will get a visual makeover when playing in Zone. Downloadable content returns. When questioned why content is available at launch (why not put it on disc?), Davies reminded readers that "a game is finished about two months before it hits the shelf ... So it's the case that we've scheduled our time well enough so we can carry on working on extra content once the rest of the game is ready." We have to say this interview got us even more excited for this futuristic racing sequel. Even if the game didn't have improvements (if it were simply Pure with more tracks), we're confident it would still be fantastic. Let's hope to see more footage of the game soon.

  • First-ever Wipeout Pulse trailer!

    by 
    Andrew Yoon
    Andrew Yoon
    04.20.2007

    Wipeout Pure is one of our favorite games on PSP, and the newly announced sequel has us quivering in anticipation. Wipeout Pulse looks to bring even more trademark futuristic racing--only this time, it's going online. Check out this first trailer of the game, provided by IGN.

  • New WipEout game targeting PSP

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.27.2007

    Eurogamer has all the details on the new WipEout game for PSP. Entitled WipEout Pulse, the game is set to contain 24 reversible tracks, ad hoc and infrastructure multiplayer and, as you might expect, all manner of hovering vehicles attempting to blast each other into tiny smithereens. In fact, the smithereens are said to be so tiny, they are more deserving of the label, "smithereenies." New features planned for WipEout Pulse are magnetic strips which force vehicles to cling to the track -- even if the track should decide to enter a loop or uncalled for vertical drop -- along with custom MP3 playback via Memory Stick and an online-enabled photo mode. As with the previous PSP title, WipEout Pure, Sony promises plenty of downloadable content for the game once it launches this September.

  • Wipeout Pulse gets custom soundtracks & Infrastructure

    by 
    Andrew Yoon
    Andrew Yoon
    03.27.2007

    As we revealed earlier, Wipeout Pulse is heading to PSP. This sequel to Wipeout Pure will feature a number of enhancements over the previous iteration of the series: Pulse will feature 24 new tracks. Licensed music from Mason, Loco Dice and Stanton Warriors. Multiplayer via Ad-Hoc and Infrastructure Eight new teams, including "EG-X". New "Mag-strip" feature allows ships to magnetically stick to tracks. This will allow certain tracks to feature loops, 90 degree plummets, and other mind-destroying tricks. Custom soundtracks allow playback of MP3s stored on Memory Stick. Photo Mode captures in-game screenshots. Like Wipeout Pure, the game will feature downloadable content, such as new tracks and songs, immediately after release. Check out Eurogamer for screenshots of this hotly anticipated sequel. The game will hit Europe this September.

  • Check your Pulse: Wipeout sequel named

    by 
    Andrew Yoon
    Andrew Yoon
    03.26.2007

    The Wipeout franchise is known for its notorious sense of speed, and incredible high-stakes weapons-based racing. At a European convention over the weekend, the title of the upcoming PSP sequel was supposedly revealed: Wipeout Pulse. What kind of mind-shattering courses will Studio Liverpool create for Pulse? What kind of daredevil antics will we perform as the speed (and our blood pressure) rises? More details will be forthcoming in an official press release. Wipeout Pure is still one of PSP's best titles, and the prospect of a sequel has us already shivering with anticipation. [Via IGN]

  • Next Wipeout to feature more downloadable content

    by 
    Andrew Yoon
    Andrew Yoon
    02.02.2007

    Who doesn't like free stuff? Sony's getting the big picture: we like free content downloads. As reported by develop, SCE Worldwide Studios VP Michael Denny states, "All games, whether they are launched on disc or electronically, need to create a community and have active community websites and extra content." One of PSP's launch titles, Wipeout Pure, featured tons of downloadable content after release. In fact, the various packs released over the months following release doubled the amount of content available in the game. It was free for the consumer, and undoubtedly boosted sales. "Downloadable content helped keep the game on the shelf and encouraged people to not trade the game in," explains development director Clemens Wangerin. The game also delivered more than 800,000 downloads and became the first PSP title to reach Platinum status. While speaking about Wipeout, it looks like Sony accidentally revealed that sequels were being made for both the PSP and PS3 platforms. If you haven't figured it out, the next iterations of Wipeout will also deliver even more downloadable content. Hopefully, it will still retain the nice price that Pure set: free. [Via Joystiq] See also: Killzone Liberation online beta coming soon