Wolfenstein 3D

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  • Carmack releases open source Wolfenstein for iPhone

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.24.2009

    The following post was assembled using two documents (Carmack_iPhone_development.doc and readme_iWolf.txt) written by John Carmack and included in Wolf3D iPhone v1.0 Source. The documents are posted in their exhaustive entirety after the break.Dear Diary,I love my iPhone. Unfortunately, things have conspired against us being out early on the platform. I had a plan for an aggressive, iPhone specific project that we actually started putting some internal resources on, but the programmer tasked with it didn't work out and was let go. In an odd coincidence, an outside development team came to us with a proposal, and we decided to have them work on the iPhone project. We should be announcing this project soon, and it is cool.After a little looking around, I found Wolf3D Redux at http://wolf3dredux.sourceforge.net/. The game was still fun to play after all these years, and I began to think that it might be worthwhile to actually make a product out of Wolfenstein on the iPhone. The simple episodic nature of the game would make it easy to split up into a $0.99 version with just the first episode. I was getting a little ahead of myself without a fun-to-play demonstration of feasibility on the iPhone, but the idea of moving the entire line of classic Id titles over -- Wolf, Doom, Quake, Quake 2, and Quake Arena, was starting to sound like a real good idea.

  • Wolfenstein 3D comes to Sega 32X at long last in homebrew form

    by 
    Darren Murph
    Darren Murph
    02.09.2009

    While some of you meanies nominated Sega's 32X (or Genesis 32X for the North Americans) as the worst gadget flop of all time, we know there's still a dedicated following out there somewhere who will be completely elated to hear of this. The tremendously skillful JLF65 has delivered homebrew to one of Sega's most quickly forgotten console attachments of all time, and what better to showcase your work than to port over the heralded Wolfenstein 3D? Sadly, there's still no audio in the latest alpha, but rest assured that addition and many, many more are just around the bend. Hit the read link for more details, and best of luck locating your 32X underneath all those other dust-filled boxes in the attic. [Thanks, Craig]

  • Wolfenstein 3D celebrates 16th birthday

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.05.2008

    Wired reminds us that that today is the 16th anniversary of when the ubiquitous first-person shooter genre really took off. Wolfenstein 3D celebrates its "sweet sixteen" in the firm knowledge that it not only helped springboard a genre, but also id Software, which went on to make the Quake and Doom series. Although the FPS had been around since the '70s, Wolfenstein 3D is the game that most people (old enough) can point to being their first real experience with the genre. The game is also remembered for being one of the earlier instances of censorship, as it was banned in Germany for its non-educational use of swastika and Nazi music. As for the next time we'll re-return to castle Wolfenstein? The last we heard it's supposed to be later this year. Update: Wait, it's 2008? So much for celebrating its quinceañera.