Working-as-intended

01.23.15
Working As Intended: The MMOs we lost in 2014
01.23.15

Working As Intended: The MMOs we lost in 2014

Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MM...

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11.14.14
Working As Intended: Niche MMOs vs. the everything box
11.14.14

Working As Intended: Niche MMOs vs. the everything box

The MMO industry has lately focused on niche titles, niche communities, niche gameplay. It's not on...

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10.17.14
Working As Intended: But I already have that game
10.17.14

Working As Intended: But I already have that game

Back in 2001, I desperately wanted out of EverQuest. I hated the gameplay. I hated the community. I...

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09.19.14
Working As Intended: Lessons from the history of MMO housing
09.19.14

Working As Intended: Lessons from the history of MMO housing

Once upon a time, a subscription MMORPG sandbox had open-world housing, only there wasn't quite eno...

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08.08.14
Working As Intended: The unfortunate conflation of sandboxes and PvP
08.08.14

Working As Intended: The unfortunate conflation of sandboxes and PvP

A certain perplexing belief about sandboxes pervades the blog comments, forums, and general chats o...

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07.25.14
Working As Intended: It's not the journey or the destination
07.25.14

Working As Intended: It's not the journey or the destination

If you play MMORPGs, you've no doubt been told, hundreds of times, "Slow down! Don't rush! Stop to...

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06.13.14
Working As Intended: The forgotten fields of Green Acres
06.13.14

Working As Intended: The forgotten fields of Green Acres

My first trip to Ultima Online's Green Acres was in 1998. The first guild I'd ever joined had just...

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05.23.14
Working As Intended: Dabbling in indie sandbox Villagers and Heroes
05.23.14

Working As Intended: Dabbling in indie sandbox Villagers and Heroes

Villagers and Heroes is not the sort of sandbox that gets a lot of coverage in the gaming press. Yo...

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05.09.14
Working As Intended: What Guild Wars 2 got wrong
05.09.14

Working As Intended: What Guild Wars 2 got wrong

Back in March, I spent an entire Working As Intended column discussing the game mechanics that Guil...

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