world-of-battles

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  • Rise and Shiny: World of Battles

    by 
    Beau Hindman
    Beau Hindman
    10.20.2013

    World of Battles starts off strong, it looks pretty cool at first glance, and it appears to allow you to control massive armies of riders, archers, giants and other fun units as you clash against equally massive armies. You do see a lot of combat in the game, and it is from the massive-army school of design, but unfortunately, the game quickly and regrettably drags itself down into a standard pit of grinding. I started to see the end of this tunnel of drudgery near the end of my week with the game. It started off by giving me some basic tutorial tips and then pushed me into quest after quest that had to be completed before I was able to move on to the next one. Each step sucked the fun out of the game and made it seem as if I would never be seeing the massive battles and castle bombardments that the game's trailer promised.

  • Rise and Shiny: Rise of Mythos

    by 
    Beau Hindman
    Beau Hindman
    10.13.2013

    I am surprised at how much I have enjoyed Rise of Mythos, a free-to-play browser game published by GameFuse. It's not as though my years of exposure to games from all sorts of genres and publishing houses has dulled my senses against browser-based games; it's that all of those years and all of that exposure has given me the ability to sense when a game will suck. Generally, I am correct. But this time, I thought Rise of Mythos would be a much simpler game, one of those click-once-to-do-everything types that have no depth to them. It turns out my senses were wrong in this case! Rise of Mythos is roughly animated, sure, and the fact that it exists within a browser is enough to give many gamers a reason to run, at least those gamers convinced that the way a game is delivered is some guarantee of its quality. I found its easy access, interesting and surprisingly in-depth gameplay, and tons of activities to be a powerful mixture. Call me gleefully wrong about this one.