aa-reset

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  • The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation

    by 
    Jef Reahard
    Jef Reahard
    10.09.2011

    Welcome back to the Anvil of Crom, dear readers. After the content explosion of the past couple of months, it seems almost strange to be relatively relaxed when it comes to Age of Conan. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews and impression pieces -- that I had almost forgotten what it feels like to settle into a comfortable gameplay groove. In looking around for interesting topics this week, I realized that it's been quite some time since I turned the column over to the community. So without further ado, join me after the cut to see what's on the minds of Hyborians at home and abroad as we power through the week's hot topics.

  • EverQuest II's GU61 pushed back to Thursday

    by 
    Jef Reahard
    Jef Reahard
    08.23.2011

    EverQuest II fans, get ready. Thursday marks the official launch of Game Update 61 (yes, Sony Online Entertainment has delayed it by a couple of days). The patch brings a whole slew of changes to Norrath and your characters, and EQ2Wire has the details. Whether we're talking about the massive alternate advancement reset, the faction grind relief, or a laundry list of bugs that hopefully don't make it past the sentinels on the test server, it's clear that Norrath will look quite different later this week. The AA changes are, of course, the biggest tweak, and EQ2Wire notes that the old "spider-web" method has gone the way of the dinosaur. In its place is a more consistent ability unlock system as well as new subclass trees for each of EQII's 24 classes. As we told you earlier, the Shadows tree is now reserved for players at level 50 and above, so plan accordingly if you're fond of specialized crafting characters or other departures from conventional class wisdom.