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  • Scientists chart Mach 7 winds on a Jupiter-sized exoplanet

    by 
    Steve Dent
    Steve Dent
    11.17.2015

    When scientists discovered a Jupiter-sized exoplanet in the Vulpecula constellation, they knew the weather there wasn't great. That's because HD 189733b orbits its star every 2.2 days at a speed of 341,000 mph and has an average surface temperature of around 2,240 F. A team from the University of Warwick in the UK has now made a rough weather map of the body -- the first ever for a planet outside our solar system -- and that news ain't great, either. Using the High Accuracy Radial velocity Planet Searcher (HARPS) instrument located in Chile, the team calculated that winds on HD 189733b rage at 5,400 mph, or seven times the speed of sound.

  • The Light and How to Swing It: The Val'anyr effect

    by 
    Chase Christian
    Chase Christian
    08.01.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how our new mastery bonus will affect the class. Every class was designed with a specific flavor in mind. If you read Blizzard's official descriptions of the classes, you'll see that skills and abilities were not assigned at random. These paradigms of thinking for each class pulled from fantasy archetypes and characters from Warcraft's rich lore. Each class had a purpose, and those purposes were what made the game diverse. With 40 people in a raid, you could easily assume that every one of these crucial roles was filled. Unfortunately, that doesn't carry over to today's raiding scene. With the seemingly constant shrinkage of the de facto raid size from 40, to 25, to 10, it's become more and more difficult for the developers to ensure that we'll have all of the tools and abilities available in the game. Blizzard's faced with the tough challenge of trying to ensure that each class stays unique, but also allowing for enough overlap that you're not forced to raid with a perfect mix. Bloodlust has always been the posterchild for this war between uniqueness and homogenization. Shamans have claimed that Bloodlust is their right alone, but the developers decided to give the ability to mages as well. Discipline priests, the sleeper healers of Wrath that went from useless bubblers to raid-shielding gods, were next in Blizzard's sights. Luckily for us, the devs chose paladins to be the recipients of this socialist disbursement.

  • Priest Q & A: Healers remain indifferent

    by 
    Matt Low
    Matt Low
    08.05.2009

    The Q & A for Priests just came out. The first section had Ghostcrawler cover a brief history and the Blizzard perspective of Priests. We used to be the absolute top of the line healer many years ago. At the present, we have been balanced to become on par with the other healing classes (Druids, Paladins, and Shamans). The crustacean one is bang on when he states that Priests have a wide variety of spells to respond to nearly any situation. Let's get straight to it then. What do healing Priests have to look forward to?

  • Power Word: Barrier may not be coming

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2009

    I may prefer Shadow as my Priest's primary spec, but the Discipline tree has also made a special little place for itself in my heart. When I need a change of pace, playing Discipline is really enjoyable. I probably pay attention to changes to the Discipline tree almost as close as the Shadow tree for that reason. Even if I don't play it a lot, I love it. When they announced a new spell coming for the spec, Power Word: Barrier, I geeked out over it just as much as Matticus, our resident Discipline Fanatic.Unfortunately, Power Word: Barrier has yet to make an appearance on the PTR, and it turns out that we may not see it at all. It's still a possibility, but that's the extent of it. I can sort of see why they would hold off on it, or even change their mind about it. Discipline has gone through a lot of changes in patch 3.1, most of it a really big numbers game. Discipline is a great tree, and while most players might not 'get' the damage mitigation/prevention thing, it's a really powerful mechanic and probably one they need to be careful with.