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While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a re...

July 8th 2014 at 8:00am 0 Comments
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A reader named Gabe emailed Massively last year with two questions (I'm getting through all the emails -- I am!). I'll address the second one eventually, but let's do the first one today because it's something I love to talk about: open-world MMOs. What happened to "open world" MMOs? I grew up wit...

April 4th 2014 at 2:00pm 0 Comments
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Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that w...

October 17th 2011 at 8:00am 0 Comments
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MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases...

October 4th 2011 at 6:00pm 0 Comments
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This is going to sound like I'm whining, but here goes: Sometimes I get tired of playing games. Yes, yes, I know -- this is a wonderful job, and anyone who enjoys playing games and talking to developers would love it. But once in a while, when I am feeling particulary tired, have a headache, or am...

January 30th 2011 at 10:00am 0 Comments