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We all have games we love, that's a given. But some of us also have games that we have a deep and abiding resentment toward. Maybe you were so disappointed with Champions Online that now even the mention of the game gets you annoyed. You might have disliked the grind in Aion to the point where you...

5 years ago 0 Comments
December 2, 2009 at 8:00AM
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It's almost the end of the year, time for us to evaluate what we're doing and consider dropping our bad habits. And... well, sometimes your favorite game becomes one of those. Sometimes your most-played class gets hit with the nerf bat so hard you can barely walk any longer, or the game's updates ...

5 years ago 0 Comments
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There are some groups of enemies that are just there in any game. You have to deal with them, but you don't really think about them after the fact. Then there are groups you actively dislike, either because they're obnoxious to fight or because of meta-game reasons. But then there are those other ...

5 years ago 0 Comments
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One of the major problems of a game in which you can do anything is that... well, there's not necessarily much of a reason to do anything. That's a Terrible Idea recently had an interesting piece on the difficulty of generating goals and objectives in MMOs, especially in contrast with single-playe...

5 years ago 0 Comments
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Lore matters. It's often considered to be low on the list of game features, it won't save a game that is otherwise lackluster or missing content, and it can't be the only reason you play a game. But it still matters, and it still has a lot of importance, and Kill Ten Rats has offered a long essay e...

5 years ago 0 Comments
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Back in the day, there were two ways to play most MMOs -- you could form a group with other players, or you could stay inside the cities and wait. Those days are long gone, of course, and it's a rare game that doesn't allow a player to do quite a bit without the support framework of a group. But t...

5 years ago 0 Comments
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How would you like to take a trip into space? No, not the stylized science fiction that Star Trek Online promises, or the fantasy-with-spaceships of Star Wars: the Old Republic. We've heard the announcement about NASA's coming space MMO, Astronaut: Moon, Mars and Beyond, but the game hasn't been mak...

5 years ago 0 Comments
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This question is an old one, but it's always one that brings out some interesting opinions. As technology becomes more and more connected, people continue to move their games into connectivity further and further, we have to ask -- what's an MMO, precisely? The recent release of Borderlands has br...

5 years ago 0 Comments
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'I cannot read the fiery letters,' said Frodo in a quavering voice. 'No,' said Gandalf, 'but I can. The letters are English, of an ancient mode, but the language is that of Lawyers, which I will not utter here. But this in the Common Tongue is what is said, close enough: 'You agree to review and adh...

5 years ago 0 Comments
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In the early 70's, some clever chap programmed a pile of circuits to create a primitive game we all know as Pong. Fast-forward some forty years down the line and we're now battling Orcs in Azeroth and flying spaceships in the far-reaches of another galaxy. An entire games industry has erupted from...

5 years ago 0 Comments
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When news broke about Linden Lab sending a takedown notice to the core Second Life education community Web-site, our colleagues over at the Metaverse Journal put a number of questions about the matter to Linden Lab. The Linden Lab response to those questions yesterday seems to have generated a rea...

5 years ago 0 Comments
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Orange Island, a research project of the Orange telecommunications company, is set to close its doors after a long (and quite successful) run in Second Life. Orange Island opened in late 2007 as an experimental project, with the goal of gaining a better understanding of virtual environments, users...

5 years ago 0 Comments
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One of the interesting things we at Massively find about statistics and surveys is how people react to surveys and research results about games, virtual environments and MMOGs. Unexpected results automatically attract criticism of every aspect of the report and data no matter how the results were ob...

5 years ago 0 Comments
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While most actions people take in the flesh are ephemeral – performed fleetingly, and unmarked – MMOGs and virtual environments keep that data as a rule, usually most or all of it. Three social researchers from the University of Michigan obtained data from Linden Lab about the possession...

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Constance Steinkuehler is an educational researcher studying massively multiplayer online games from a learning sciences and new literacy studies perspective and an assistant professor at the University of Winsconsin-Madison. She teaches courses on virtual worlds, research methods and, as she says ...

5 years ago 0 Comments
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Mister Smith isn't at all well. During his stay he will be seen by many medical students. Unfortunately, he isn't going to get any better. Mister Smith occupies the respiratory ward in the Imperial College London, in Second Life. Available to students 24 hours per day, seven days per week, Mister S...

5 years ago 0 Comments