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When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the sam...

8 months ago 0 Comments
September 14, 2014 at 6:00PM
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While there are a number of ways to make existing smartphones more accessible for the elderly, there are very few on the market designed specifically with them in mind. There's devices like the Jitterbug, but they're not particularly "smart." Fujitsu's latest entrant in its RakuRaku line, however,...

2 years ago 0 Comments
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Blindsquare is giving guidance systems for the visually disabled a new twist with user-generated Foursquare data, text-to-speech, GPS and some OpenStreetMap mojo. While users are out and about, the app narrates their trip via headphones with information about nearby places, intersections or guidan...

2 years ago 0 Comments
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I'm not the biggest tank fan in the world. Don't get me wrong; I'm a red-blooded American male who loves engines, horsepower, and most types of heavy machinery, but for whatever reason, I've never looked at a tank and come away particularly aroused. Imagine the surprise, then, when I loaded up...

3 years ago 0 Comments
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In case you were worried about a lack of new and accessible MMOs coming down the pike over the next couple of years, the king of casual is riding to the rescue. At least, that's what an analyst at Sterne Agee hinted at on Gamasutra recently. Arvind Bhatia is quoted on the game industry website...

3 years ago 0 Comments
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Runic Games CEO and Torchlight developer Max Schaefer knows a thing or two about addictive, loot-driven dungeon crawlers. After all, he was a founding member of Blizzard North and instrumental in the development of Diablo and Diablo II. So, when Schaefer talks about game design, people generally ...

4 years ago 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Seeing as how it's becoming something of a Massively tradition ...

4 years ago 0 Comments
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Karazhan isn't exactly cutting edge content. It's had a few nerfs in its time. That being said, walking into Medivh's home-away-from-evil with a collection of random alts, sightseers, and new-to-raiders can sometimes prove interesting. And by interesting, I mean "repair bill" and "love of all that...

6 years ago 0 Comments
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Sprint is rolling out WebCapTel, an extension of its existing CapTel service that shows hard-of-hearing callers what the person on the other end is saying in real time -- but this time around, special equipment isn't needed. As its name implies, WebCapTel works through any web browser using any ph...

7 years ago 0 Comments
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The largest carrier in the US (that's AT&T now, not Verizon, remember?) is offering a pair of applications from developer Code Factory to help out folks with limited vision in the use of their handsets. Of course, dialing numbers is one thing, and that all can probably be accomplished without th...

7 years ago 0 Comments
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Don't you hate it when a decent game is ruined by one horrible, overriding problem? How about a game with 21 of those problems? The FORTH Institute of Comupter Science designed Game Over! to be the world's first universally inaccessible game. Each level of the simple, reverse-Space-Invaders-clone is...

8 years ago 0 Comments
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Typically, when we think of cellphones improving one's quality of life, we're speaking in terms of broadband data, big honkin' autofocus cams, and gobs of flash memory. Researchers in IBM's British facilities are looking at it a little differently, though, looking into how mobile devices might be us...

8 years ago 0 Comments