account-rewards

Latest

  • ArenaNet details Guild Wars 2 account rewards

    by 
    Mike Foster
    Mike Foster
    07.03.2013

    Guild Wars 2 might not be seeing an expansion in the near future (or ever), but ArenaNet has some other goodies in store for fans of the MMORPG. The studio's latest dev blog outlines new account achievement rewards for Guild Wars 2 players. It works like this: Every time you complete an achievement, you earn achievement points. As your points score rises, you unlock new rewards for your account. Rewards so far include exclusive armor and weapon skins, permanent experience bonuses, raw currency, utility items, titles, and more. The new achievements system is accompanied by a revamped UI panel designed to make it easier for players to track achievements and see where they stand. Oh, and the whole thing is retroactive, so achievements already completed will count towards your score total. Account rewards are set to go live with the next Guild Wars 2 release.

  • The Daily Grind: Should MMOs bestow account rewards based on character power?

    by 
    Bree Royce
    Bree Royce
    04.14.2012

    A few months ago, we asked whether you prefer studios to assign vet rewards and similar bonuses to your accounts or your characters. But we've never asked whether you think games should grant out-of-game rewards to players whose accounts have characters of a certain level of power, and that's because it's so rare. In fact, I can't think of a game that's done so other than Star Wars: The Old Republic, which stunned just about everyone this week by announcing a free month of playtime to players who just so happened to have reached level 50, a plan amended yesterday to require instead a certain tier of legacy experience. Cynical readers suggest that such a move panders to those most likely to leave (thus affecting subscription tallies) and betrays the loyalty of day-one veterans who play several lowbie characters rather than focus their attention on a single toon. After all, why should it matter how far your characters have progressed when you're paying the same monthly sub as everyone else? What do you think -- do you want to see other studios dole out playtime and other rewards based on your character's level or gear or other arbitrary measurements of success and achievement? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!