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  • The Repopulation's February recap emphasizes combat, crafting

    by 
    Jef Reahard
    Jef Reahard
    03.01.2013

    The Repopulation dev team is gearing up for PAX East, but that didn't stop it from doing a bunch of work on its sci-fi sandbox MMO in February. The latest monthly update post features a laundry list of improvements and tweaks ranging from combat, crafting, and AI tweaks to to UI, audio, and itemization enhancements. Combat effects were emphasized in February, with particular attention paid to the game's action mode. "You can now hold your mouse button to continuously fire. You also now receive bullet splashes based on what you connected with," the team explains. "Firing into dirt will give a splash of dirt, while firing at something metal will spark. Like everything else in action mode, this is a client-side effect, and will not add to lag."

  • The Repopulation recaps July alpha testing, updates

    by 
    Jef Reahard
    Jef Reahard
    08.01.2012

    Above & Beyond Technologies has released its end-of-the-month progress report for The Repopulation. It's a massive information dump, and the tl;dr version is that the sci-fi sandbox is doing quite well after a solid month of alpha testing. Highlights include new double-tap movement abilities, various improvements to the game's action mode, and extensive polish passes on "every skill line and ability." While the changes seem to lean heavily on combat-related gameplay at first glance, the title "isn't just a game about combat," according to the devs. "Crafting and harvesting types also have many new toys to play with," the say.