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  • Raid Rx: Adapting to healer deaths without combat resurrection

    by 
    Matt Low
    Matt Low
    06.03.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast. Just a quick heads up for healers: If you haven't visited Plus Heal in a while, do check it out, as it has undergone a facelift. If you've registered there in the past, you'll need to re-register, because user information was not able to be transferred. On to this week's post. This is a classic case study for healing leaders and handling player deaths -- healer deaths, to be specific. In this case, I goofed up big time. We were tackling the heroic version of Atramedes. There are two ways that this encounter can be done: Option 1: Move everyone together as a single unit. Option 2: Split the raid in half and assault Atramedes on both sides. We went for the second option. I split the healers up, four in one direction and three in the other. Somehow I ended up with three priests on one side and a mix of shaman, druids and paladins on the other. I wasn't thinking properly; for Leap of Faith reasons, I wanted at least two priests on that one side. So what else happened?