advanced-classes

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  • Tree of Savior reveals more classes, promises a surprise on December 12th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2014

    Whether or not you think that Tree of Savior is going to be a game to watch out for, you have to respect the game's dedication to class diversity. A new batch of classes has been unveiled by fan translation work, and it's certainly a far cry from the usual fare. How many other games expect you to choose between Doppelsoldner, Pied Piper, Murmillo, and Schwarze Reiter? And that's just out of this group! At character creation, players will choose between four basic classes (Swordsman, Wizard, Cleric, and Archer), which leads into the extremely diverse lineup of advanced classes such as the aforementioned additions. You can see some of these classes on display in the game's trailer from G-Star 2014, embedded past the break. The game has just put up a teaser site promising a reveal on December 12th, possibly the game's first beta test.

  • Leaderboard: What classes do you want in EverQuest Next?

    by 
    Jef Reahard
    Jef Reahard
    08.07.2013

    OK, I know what some of you are thinking. That damn Massively! Just milking the heck of out EverQuest Next! And yeah, I guess we kinda are since we've had several SOE Live features, a Daily Grind, and now a Leaderboard focused on SOE's upcoming fantasy sandbox over the past few days. But you know what? We're not apologizing! It's an exciting time to be an EverQuest Next fan, even though we have as many questions as answers after last week's reveal. Speaking of, SOE has thus far mentioned but five of a reported 40-plus classes. We don't know yet if these will be starting classes, advanced classes, or really anything else about them other than that they're called Rogue, Warrior, Tempest, Wizard, and Blademaster. With that said, what other classes or class types would you like to see? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Mog Log: Final Fantasy XI classes, round 3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2012

    There's a certain brilliance to the fact that the first six classes in Final Fantasy XI mirror your selections back in the first Final Fantasy game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on the three physical classes, then the three caster classes. But that's barely the tip of the iceberg. The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs!

  • Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]

    by 
    Larry Everett
    Larry Everett
    12.14.2011

    Fans have been sitting on pins and needles, waiting for their blessed early access emails for Star Wars: The Old Republic. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out the awesome guide Massively released on Monday to scout out which class you want to play before you play it. You could read the Hyperspace Beacon that came out yesterday; it may take the edge off the anticipation. Or maybe you could have a chat with SWTOR Creative Director James Ohlen about the current state of the game and what's coming down the bend. We went with the last one. After the break, find out what Ohlen had to say about SWTOR's legacy system, customizable ships, and other future content.

  • Hyperspace Beacon: Best of...

    by 
    Larry Everett
    Larry Everett
    12.13.2011

    If you pre-ordered the game early enough, then you should be in Star Wars: The Old Republic's early access by the time you are reading this. I hope you're having a good time. Look me up on the Lord Adraas server. My name there is Shaddoe. Don't be scared -- I may roleplay my character. Even if you didn't pre-order in time, you'll want your SWTOR fix, and I have the solution for you right here: the Hyperspace Beacon. Each week for the last year and a half, I have written a guide to the world of Star Wars: The Old Republic, covering everything from lore and game mechanics to speculation and community. Ultimately, I hope to better prepare you for the launch of this highly anticipated MMO. However, 67 articles can be tough to sift through, so I've narrowed down the list to the best of the best.

  • SWTOR: So you want to play an Imperial Agent

    by 
    Matt Daniel
    Matt Daniel
    12.12.2011

    Espionage! Subterfuge! Classy accents! Such is the life of Star Wars: The Old Republic's Imperial Agent. If a career full of clandestine operations and lots of assassination sounds like a good time to you, then the Agent is your class. Agents can fill one of two roles: ranged DPS and healing/melee DPS hybrid. Whether you prefer to keep your friends alive, shank an unsuspecting opponent, or put a blaster round in someone's head from a mile away, the Agent's got something for you. Did I mention the sexy accent? Mmm.

  • SWTOR: So you want to play a Sith Inquisitor

    by 
    Matt Daniel
    Matt Daniel
    12.12.2011

    OK, enough of these goody-goody Jedi, all right? It's time to come to the Dark Side of Star Wars: The Old Republic, where the Sith Inquisitor reigns supreme. The Inquisitor fills a variety of roles within the ranks of the Empire, from healing to ranged DPS to melee DPS to tanking. There's an option for any playstyle, which makes the Inquisitor a great character for the indecisive among us. Also, you get Force Lightning, so that's pretty cool. On your journey as a Sith Inquisitor, you begin as a slave who has recently discovered his (or her) Force-sensitivity. As you arrive at the Sith Academy on the red planet of Korriban, you're faced with a simple choice: Become Sith -- or die.

  • SWTOR: So you want to play a Smuggler

    by 
    Larry Everett
    Larry Everett
    12.12.2011

    If someone were to ask Star Wars fans which of the characters had the most personality, most likely they would answer Han Solo. In the Expanded Universe, and most notably in the Star Wars video games, smugglers always mirror this dashing rogue of a character archetype established by none other than Harrison Ford. If that's why you're wanting to play the Smuggler class in Star Wars: The Old Republic, then you're in luck because you'll get exactly what you're hoping for. The SWTOR Smuggler starts out on the world of Ord Mantell, a fringe planet on the brink of civil war. Of course, being a Smuggler, he breaks through the planetary blockade to deliver his shipment of weapons to gangsters on the ground. After that, things get really interesting...

  • The Daily Grind: Should MMOs offer respecs?

    by 
    Bree Royce
    Bree Royce
    12.12.2011

    MMOs last for so long that you're almost guaranteed to get bored or make a mistake at some point during character development. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like Glitch and Ultima Online or respecing talent point choices in World of Warcraft. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; City of Heroes and Champions Online even charge real money for respecs should you deplete your in-game allotment. But other MMOs simply provide no outlet for a do-over at all, like Star Wars: The Old Republic, which currently locks you into your advanced class choice at level 10, long before you're really capable of making that kind of decision. While the devs are still debating respecs as a post-launch addition, a surprising number of players are vehemently opposed to the entire concept on the grounds that it makes character choices irrelevant. What say you -- should all games have respecs, or are do-overs just another form of "easymode"? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: Find your blaster at your side

    by 
    Larry Everett
    Larry Everett
    09.13.2011

    "Hokey religions and ancient weapons are no match for a good blaster at your side," Han Solo said, enlightening us on the smuggler philosophy in the original Star Wars film. (I'm fairly certain that line has not been cut from the Blu-Ray edition.) In Star Wars: The Old Republic, it's not just the blaster that gets him by -- it's all the other dirty tricks this scoundrel has up his sleeve, in his pockets, or under his hat -- that's right: hat. In past editions of the Hyperspace Beacon, we've talked about some specific abilities of the Jedi Knight and Jedi Consular. We have learned that the Advanced Class determines the role and playstyle of a specific class and that the overall class determines the story. Even more so, the specific skill trees narrow your focus. I believe that hybridization weakens your character, but there are others (including those who have played the game) who believe that hybrids are viable. Given that this game is still in beta, actual playtime has been limited to conventions and other special events. The Smuggler class is the class of the weekend. BioWare released the progression video on Friday, and as anyone who knows me can tell you, I love this class. After the break, we'll chat about some of the announced abilities of this unique character.

  • Hyperspace Beacon: Nuna bites

    by 
    Larry Everett
    Larry Everett
    07.26.2011

    If you happened to be in San Diego this weekend then you may have noticed a large gathering of geekery known as Comic-Con. Usually, this mecca of nerdom focuses on comic book related publications. Although Star Wars: The Old Republic isn't exactly comic book gold, Dark Horse comics rose through the ranks of pulp royalty because of its vast library of Star Wars-related publications. It only seems right that TOR presents itself to this audience. Besides the panel in Comic-Con proper, BioWare developers hosted three separate question and answer sessions focusing on Star Wars: The Old Republic. As with most Q&As, the majority of questions asked have been answered already in the past. If you were hanging out in Darth Hater's Ventrilo server like I was during the live broadcasts, then you heard a lot of "We knew that already." That being said, there were some pieces of juicy meat tossed to the crowd that we had not heard before. I will call them nuna bites, and you can find your slice after the break.

  • Hyperspace Beacon: Find the Force

    by 
    Larry Everett
    Larry Everett
    06.14.2011

    With E3 last week, I really considered devoting this article to opinions regarding the latest news for Star Wars: The Old Republic. Then I realized that Massively already published a ton of SWTOR related articles about E3 this week. During the show itself, Dan gave his impressions of playing the game, and all four of our attendees delivered impressions yesterday. It's good to read impressions from people who love MMOs but aren't necessarily die-hard fans of BioWare or Star Wars -- you'll get a different perspective than you would reading this column. So instead, this week I'll examine the announced abilities for the Jedi Consular class. The majority of this information stems from the advanced class page, but there is a little bit that comes from MMORPG's interview with Georg Zoeller. Hop past the break as we explore the abilities of this powerful Force-user.

  • Hyperspace Beacon: Find your focus

    by 
    Larry Everett
    Larry Everett
    06.07.2011

    Thanks to the new advanced class page on the Star Wars: The Old Republic website and MMORPG.com's interview with Georg Zoeller, we now know quite a bit about the skill tree breakdown of each advanced class. However, over the next few weeks, I want to take a look at a few of the classes and read between the lines of text. Several abilities are listed for each class, but how do they fit together? What does the complete package look like? The Jedi Knight looks to be one of the most popular classes to play. After all, what kid growing up didn't have a fantasy of wielding a lightsaber just like Luke Skywalker or Obi-Wan Kenobi? I'd like to give a general overview of the advanced class abilities and collate a comprehensive list of the announced abilities. Follow me beyond the cut to see how these puzzle-pieces fit together in SWTOR.

  • SWTOR reveals plans for E3, advanced class powers, and a new tie-in comic book

    by 
    Larry Everett
    Larry Everett
    06.03.2011

    BioWare descends on the Los Angeles Convention Center on June 7th, but its exact plans regarding the Star Wars: The Old Republic show were held close to the chest -- until now. Thanks to the community team in Austin, we now have a good glimpse at what will be shown at the Electronic Entertainment Expo. An ancient threat grows restless on the planet of Belsavis; the entire galaxy is at stake; and both the Republic and the Empire will suffer. A group of heroes is deployed to Belsavis to counter this terrible evil in the next revealing trailer for SWTOR called Eternity Vault. Visitors to E3 will witness two in-game plotlines. First, a showdown of patriots and a usurper who has laid claim to the throne ignites the planet of Alderaan. Second, players take on sand people on one of the most iconic planets in the Star Wars universe: Tatooine. Also, The Old Republic birthed a new tie-in comic book. Alexander Freed, a lead writer at BioWare Austin, penned this latest tale titled the Lost Suns. The comic book features a spy named Theron Shan, who is combing the galaxy for clues to what the Empire has been doing since the Treaty of Coruscant. Freed expounds on some of the hidden secret on the official site. Lastly, more detail has been revealed about the Advanced Classes on the official site, including specific powers for each tree. For a complete breakdown of revealed powers watch the Hyperspace Beacon on Tuesday. For the rest of the gory details be sure to visit the official SWTOR website and don't miss our live coverage from E3 all next week.

  • Ask Massively: Career day edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.12.2011

    As you read this, depending on the time this goes live, I will either be knee-deep in a Career Day presentation or be coming down off the high of getting to talk about my job to a bunch of middle-school children. I'm writing this before I'll know whether it went well or not, but I'm hopeful. Truth be told, I have exactly the sort of job now that I would have loved to hear about when I was a young boy, so I'm expecting this will be pretty fun. Plus I'll be having school lunch again for the first time since my high school graduation. That's got to be worth a few points on the nostalgia-o-matic, right? This week's Ask Massively is thus an honorary career day edition, as we tackle questions about careers, classes, and professions throughout the wide world of gaming. On deck this week are questions about Guild Wars and doing things you oughtn't with classes, World of Warcraft's lockstep class system, and the range of flexibility in Star Wars: The Old Republic. As always, you can send off your own questions to ask@massively.com or leave them in the comment field for next week's column.

  • New Star Wars: The Old Republic dev blog dishes on advanced classes

    by 
    Jef Reahard
    Jef Reahard
    04.08.2011

    Ready for another Star Wars: The Old Republic Friday feature? Whom are we kidding, of course you are! BioWare's Georg Zoeller is happy to oblige via his new dev blog that focuses on TOR's advanced classes. His previous entry laid the groundwork, whereas today's exercise is all about the details. Players will choose their advanced class at level 10, and each base class offers two advanced class choices (i.e., the Smuggler will need to select either the Gunslinger or Scoundrel as her advanced class). Each advanced class provides two exclusive skill trees and shares a third tree with the other (non-selected) advanced class. This is just the tip of the proverbial iceberg, since Zoeller goes into quite a bit of detail in terms of the various skills, skill trees, and even decision-making and testing metrics (and of course, it's all sprinkled with a liberal dose of pretty pictures). Devour all the details on the official TOR website.

  • SWTOR says BAM! is the word for today's update

    by 
    Larry Everett
    Larry Everett
    03.04.2011

    Big news exploded from the Star Wars: The Old Republic camp today. We knew BioWare was going to be at PAX East this year, but we knew nothing of the team's specific plans. In today's updates, the SWTOR devs not only revealed more about the Bounty Hunter profession as we predicted from yesterday's IGN video reveal but also told us that visitors to their PAX booth would be the first of the general public to play the Taral V flashpoint. The Bounty Hunter page has been overhauled to reflect the advanced classes of Powertech and Mercenary. On the starships page, catch the detailed specs of the Kuat Drive Yards D5-Mantis Patrol Craft -- or the D5-Mantis, for those who think KDYD5MPC is a silly acronym. Mako, the Nar Shaddaa slicer, was officially revealed as a companion for the Bounty Hunter. Also, don't forget the Rattataki species on the inhabitants page. SWTOR fans who were waiting on endgame reveals will hopefully be going to PAX East this year. You will be able to play a Trooper, Smuggler, Jedi Knight, or Jedi Consular in the Republic Taral V flashpoint, with Lead Designer James Ohlen and Lead Writer Daniel Erickson in the booth to answer all your questions. While you're at booth 912, don't forget to ask for your invitation to the Community Meet and Greet, which starts directly after the booth closes Saturday night -- the event's at the Westin Boston Waterfront hotel right next to the convention center. %Gallery-118438%

  • R-E-S-P-E-C: Find out what it means to Star Wars: The Old Republic

    by 
    Larry Everett
    Larry Everett
    01.18.2011

    We all know that it's a terrible pain to pick skills on the fly as you're leveling up your character. What if you choose a useless skill or maybe one that doesn't fit your playstyle? Or worse: What if you completely choose the wrong Advanced Class? This has been a major concern for many Star Wars: The Old Republic fans, especially given the vast differences in the Advanced Classes. Yesterday, in a post on the official forums, SWTOR Lead Combat Designer Georg Zoeller answered this burning question. He confirmed that we will be able to respec our stats within an Advanced Class. However, he had this to say about switching to a different Advanced Class: "You may be able to spec to another Advanced Class, but that is something we haven't entirely made up our mind about as there are plenty of arguments that can be made - pro and con - and future class developments could influence this." It may be possible to change from a Jedi Wizard Sage to a Jedi Shadow, but you definitely will not be able to go from a Jedi Consular to a Jedi Knight because of story restrictions. For more information, visit the official forums and stay tuned here for the latest from The Old Republic.

  • Exploring advanced class concepts with SWTOR lead systems designer

    by 
    Larry Everett
    Larry Everett
    10.01.2010

    One of the great things about MMOs is their ability to cater to a lot of different preferences. Each player likes to be able to build a character that is her own unique design. This includes the character's look, clothing, armor, and especially combat role. Star Wars: The Old Republic has a unique challenge of building a BioWare-level of story for each character class and at the same time allowing the player to have enough variety in combat builds to satisfy different play styles. In a developer blog just released on the official website, Principal Lead Systems Designer Georg Zoeller discussed the process around designing the advanced classes for SWTOR. "[W]e wanted to ensure that we had the flexibility to support several play-styles within each of these eight classes. So we built Advanced Classes into the game from the ground up to provide us with the ability to create and support different gameplay and roles inside each class," he explained in the blog. Although you will be forced to choose one of two advanced for each primary class, each advanced class has two possible pools of skill-sets to pull from as well as a shared pool between the advanced classes (illustrated in the header). Zoeller said this will allow for very unique combinations of skills. He gave the example of a stealthy healer for the smuggler scoundrel class. For the full story, be sure to check out the full blog on the official website.

  • The Old Republic clarifies advanced classes' roles, unveils first two combat ships

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2010

    Whether you're a groundpounder or a space jockey, The Old Republic is gunning your way, big-time. Fans of either (or both!) aspects of the game have a little more to look forward to this week, as BioWare released additional information on the advanced classes and rolled out the first two starfighters for the public to see. In its recent Fan Friday, BioWare clarified the 16 class specializations by listing each of their top three attributes. For example, bounty hunter players have the choice between powertech or mercenary paths. Powertechs will assume more of a tank role, with flamethrowers and defense shields at the ready. Mercenaries, on the other hand, are to be the ranged DPS version of the class, dealing out the pain with dual guns and missiles. If the recently revealed space combat has you itching to jump into the cockpit, you can check out the first two starships (out of six) that will take pilots through the midst of adrenaline-pumping battles. The Fury is an Imperial interceptor (which looks like a predecessor of the TIE Interceptor), designed with speed and firepower in mind. Its counterpart, the Defender, is a standard Republic corvette that's been upgraded with turbolasers and shields for quick combat missions. Hopefully, we'll find out the remaining four fighters before too long!