adventure-party
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All the World's a Stage: 4 stories for starting an adventuring party
We've all been there in that awkward moment when a group of players starts a new group of characters together. Everyone rolls his favorite race and class, and the party leader invites everyone to chat. You meet up in Elwynn Forest or Durotar, filled to the very brim with the nascent possibilities for future roleplay. And then you stand there. And stand there. And time passes until someone finally asks, "So, uh, how do we all meet?" The adventuring party archetype is as old as roleplay itself. Even the Fellowship of the Ring was little more than a tricked out D&D group where the lucky halfling got to carry a legendary artifact. (And no doubt the whole crew was bitter that they lacked a sufficient healer.) But to get a good group like this rolling, it really helps to have a good joint story from the very start. So let's talk about my five favorite archetypes for getting an adventuring party started.