adventurequest

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  • AdventureQuest Worlds releases its first two action figures

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2012

    Action figures are a great accessory for any video game. Sure, most of us have passed the point when we would use them to stage elaborate battles in the backyard, but it's nice to have something on hand to play with during load times. That's part of the reason that AdventureQuest Worlds is getting into the market with its first two figures, representing Artix and Sepulchure, available in Toys'R'Us stores nationwide starting on May 23rd. Even if you're not normally the sort to buy action figures, Artix Entertainment has sweetened the deal by making sure that each figure comes with a special in-game house, special armor and weapons, and five playing cards for the game's tie-in card game. If you don't want to wait for them in stores, you can also purchase them directly from the company's online store starting May 18th. The team put together a small stop-motion animation piece as well to celebrate the upcoming figures because honestly, if you've spent this much time thinking about buying an action figure, don't you deserve a toy commercial to cap it off? [Source: Artix Entertainment press release]

  • Rise and Shiny recap: AdventureQuest Worlds

    by 
    Beau Hindman
    Beau Hindman
    07.11.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. Making games for younger players has to be a very difficult undertaking. Think about today's informed youth, especially compared to my generation. When I was 13, I made forts and had BB gun fights, but modern 13-year-olds carry cell phones in their pockets and have constant access to the internet. Gaming is winning out, though, by being provided with a massive (and growing) audience of willing players. When you are making a game for this savvy audience, you had better have all your digital ducks in a row. AdventureQuest Worlds is designed well enough to satisfy a large range of age groups and levels of experience, and for that, Artix Entertainment should be proud. Still, there is plenty that could be changed about the game to make it even more friendly.

  • Artix Entertainment acquires EpicDuel, starts test of master account system

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.05.2009

    Artix Entertainment (soon to be Battle On Games), the team behind the easily addicting AdventureQuest series of games and the AQ Worlds flash MMO, has recently announced their acquisition of another flash-based pseudo-MMO -- EpicDuel. The EpicDuel team has been completely integrated into the Artix Entertainment staff, keeping them in charge of their own game while still allowing them the expanded resources and technology that drives the Artix Entertainment products. To celebrate, EpicDuel is getting a complete overhaul, including adding hips (which was a whopping 3,500 frames of animation changes alone), a new player housing system, changes to the battle system, and more. All of this comes with the new test of the Artix master account system, which will unify accounts across all Artix Entertainment games with a master login. This will, of course, include AdventureQuest Worlds, our specific title of interest here on Massively.