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  • Ask Massively: The one where we talk about our 2013 awards

    by 
    Bree Royce
    Bree Royce
    12.26.2013

    Let's talk about our 2013 awards (not the 2012 awards, though this image demonstrates why we avoid easily manipulable community polls). Some of you agreed with our picks. Some of you didn't. That's OK. Not everyone on the Massively staff agreed with all of them either. A lot of sites just let the Important People reach a consensus on nominations or even the final vote, but we let every staffer vote on the entire pool of everything. Everything, as one columnist put it, was a write-in. Goodness, even TUG scored a vote in there. Of course, TUG is adorable. A bunch of people wrote something to the effect of, "How dare you say subs are the year's biggest mistake? Massively hates subs! You're so biased for F2P!" Specifically, we said that subs were a huge blunder for The Elder Scrolls Online and WildStar. "Massively" is not a hivemind entity, and "Massively" does not hate subs. Quite a lot of us like or even prefer subs. Most of us grew up when subs were the norm. I'm subbed to two games right this very second, even though what I personally prefer was classic Guild Wars' buy-to-play campaign set-up. We also voted for a sub game as our game of the year! But let's be perfectly clear when we're fighting this F2P-vs.-sub war: The sub model we remember so fondly is not the sub model games are deploying now.

  • Drama Mamas: How to deal with an overzealous guildie

    by 
    Robin Torres
    Robin Torres
    12.16.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. One way or another, this week's letter writer is going to give her biggest fan the slip. Dear Drama Mamas, I'm a GM of a casual RP/social guild. As such I do my best to be diplomatic, friendly, and keep things friendly and inviting for my guildies. We've kept it going for years with ups and downs and I'm incredibly proud of how little drama we've had all things considered. I'd hate to be the source of any drama so am considering this a preemptive strike. There is one particular guildie who isn't breaking any rules, is a wonderfully creative RPer, and annoys the everliving crap out of me. It's not his fault, it's a personality thing. He rubs me the wrong way. We're very different people with different senses of humor and priorities etc and so on. And that'd be fine, I'm an adult perfectly capable of getting along and keeping the peace with people I don't necessarily jive with. Except that he is DEAD SET on becoming my BEST FRIEND FOREVER. To the point where my dislike has steadily grown into a total reluctance to log on.

  • Ask Massively: New hires, HEX, and the problem with rogues

    by 
    Bree Royce
    Bree Royce
    12.12.2013

    The Massively staff is not made up of Rogues. It turns out that a curiously high percentage of us play Shamans, but that's neither here nor there. The point is today we have questions about Rogue classes in MMOs and the shiny new hires soon to be added to our roster, and there's no good way to smush these topics into a coherent introduction. I maintain that this is entirely your fault. Soldack asked, Do you cover the HEX TCG that is going to also have a full fledged MMO? And do you have any interest in hiring a writer/streamer to cover it? Yep, we do cover it as a sort of pseudo-MMO. We got our grubby paws all over it at this past E3 and after the Kickstarter was announced, and we keep track of it in our crowdfunding column as it continues to develop. But we have no plans to hire a new journalist to focus on it or other MMOTCGs/MMOCCGs (like Hearthstone) exclusively right now, nope. If that changes, rest assured that we'll be putting up a hiring notice!

  • Ask Massively: Why WoW's 1.3% matters

    by 
    Bree Royce
    Bree Royce
    11.14.2013

    Welcome back to Ask Massively! Let's play with numbers and WoW. I like numbers and WoW. "I'm no WoW fan, but a change in population of 1.3% either way is nothing worth writing about," wrote a Massively commenter last week on the pre-BlizzCon news that World of Warcraft dropped another 100,000 subscribers over the last quarter. Sure it's worth writing about! Ever hear the phrase "no news is good news"?

  • Ask Massively: Nick Burns edition

    by 
    Bree Royce
    Bree Royce
    10.31.2013

    Today's Ask Massively letters come from David and Abionie, both of whom wrote us over the summer with comments about, well, our comments. This first one's from David: I'm probably not the only one who is generally displeased with the state of trolls on the internet today. You know them: doomsayers, hatespreaders, the "HAHA company X is failing, finally!" types, the kind of people for whom the hatred of a video game or company has become more addictive than playing the game that company made. Unfortunately, the internet gives soapboxes to people who probably don't have much of a relationship with soap. I would like to see more moderation towards keeping an articles comments on the topic of the article. It's becoming tiring to open up an article talking about something I am interested in, only to fear scrolling down too far and inadvertently opening up the comments to see "FAIL GAME IS FAIL COPYING X GAME IS LAZY" and the many hundreds of comments like that. We hear you, David, and not just about the soap. But also that.

  • Ask Massively: The dilemma of the free-to-play sandbox

    by 
    Bree Royce
    Bree Royce
    10.17.2013

    Reader Sharvis recently emailed the Massively Speaking podcast with a question I felt deserved more than just a quick verbal reaction on the 'cast. That, and we just discovered that the ask@massively.com email address went dead approximately three weeks ago, and I've not been receiving your letters there (so send 'em again!). In the meantime: Sharvis. What makes a sandbox so susceptible to its business model in comparison to a themepark? I'm not experienced with sandbox titles, and I can only guess on some of the implications. For example, selling boosters in a themepark is fairly acceptable, but in a sandbox, as Jef pointed out [in his ArcheAge column earlier this summer], that'd be cutting into one of the main features of a sandbox. I'd guess it has to do with these sort of MMOs being more player-centric, and that's a very delicate system to be messing with. See? I told you this was a juicy one.

  • Ask Massively: The order of all the things

    by 
    Bree Royce
    Bree Royce
    09.19.2013

    This week in Ask Massively, we're fielding two queries about how we position games in some of our weekly roundup columns. As an obsessive list-maker, I understand the need to make sense of list chaos, believe me. I actually have lists of my lists. I'm not kidding. Our first question is from Siphaed, who wondered about the entries in our Week in Review: I'm a bit confused why The Elder Scrolls Online and Star Citizen got above FFXIV. Don't get me wrong, I honestly don't like either game and still prefer the one above all three (Guild Wars 2). However, I see that FFXIV has four key articles dedicated to it this past week and the other two have only three each. I would think that it would get a slight priority in the pecking order based on that. If not, what are the credentials for one game getting priority over the others in the article listing? I love that you guys think we're sitting around steepling our fingers trying to decide which game should go on top and get the golden star sticker for the week, but unfortunately, it's nowhere near that much fun!

  • Ask Massively: The best and worst of PAX Prime 2013

    by 
    Bree Royce
    Bree Royce
    09.05.2013

    PAX Prime is the last major western gaming con of the year, and we'd like to believe it's given us all something to think about as we head into a winter full of special snowflake games. Alas, PAX Prime this year seems to have left us all bewildered at best and underwhelmed at worst, at least when it comes to pure MMORPGs. Now it's time to explain why. We're going to tell you about what was for us the most surprising reveal, the most disappointing offering, and of course, the best MMO in show. The ground rules for our discussion? They're basically the same as for E3: It had to be a game or topic we can justify covering on Massively. Every staff member was permitted to chime in (though not all did). We stuck to three big categories rather than create so many that every game could "win" something, not that these are really awards. Roll the dice!

  • Ask Massively: Grand conspiracies

    by 
    Bree Royce
    Bree Royce
    08.22.2013

    Earlier this week, Massively's Mike Foster penned a Soapbox editorial that argued against obsessing over the definition of MMO to the exclusion of debating good game design. If you liked it, awesome. If you hated it, then take heart; next week, Brendan Drain will be arguing the flip-side of Mike's article. That's what our Soapbox is all about: writers talking about game-related things they're interested in or passionate about. It's a soapbox mounted by a different author every week, not a notarized declaration of the site's purpose and intent. We've intentionally collected a team with diverse opinions, and we rarely all agree on every opinion published on the site, especially the Soapbox, and that's the whole point. If we all agreed, we'd be boring. Plus I'd never get to waste an afternoon debating video games with Eliot in chat, which is tremendous fun, incidentally, and I highly recommend it. This week in Ask Massively, I want to address the conspiracy theory proposed in the wake of that Soapbox as well as a few other bits and bobs from our comments.

  • Ask Massively: The better to stalk you

    by 
    Bree Royce
    Bree Royce
    08.09.2013

    Long-time reader and podcast-listener Avaera recently posed a question to the Massively staffers clearly designed to send our egos into the clouds: Is other any chance for Massively itself to somehow integrate the wonderfully reflective and personal blog entries that you and the other writers maintain separately from their paid work? Even a round-up style column of some of the best MMO blog posts of the past week, or on a particular theme, would be fascinating. My first thought was that most of us put most of our work on Massively because if we can get paid to write, we'd be fools not to do so! I didn't think there'd be enough writing material to even justify a roundup, and that's probably true; I update my own ranty blog only every other month, for example. But who's to say blogs are the only interesting thing we do? So I polled all of Massively's staffers about where they write their writings, video their videoings, and tweet their twitterings. If you have a serious urge to stalk us, you're in the right post!

  • Ask Massively: Taboo topics

    by 
    Bree Royce
    Bree Royce
    07.18.2013

    In the US, we have a joke about how you never discuss politics or religion with friends if you want to keep those friends, which is a shame since those are usually the most interesting subjects, especially when it's three in the morning and you're out of jello shots. Today's topic might seem as if it's about religion and politics on the surface, but it's really not. A reader named Ediz wrote to us with the following question: While browsing the official Neverwinter forum guild recruitment section, I noticed several guilds openly advertising their religious orientation. I think this is really bad, even if they accept non-religious members. This type of behaviour should be strongly dealt with by community managers. The last thing I want in a game and especially MMO is to see people's religious, sexual, or political orientations openly advertised as it just ruins my immersion. I politely complained about it on the thread, and my post has been casually removed by the moderators. What is wrong with these guys? Short answer? Nothing at all.

  • Ask Massively: Everything in moderation

    by 
    Bree Royce
    Bree Royce
    07.04.2013

    Happy Fourth of July, Americans, and happy new columnist day to Massively! Yes, it's official: Anatoli Ingram will be joining the Massively staff this month as our new Guild Wars 2 columnist. Those of you who dwell in the land of comments and trolls might recognize him from his erudite posts as Ring Bonefield. We're thrilled to have him on board to lend a pen and a critical eye to such a popular game, and we were equally thrilled at the impressive pool of applicants. Thank you all for applying! Speaking of commenters, we have comments on the brain today in Ask Massively. Let's review how -- or more specifically, when -- we moderate the comment section.

  • Ask Massively: The best and worst of E3

    by 
    Bree Royce
    Bree Royce
    06.20.2013

    Massively is finally recovered from E3, whose MMO reveals surprised even the most jaded gamers among us. Now that we've had time to process the entirety of the event and our coverage of it, we think it's time to deliver our overall impressions of the show -- the most surprising reveal, the most disappointing offering, and of course, the best MMO in show. The ground rules for our discussion? It had to be something we can justify covering -- MMO, MOBA, pseudo-MMO, or related topic. It had to be something shown in public, be it a demo or video or interview. If we can't talk about it and you can't see or read about it, we're not including it. Ahem. Every staff member and on-the-ground freelancer was permitted to chime in. We stuck to three big categories rather than create so many that every game could win something. Let's do this.

  • Ask Massively: No one loves blog comment systems

    by 
    Bree Royce
    Bree Royce
    06.06.2013

    Welcome back to Ask Massively! Today, let's beat our heads against some totally valid emails relating to Massively's adorable comment system, which we lovingly call "Hey, Livefyre is down again!" Chris wrote, "Is there some way to create an ignore list? I'm irritated by a few people in certain articles who try to make the comments entirely about themselves. I primarily read this site at work, and the work network is garbage, which means that the browser freezes up when I try to load more comments. Is there some way to filter out certain users' posts?" This is a good idea!

  • Ask Massively: You can't cover WoW because of reasons

    by 
    Bree Royce
    Bree Royce
    05.30.2013

    When I took over Massively last fall, I made myself a little digital post-it note in Gmail Notes that read, "Remember: You work for Joystiq, not studios." Today, I've amended that to also read, "And not commenters." I love commenters, even the trolls sometimes when you make me laugh. You guys provide instant feedback and adoration but also entertainment and skepticism of our ideas. You're the much-maligned vocal minority of readers, and interacting with you guys and being enlightened by your mad and witty and insane posts is a highlight of my work day. But it has to be said that the most bizarre feature of working at Massively is that legions of commenters have deemed themselves better-equipped than we are to decide what we can cover.

  • Ask Massively: The irony of media and betas

    by 
    Bree Royce
    Bree Royce
    05.23.2013

    It's a running joke on Massively that some readers believe our lives are glamorous and that we sleep in beds made out of free video game swag. The truth is that video game bloggers are working in this field because they love the job. At least that's how it is around here. Or maybe writing in our pajamas is too posh to pass up. But people still believe we are loaded with perks just because we get to wear fancy hats that say "PRESS." Just kidding. There are no hats. Here's a recent example from a reader named Will6: Lucky you, getting to test drive the game. Everyone knows the press get instant invites because they are a free way [for studios] to advertise their game and get the word out. It's time for "everyone" to be disabused of that notion.

  • Ask Massively: Trailers, emulators, and 'skill caps'

    by 
    Bree Royce
    Bree Royce
    05.09.2013

    It's time for a grab bag edition of Ask Massively! A reader named Nicholas is up first: I was wondering if you could help me remember a game studio that was developing a new Korean action- MMORPG game engine (and it wasn't Bless, Blade and Soul, or ArcheAge). In the tech demo, no environment was being shown; it focused on the combat aspect of the engine. All the combat took place against a white background, and it was combo-based and reactive to hits. I remember a slow motion scene with an NPC being punched in the face and the face distorting. At the time, there were no announced games using the engine; the video was just showing what tech the game studio had developed. If it helps any, I remember the comments saying that the engine was just going to be vaporware. I think we might! Massively's Lis pegged it as NetEase's Dragon Sword trailer. +1 to Lis.

  • Ask Massively: A new era of soft launches

    by 
    Bree Royce
    Bree Royce
    05.02.2013

    Neverwinter soft launched this week. What's a soft launch? It's when a game really shouldn't be launching yet and knows it and yet has to launch anyway for reasons probably involving money. Soft launches are incredibly confusing to old school gamers who are used to a certain kind of testing and release cycle, the uncomplicated kind that involves, you know, some testing and a release. Soft launches make games writers uncomfortable too. Why won't your weird special snowflake of a game launch fit into our perfectly planned box? Massively reader zmeul expressed his annoyance with us thusly: "I can't understand why some games get this 'soft launch' from you and others do not, even if the criteria are met." It's a brave new world out there, zmeul!

  • Ask Massively: Why we cover what we do, part two

    by 
    Bree Royce
    Bree Royce
    04.25.2013

    Last week, I promised you a second round of questions and answers regarding the types of calls Massively makes on which games and stories it will cover and why. Let's get to it. Mike9 wrote, "I will play [State of Decay] because it looks awesome, but I never understand why Massively covers it; it is a single-player game, not an MMO by even the loosest of definitions, not unless Super Mario World is also considered an MMO now (well, I guess that did allow two players)." I assume you're looking for a better answer than braaaaaiiiiinnnnsssssss!

  • Ask Massively: Why we cover what we do, part one

    by 
    Bree Royce
    Bree Royce
    04.18.2013

    Welcome back to Ask Massively. We're all aboard the yacht this week, answering your questions while dressed like characters in Scarlet Blade. Because that's pretty much what the characters in Scarlet Blade should be doing rather than, you know, mortal combat in a thong. Yes, today we're talking Scarlet Blade. In between all the crazed commenter ranting, several of you guys posed legit questions about why we covered it in the first place. Let me try to answer you without turning this into a debate about sexism. Why? Because it's not really about any one specific -ism.