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  • Patch 3.3 PTR: Death Knight patch notes and undocumented changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.02.2009

    Given the massive amounts of death knight changes in the last few patches, Patch 3.3 almost feels like a drought. Of course, that may be good news if you're a bit tired of adjusting your rotations and glyphs every patch. Then again, don't rest yet. Sure, there's only a few changes to Death Knights (so far), but they're big enough that they deserve some discussion. Let's look at them one by one.

  • Lichborne: Analyzing the latest Patch 3.2.2 PTR changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.21.2009

    Avast ye swabbies! Welcome to Lichborne, where Death Knights rule the Seven Seas and the rest of ye lubbers walk the - Oh. Wait. Talk like a Pirate Day is OVER? Well, dangit. At least I still have this cool buff for a few more hours. These past few weeks have bought a flurry of updates the Patch 3.2.2 PTR servers, and a lot of the updates have a lot to do with Death Knights. Since we were the most changed class in Patch 3.2, it might be expected that we got a good amount of tweaking in 3.2.2 to complement and compensate the Patch 3.2 changes. Thus, it would behoove us to take a look at said changes and see where they'll leave us coming into the likely rapidly approaching patch.

  • Blizzard leaning toward AE Tanking for all

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.29.2008

    You may recall earlier yesterday that we reported on Thunder Clap losing its target limit, thus quite suddenly making Warriors have a very good chance of being viable AE tanks. One thing that you might have also noticed is that the Druid's Swipe is getting the same treatment (no word on whether it will also be getting the ability to go 360 degrees, but it seems likely, if it's going to be a Thunder Clap/Consecrate equivalent). In addition, Death and Decay, the Death Knight's AE mainstay, recently received a bump to threat gain. That means that all 4 tank classes, in theory, will have the ability to do some Protection Paladin style AE tanking should they want to. This all seems to be in line with the tanking philosophy Blizzard has been pushing for Wrath, one which Ghostcrawler recently reiterated: Blizzard wants to make sure that all tanks are as equal as possible. There should be no reason to take one class of tank over another, all things being equal, and no reason to sideline your tank because he or she is not the right class. Certainly, if this is to be realized completely, you do have to give every tank a good amount of AE capability, and this latest round of announced tank changes seems to be tailor made to do just that. As the former player of a Druid tank and the future (current beta) player of a Death Knight tank, I'm very pleased to see these changes. I know that there was nothing more fun that running through a dungeon like Shattered Halls as a DPS with a Paladin Tank leading the way, and the idea that every tank class might be able to do that to some extent in Wrath makes me incredibly excited. It also allows groups to be more flexible in what DPS they take, including DPSers that traditionally have had a hard time getting groups due to having poor CC abilities, such as Cat Druids and Retribution Paladins. If this change is handled right, it will go a long way toward solving the tank shortage for PuG groups, and, in fact, make the 5-man dungeon run fun again in general.

  • Lichborne: PvP, grinding, the Unholy tree, and you

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.10.2008

    Every weekend in Lichborne, Daniel Whitcomb will take you through the ever-changing (Beta) world of World of Warcraft's first hero class, the Death Knight. With a new Beta Build on the test servers, Death Knights have received a massive amount of talent changes. Many of them have been hinted at on the test servers for eons, and I've covered much of them in last week's Lichborne. The new disease changes are in, as is the changing of Chains of Ice's Snare component to an undispellable physical effect. You can check out the full list of changes here. Among the new changes is a very extensive revamp of the Unholy tree, which features quite a bit of talent consolidation and quite a few new and interesting mechanics and abilities. In fact, I'd have to say that the current build may very well mark the rise of the Unholy Tree, with the changes making it an amazing tree for grinding and PvP. As a disclaimer, there's still lot of bugs in this build. Many abilities don't seem to be working quite right, especially Blood Caked Blade (which only hits for 1-4 damage based on the number of diseases instead of 60% weapon damage per disease), Raise Dead, and Night of the Dead. Because of that, it's often hard to say how or if an ability would be better or worse if it actually worked. Therefore, I'll be discussing the abilities based on if they actually did work, backed with some feel for them from Death Knight play on the Beta Servers.

  • WWI '08 Panel: Warlock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2008

    Warlocks got a few mentions at this morning's WWI class panel, not only with confirmation of some previously mentioned spells in the form of Demon Form and the Demonic Circle, but in relation to the Mage, confirming the eternal struggle that seems to go on between the two classes. Still, what these mentioned changes do for the class, I believe, is mostly unclear. Demon Form and Damage Demon Form, otherwise known as Illidan form to the dev team, is something that a lot of Warlocks having been asking for for quite some time. Admittedly, it's pretty cool. Being able to morph into a Demon and gaining temporary access to a whole new skill set to devastate the enemy with? Yeah, I can't see that not being fun. But the question remains: How will it perform?%Gallery-26320%