aetheryte

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  • November brings updates to Final Fantasy XIV's travel and questing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.22.2010

    The Final Fantasy series as a whole has been marked by a surfeit of crystals, and Final Fantasy XIV's Aetheryte is heir to the tradition. Floating just above the ground, these crystals serve as both a nexus of quests and a point of transportation. Both of these functions are getting a distinct boost with the pending November version update set for the 24th. Teleportation costs are being reduced for both the major cities and three player-selected "favorite" camps, allowing players to zap from place to place faster. Return costs are also being reduced to 1 anima, allowing players who are either lost or in a dangerous region a quick option to get to safety. Meanwhile, levequest functionality at crystals is being improved, with players able to scale the difficulty of a given levequest downward once the quest has been started. This goes hand-in-hand with adjustments to the strength of enemies found in guildleves and improvements to the rewards of leve-linking, giving players more incentive to try to push themselves to the limits of what they can accomplish. The changes should be welcome boons to Final Fantasy XIV players, allowing easier movement and questing under all circumstances.

  • Getting around in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.08.2010

    In addition to the blogging and character database functionality of the Final Fantasy XIV Lodestone site, Square-Enix has been using the player site to post a series of guides for players of all skill levels, with more advanced questions on Friday and more new-player-friendly ones on Mondays. This time around, the topic of discussion is something central to every MMO -- the question of how to get from place to place. While players do not yet have access to the more traditional series methods of transit (airships and chocobos), there are still transport methods available to players, and a lot of ground to cover at that. The guide covers the basics of aetheryte and aetherial gates, with the former linked to the latter and allowing fast transit through a given area. It also runs players through the procedure of visiting all three capital cities -- a useful method to gain access to more levequests and a greater variety of guild benefits. Players who know their way around seamlessly might not need to know how to get to Ul'dah, but anyone new to the game can benefit from the latest dispatch. And even veteran players might be enticed by the maps of Final Fantasy XIV's less-traveled regions, like the forbidding Mor Dhona.

  • The Mog Log: Answering unasked questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2010

    Sometimes, you wind up with what amounts to a perfect case of convergence. After a busy and stressful week, there's nothing I'd like more than to have an opportunity to relax with an enjoyable game -- and gee, Final Fantasy XIV came out on Wednesday. Seeing the release means a lot to me for a variety of reasons, but the most immediate reason is it means I have something to do from the moment I wake up Saturday to the moment I go to sleep Sunday. I couldn't be happier about that. Of course, a certain amount of confusion is going to go hand-in-hand with that, so I'm slightly cheating on our regular format, helped by the fact that this month has been a little light on normal questions. The last Saturday of the month always covers questions and answers... but this month, I'm going to be covering the questions that come up most frequently while playing Final Fantasy XIV that don't fall under any of our prior articles on the game. So yes, it's another week without much Final Fantasy XI love. I beg your forgiveness, but I will stay the course.