afk

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  • AFKing your way to greatness

    by 
    Allison Robert
    Allison Robert
    02.07.2009

    One of the most irritating things about raiding would have to be ninja AFK's. You wait for the results of a ready check only to see that -- oh, crap -- someone hasn't returned a verdict. Now, AFK's can happen for good reasons (children, explosions, children with explosives), but just as often they don't. On farm content, it's an irritating wait. On progression content, you check your watch and realize you're inching that much closer to a respawn timer and a raid leader who'll need a prescription for that skyrocketing blood pressure of his. As time passes, the clamor to just pull the boss rises, but that's not really possible on an achievement-oriented run like The Undying or something like a 3-drake Sartharion.There are still a few fights where you can AFK entirely and no one would be the wiser (here's looking at you, Patchwerk), but they're a dying breed. Too Many Annas, much to our surprise, managed a successful Heigan kill with an AFK player, and Heigan's notoriously unforgiving even to the inattentive. The tactic involves a Paladin and what I assume to be a supremely annoyed heal team, but apparently it worked -- and I am mightily tempted to suggest it for our next Naxx clear.

  • Guildwatch: Puppies can cause drama, too

    by 
    Mike Schramm
    Mike Schramm
    01.21.2009

    This is Xander. You might think he's just a cute puppy, but no -- he's a drama-causing ball of AFK fury. A player in our drama section this week is the proud new owner of Xander, but the puppy caused so much AFK time for him that it rubbed his group the wrong way. Look in his eyes -- you can see he's got the power to split guilds and wipe groups at will!Lots more drama, downed news, and recruiting notices in this week's Guildwatch, which starts right after the break. Unfortunately, that's the only story that's puppy-related, but we've got lots of dead dragons and guild transfers. There's even a Blue appearance this week!

  • Forum post of the day: The future is not what it used to be

    by 
    Amanda Dean
    Amanda Dean
    07.04.2008

    With the Wrath Beta Opt-in available, we're one step closer to the expansion. We're all anxiously awaiting the time when the expansion is ready. I'm still having fun with the existing World of Warcraft, but I'm a bit antsy. There is a lot of frustration over existing conditions, especially when it comes to PvP. Chloroform of EU-Magtheridon isn't interested in waiting. He listed his grievances in the EU-PVP Forum, "Balance issues, queue times, destroying premades, AFK problems, uneven teams, world pvp screwed by 9000yd aggro range ultra guards." Like many others, Jasse of EU-Bronzebeard blames the arena for the death of PvP.

  • YTMND: Endgame WoW Raiding Summed Up

    by 
    Adam Holisky
    Adam Holisky
    05.25.2008

    My internet browsings brought me upon this YTMND page, and I thought it was funny enough to share with you all.Endgame raiding, for those of you who don't know, can get a little predictable at times. Each class has their pre-defined roles, and each has their own unique style to them. Each raider usually carries with him or her (possibly ill) conceived notions of what players of each class are like.For instance in my guild we usually poke fun at our Mages as being "emo mages," since they like to die a lot. Another one has lately been that I AFK tank, since when I get above 50k threat on the top DPS, there's very little chance they'll catch up to me (and on that note, they joke is on them, because as the main tank I often times do go AFK during phase two of Illidan.)Take a look at this moderately funny YTMND take on WoW Endgame raiding. And have your volume up a little, because as my girlfriend explained, "That's Little Spanish Flea! You know, Homer sings that all the time."

  • Five tips to minimize raiding downtime

    by 
    Adam Holisky
    Adam Holisky
    04.27.2008

    I'm a rather avid raider, putting in a solid 20 hours a week on my Warrior. One of the major things about the time spent raiding is that it can be very precious. There is only so much time that 24 other people, plus appropriate class substitutions, can be available each week. It's critical that the time spent raiding is used well.Unfortunately, using raiding time well is about as much of a challenge as is downing Illidan. In preparation for this article, I've spent the past three weeks keeping track of the down time in raids. We raid Sunday through Thursday nights, from 7:30 p.m. to 11:30 p.m. We experience a downtime of about 51 minutes for each raid, which is about 20% of the time. Down time is defined as the time that my character is standing still, not attacking, not moving, and not being MDed to.Is this a good thing or a bad thing? I'm not really sure. Tip #1: Chain pullingPersonally, I do my best at the main tank to chain pull and push the trash through as fast as possible. This works out 99% of the time, however the 1% of the time it doesn't work out can grind the raid to a halt. Case and point: The trash to Supremus isn't too bad, and is a lot of packs where the MT, OT, and Pally tank each have some mobs to tank. There are also some ranged dragons that the Warlocks tank. These pulls can go very fast, and are very predictable. Pulling slowly we can do this in about 40 minutes, while chain pulling each group, we can push through in 15.Tip #2: Fully self buffed, all the timeIt doesn't take much to buff yourself. Every class has some buff they can apply to themselves, be it food buffs, spell buffs, or shouts. The key here is that you can find a minute or two to always buff at least yourself, if not others. Although, it might not always be possible to buff others as you're going along - and that's okay with most raid leaders for trash pulls.

  • The epic raid AFK

    by 
    Adam Holisky
    Adam Holisky
    04.26.2008

    There are few things more frustrating in the game than a person going AFK in the middle of a fight. Sometimes there are good reasons, and sometimes the reasons are...less than adequate. But no matter what, we all have an epic AFK story that makes us laugh and cry all at the same time.The ultimate AFK (so far) in my WoW career happened while we were on Illidan last week. Uly, a good Mage in our guild, was standing with the ranged group dpsing Illidan during phase 1. He was a little high on threat, so he switched to his wand. Nothing wrong there.So he's standing there, wanding away as I'm moving Illidan across the terrace to avoid the fire. It looks like he's doing his job. He get the parasites."Uly," the raid leader calls out.A second goes by."Uly, move," calls the class lead.Another moment."Oh $!@# he's AFK."

  • Battleground anti-tip of the day

    by 
    Adam Holisky
    Adam Holisky
    04.19.2008

    Based on your votes last week for the best piece of anti-advice, congratulations to Eldron for submitting the winning entry: "Hey everyone! Type /afk list when to see who is afk!" He wins fame, respect, and ooh and ahhhs from crowds of adoring fans! Eldron's anti-advice won with 28.7% of the votes.When I first saw this piece of anti-advice I have to admit I went and tried it right away. I went in AV and typed in /bg, "Man... look at all these AFK people." A few folks responded and agreed with me, annoyed about it. "Type /afk list and report everyone that comes up, please," I say next.I kid you not – 15 people immediately afk'd out. At that point I started getting some pretty hate-filled tells, so I decided to /afk out myself.But nonetheless, I just about died from laughter. Of course, this is kind of mean, and just a tad underhanded, but really... sometimes things like this are just too funny to pass up. I tried this again later in a AB match that was going awful, and after I told everyone to type /afk list, someone replied "Yeah, wow, look at all those people." He then sent me a tell: "lol! I've been doing that all day!"All the people that were dragging us down left the BG, and new ones came in and we won. So maybe this isn't that bad of advice after all...

  • Vote for the best piece of advice!

    by 
    Adam Holisky
    Adam Holisky
    04.13.2008

    Last week I asked you to leave a comment with tips of anti-advice you could give to players. Things like "Be sure to move in the flame wreath so you're not cold when the blizzard hits!" or "Just walk up to Archimonde, he won't agro until you hit him." You all responded in force and gave lots of good tips and pieces of advice. Now for fame and no-fortune, lets vote for the best one!I'll close the voting next weekend and announce the winner on Monday April 21st. Vote now! I did! %Poll-12641%

  • Forum Post of the Day: Rogue killed by an AFK Warlock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2008

    Hotlunch of Thunderlord has a bit of a problem - It seems she was out on the prowl recently, and found herself an AFK Warlock. However, despite the fact that she jumped out of hiding and wailed away at the poor Warlock, the Warlock's faithful Felguard came to his aid and killed her first. To Hotlunch's credit, she didn't immediately chalk up the blame to overpowered Warlocks but, probably rightly, to her gear. It's pretty true that poorly geared Rogues aren't much trouble to your well geared Warlock. As long as you have the hp and armor to last through their barrage of stuns to get off a fear and trinket out of Crippling Poison, then kite them around while they burn through Cloak of Shadows and Cheat Death, they're pretty easy. It's when you get the well geared rogues with tons of armor penetration and resilience that you start feeling the sting of those blades. Of course, some people in the thread rightfully pointed out that she should start looking at Opportunist's Battlegear for a quick leg up on PvP gear - it seems like her situation is exactly what it was implemented to help out with, and might have helped out a bit with the Felguard. Good luck to Hotlunch on getting geared up. With a little more preparation, I'm sure the next AFK Warlock won't be so lucky. But thinking about the situation, I think it's also a good counter to those people who get caught in complaining about "welfare epics" and all that.

  • WoW Insider Show Episode 28: Lifetap, Lifebloom and online antics

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.11.2008

    The 28th episode of the WoW Insider Show included myself, blogger Amanda Dean, Druid columnist John Patricelli and Turpster in an hour of lively discussion on this week's hot topics. Stories covered included: The debate raged on over when, or even if, is it acceptable to go afk without notice? The latest rollbacks on the PTR for Warlocks and Shaman and why players shouldn't be ready to quit over temporary tests on that server Blizzard so cleverly dubbed the Test server. The effects of the Lifebloom nerf and how Blizzard may have not seen the results they were looking for. Amanda Dean talks about introducing her Mom (hi Amanda's Mom!) to WoW and how she is handling her first few levels in Azeroth Each participant on the show gave their personal opinion on what playable race they would choose if a new one were introduced to the game. If you missed the show, there are plenty of ways for you to listen today including the Flash player on the WoW Radio site, free iTunes download or mp3 file. And you can listen in live every Saturday at 3:30p ET on WoW Radio.[Listen] to this week's show.[iTunes] Subscribe to the podcast in iTunes.[RSS] Get your favorite reader in on the fun.

  • Autofollow + AFK = bad idea

    by 
    Adam Holisky
    Adam Holisky
    03.08.2008

    Many thanks to Agate of Eldre'Thalas for providing us with the video! So I was out working on heroic Steam Vaults with some friends last night. Like usual Hydromancer Thespia was being a pain, and we wiped a couple of times. On one of the death walks back, fellow guildie Agate and I meet up with another group of ghosts running over to Coilfang Reservoir. Nothing new there.Except Agate noticed a couple of guys running behind him. After a bit of moving around he confirmed that they were in fact on auto-follow. "Hahaha, look at this, these two guys are following me. Should I have some fun?" he asks over vent.

  • When is it acceptable to AFK without warning?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    03.06.2008

    So you're standing in Tempest Keep, preparing for your third take on Kael'thas for the night. Suddenly, you hear a loud crash in the next room, where your husband is putting your daughter to bed. Do you tell your team "GTG" and hearth, or do you run out of the room instantly and leave your character where it is? What if it's your dog and not your child? What if it's a phone call? There's a debate on this very subject going on in the Raids and Dungeons forum. Belak of Crimson Fury asks the simple question of whether there's any way to kick a raid member who suddenly took an extended AFK for an emergency so they can get a 25th player in the instance. The forumgoers tell him that sadly, there's nothing he can do about it. Several raiders noted that they don't believe in such things as an emergency AFK without warning, noting that it takes less time to Alt-F4 than it does to get out of your headphones for Vent.

  • A message to those that ask me to group

    by 
    Adam Holisky
    Adam Holisky
    02.16.2008

    Dear PUG Members,Recently you've asked me to group with you. This is cool, and I appreciate being wanted. It gives me that warm and fuzzy feeling inside. The same warm and fuzzy feeling you get after you've killed a million boars and are holding the Sword of a Thousand Truths. However, if you don't mind, could we go over a few dos and don'ts?Here's what you should do: Do ask nicely if I have time to join your group. Do look to see if I'm using the LFG tool. If I'm not, I probably don't want to group. Do offer me at least 100 gold to run you through the Stockades. The two gold you're putting forth does not make up for the time it's going to take me to run you through. Do talk in English or some other real language. I'll even accept Klingon. Leet speak is not a language. Do ask if everyone is ready before MDing the boss to me. Do use Omen or KTM. Do use something more than auto-attack. Here's what you should NOT do:

  • Removing diminishing honor to the fix the AFK problem

    by 
    Mike Schramm
    Mike Schramm
    02.06.2008

    Relmstein's latest post asks an interesting question: will the removal of diminishing honor returns in patch 2.4 help Blizzard combat the ongoing AFK problem? His suggestion is that removing the diminishing honor will mean that there is more honor available in the BGs, and that that will drive players back from the "peace cave" out into the battlefield (since they were only AFK-ing because they didn't think they could earn honor fast enough.But I've got to disagree-- people were (and are) going AFK not because they couldn't pick up enough honor, but because they didn't want to play at all. Going AFK is free honor, and it will keep being so until Blizzard just plain cracks down and starts kicking AFKers. Diminishing honor returns means nothing to serious AFKers-- all they care is that they're earning honor for free. When (or maybe if) Blizzard stops that from happening, then they'll be able to stop AFKers.As for the removal of returns, I can only think that it'll mean, if anything, more honor farming and turtling. Blizzard says they've crunched the numbers and determined that it's the right thing to do, but I don't see how supplying those Iceblood turtlers will constant honor is going to help things. We'll have to see what effects arise when the new patch drops on the PTR.

  • Fixing battlemaster blocking

    by 
    Mike Schramm
    Mike Schramm
    01.21.2008

    I haven't had this happen to me specifically, but I know it's happening out there-- players are blocking battlemasters by flooding around them, and hiding them inside other models, leaving them unclickable. We've heard about this before, and apparently it's a growing problem.So Blizzard has come up with a fix-- in 2.4, says Tigole, all the battlemasters will be standing on platforms, which will be coded with collision, so player models can't invade them. It's not that big a change (imagine the auctioneers in Ironforge and Silvermoon), but it should make for a little different visual-- it'll be a crowded little pavilion where the battlemasters are in Shattrath.Of course, that doesn't solve the problem of blocking NPCs, only of blocking battlemasters. But there are probably enough repairers and questgivers around at this point that there's no reason to put all the NPCs on pedestals just to keep them away from the maddening crowd.

  • Blizzard and unintended consequences

    by 
    Mike Schramm
    Mike Schramm
    01.14.2008

    Relmstein has an interesting post about Blizzard and all the "unintended consequences" they seem to run into. He talks mainly about Alterac Valley and Blizzard's recent AFKer battles, as well as the fight against smurfing and selling Arena ratings. Both times, Blizzard implemented fixes that were meant to, well, fix things, but both times, the "fixes" were either completely dodged, or simply lead to more problems.Now, Relmstein is just thinking critically about Blizzard's actions, and we always encourage that. But at the same time, you can't really blame them for having unintended consequences to their ingame actions-- the law says everyone does. And to go the other way, the mere fact that Blizzard is confronting this stuff (honor exploits and rating sales) while other games are just trying to get PvP or a good Arena system down says that they're way ahead of the game already. They're dealing with specific problems in implementation, while other developers are still just trying to get people to play.But at the same time, Relmstein is exactly right to call both of these examples Blizzard attacking the symptoms rather than the underlying problem. Why do people sell Arena ratings or AFK in Alterac Valley? Because Blizzard's honor rewards system makes it easier for them to do that rather than actually be good at PvP. If Blizzard attacked the problem (a mixed-up rewards system) rather than the symptoms (AFKers and smurfs), then there would be no dodging their fixes.

  • AFK punishment is still just a band-aid

    by 
    David Bowers
    David Bowers
    01.12.2008

    The AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to step up and enforce a new form of punishment on their side, to take away honor and PvP rewards from people who have been reported AFK a lot. Definitely this is an improvement, and it should help to discourage this unfair practice, yet at the same time it's not a true solution.As Drysc said, the problem isn't just a matter of punishing people who break the rules, it's finding out why they are doing this, and change their incentives, so that they don't want to break the rules in the first place. Our reader Aviel has some insights as to why people AFK and how to fix it, and she (or he) has posted her excellent analysis on the official WoW forums.In short her argument is that, while Blizzard is trying to develop PvP content that is "fun, competitive, and compelling," players are generally making "game theory" decisions, about how to maximize their honor gain in the time they have to play. Fun is definitely an element, but overall, if people can't earn enough honor to make their time worthwhile in a particular battleground, they will quit or seek alternatives. She points out that as long as honor is a kind of currency to be spent, people will choose the method with the easiest honor gain over the one they enjoy most (which can lead to get-rich-quick schemes such as AFKing). She leaves her solutions to this problem for the Suggestions forum (though I could not find her actual post there), but posters in that thread share some ideas, and there are many other player suggestions out there as well. Of course Blizzard is tight-lipped about their own solutions so far, but we can rest assured that they care about the issue and plan to do something about it.

  • Breakfast Topic: Alterac Valley, day one

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.12.2008

    It hasn't been long since Blizzard announced they were implementing harsher policies on Alterac Valley AFKers, but being as it's the weekend and, I imagine, many people are using their off hours to get in some honor-grinding time, today we're asking whether you think it's helping. The change is already getting mixed reviews on the forums with responses ranging from "I won't play AV anymore for fear of getting banned" to "Thank you, Blizzard! This is everything we wanted!" So what's your opinion -- is this change going to solve the problem of AFKers in AV or just cause new problems? Jump into AV for a while and tell us what you think!

  • Harsher penalties for AV AFKers

    by 
    Eliah Hecht
    Eliah Hecht
    01.11.2008

    var digg_url = 'http://digg.com/pc_games/Blizzard_cracks_down_on_AV_AFKers'; Leeching in Alterac Valley -- or, as Blizzard puts it, "non-participation in Battleground games" -- has been a problem for about as long as the new Honor system has been in place (not so new now). In patch 2.2, a feature was put in place where players who were obviously not participating could be reported, and would end up getting a debuff if they got enough reports. This helped, but the problem is far from solved. Many people think the debuff is simply not a strong enough penalty to defer the unscrupulous from reaping free honor. Well, if you are one of those people, you should be pleased. Bornakk just announced that, as of right now, warnings and penalties will be issued to those who receive too many reports. The penalties include account suspensions and the removal of honor points and honor rewards. He says they'll be "taking action against thousands of accounts immediately," and of course we are all reminded to keep on reporting people that seem to be out of the action for too long. This looks like a big step in the right direction. Will the AFKer problems be solved, or are additional measures required? I guess we'll see.

  • More Alterac Valley changes on the horizon

    by 
    Amanda Miller
    Amanda Miller
    01.07.2008

    As we've noted before, a sizeable portion of Alterac Valley players are growing more disgruntled each day about the AFK'd players that leech honor and, given enough, cripple the team's efforts. The main unfortunate side effect of all of this frustration has been extra long queue times on many servers, which is only serving to fuel the fire.When the ability to report a player as AFK was first introduced, there were mixed reactions. The tool did seem to reduce the volume of moochers in any given battleground, but it also put the onus on the honest, responsible fighters to take the time to locate and report the individual. Because of the fact that no action would be taken against any AFK'd player until a sufficient number of reports had been received, AFK'ing continued, and went back on the rise. To combat this, Blizzard hotfixed the reports, lowering the threshold required before the debuff would be planted.