age-of-conan-crafting

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  • Age of Conan dev letter outlines new dungeons, tradeskill revamp progress

    by 
    Jef Reahard
    Jef Reahard
    10.01.2013

    Age of Conan game director Joel Bylos has penned a new director's letter recapping the various happenings in Hyboria. Funcom is still hard work on AoC's long-awaited crafting revamp, and Bylos says that the "single most important part of the tradeskill system was completed earlier this week." Apparently there was plenty of work to be done converting old items and old tools into the new system -- some of the assets were originally created using Anarchy Online toolsets, for example. It sounds like there's still a long way to go, though, as Bylos mentions that UI work, content work, node placement, and tutorials still need doing. The letter also mentions Age of Conan's traditional Halloween event as well as three new dungeons that have made their way onto the game's test server. Click through the links below to read all about it!

  • Age of Conan's Dragon's Spine content on test servers

    by 
    Jef Reahard
    Jef Reahard
    12.03.2012

    Funcom released its traditional end-of-the-month Age of Conan update over the weekend, and it revealed that the dev team is crunching hard on the Secrets of the Dragon's Spine content update. Executive producer Craig Morrison says that some of the new stuff is starting to appear on the game's test servers, so players are free to poke around provided they can't wait for the official release. And when, exactly, is that official release? "It's getting down to the wire now in terms of the release window, so we are currently working hard to bring the first Dragon's Spine updates to the live servers before the holidays. In all honesty it is very tight right now, and as we write this we can't say for certain which side things will fall on," Morrison explains. He also touches on the status of the crafting revamp and post-Dragon's Spine PvP updates, though the nature of the latter is very much up in the air at this point.

  • The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration

    by 
    Jef Reahard
    Jef Reahard
    05.17.2012

    The last time I did an anniversary retrospective for Age of Conan, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The year before that, we had the earth-shaking combat and itemization changes. This past year, the major development was, of course, the switch to a freemium business model, followed closely by the game's first adventure pack. Join me after the break for a quick rundown on the last 12 months as they happened in Hyboria, as well as an anniversary interview with game director Craig "Silirrion" Morrison that sheds a bit of light on the crafting revamp.

  • The Anvil of Crom: Surviving the craftpocalypse

    by 
    Jef Reahard
    Jef Reahard
    10.02.2011

    So last week we started talking a bit about Age of Conan's 2012 crafting revamp. I laid out a few things that foul up the current system -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions. Though that's on the to-do list, I may not get around to it this week either, since a few mails and some forum discussions brought up a couple of interesting tangential points that I hadn't considered. Surprisingly, I got email from folks who aren't really looking forward to the big tradeskill upheaval that Funcom game director Craig Morrison hinted at in the August development update. Even more mind-boggling was the fact that these folks aren't even crafters.

  • The Anvil of Crom: What's wrong with AoC's crafting?

    by 
    Jef Reahard
    Jef Reahard
    09.25.2011

    In the wake of Funcom's glorious announcement that Age of Conan is due for an extreme tradeskill makeover in 2012, I thought it might be fun to brainstorm a few crafting-related design ideas. To be frank, I think any change will be an improvement, as it's hard to fathom a more boring and ultimately worthless gameplay system than what currently passes for crafting in Hyboria. This is a pretty huge topic, of course, so join me after the cut for the first part of what will likely be an ongoing discussion over the next few months. Before we can talk about solutions, though, we've got to identify what's wrong with AoC's crafting.