age of empires

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  • Ensemble co-founder says goodbye as studio closes

    by 
    Richard Mitchell
    Richard Mitchell
    01.29.2009

    Today Ensemble Studios co-founder Bruce Shelley wrote his final blog for the company, which is set to shut its doors forever now that work on Halo Wars is complete. Shelley said that "about 60%" of the staff that worked on the first Age of Empires title stayed with the company for its entire lifespan, making for some mixed emotions during the studio's final week. "Boxes are piled in the hallways for trash; people are giving away games and other stuff they don't want anymore; computers are being wiped; and our corporate IDs are being turned in," he said, adding, "Although we will be keeping in touch through some alumni initiatives, many of us may not cross paths again." He then went on to thank everyone that supported the studio throughout the years. According to Shelley, "at least two new studios" will be formed by former Ensemble Studios employees, one of which will handle Ensemble Studios Online and post-launch support for Halo Wars. We wish all Ensemble Studios staff members the best of luck in their new endeavors. [Via Big Download]

  • Joystiq impressions: Age of Empires: Mythologies

    by 
    Zack Stern
    Zack Stern
    10.06.2008

    Age of Empires: Mythologies follows the style of the DS Age of Kings, turning the PC real-time strategy into a portable, turn-based title. We checked out the game a the Nintendo Media Summit and found a lot of depth in the transition. While you'll only choose from Greek, Norse, or Egyptian armies, there's still ample Age of Empires inside.%Gallery-33769%

  • Microsoft sees 'future potential' in Age of Empires

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.11.2008

    Those of you riddled with angst over the fate of Age of Empires had best prepare for an antithetical application of ... Unangst! That's Kevin Unangst, Games for Windows director over at Microsoft. In a brief message posted on the Gamerscore Blog, Unangst has assured point-and-conquer fans that the closure of developer Ensemble Studios doesn't necessarily spell doom for the renowned PC franchise."I want to reassure you that Microsoft will still own the Age of Empires intellectual property," he said. "As a company, we're very excited about the future potential for Age of Empires, and as a PC gamer I'm looking forward to what that future holds."Of course, not everybody is buying into this somewhat formless placation, with one commenter diplomatically venturing, "Go to hell you Microsoft pigs!" Nurse, we're going to need some oinkment for that burn.

  • Microsoft confirms Ensemble closure, new studio opening

    by 
    Ross Miller
    Ross Miller
    09.09.2008

    After only briefly being classified as rumor, Microsoft has confirmed that Halo Wars developer Ensemble Studios is indeed closing. Said the company in a statement (via Gamespot), "This decision does not reflect at all on Ensemble's talent or the quality of Halo Wars -- in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game."According to Microsoft, Ensemble's "leadership team" is founding a new development studio that has already agreed to support Halo Wars after its launch in addition to other Microsoft Games Studios titles.

  • Age Of Mythical Creatures All Up In This Piece

    by 
    Eric Caoili
    Eric Caoili
    08.29.2008

    THQ wasn't exaggerating when it promised giant mythological beasts for Age of Empires: Mythologies, the turn-based strategy follow-up to 2006's DS sleeper hit The Age of Kings. The only legendary creature missing from the above trailer is the elusive Phelddagrif.Gone are the days of filling your army's ranks with pikemen and samurai; now you're more likely to rely on sphinxes and centaurs. Personally, we would have preferred to stick with more traditional units, but we understand that there are a bunch of you out there who prefer to play with pegasi! Are you a strategy nut? Check out our coverage on titles like Fire Emblem and Advance Wars! We even put together a collection of strategy recommendations for crazies like you!

  • E308: DS Fanboy summons Gods in Age of Mythologies

    by 
    David Hinkle
    David Hinkle
    07.22.2008

    I was always a big fan of the first Age of Empires game on the DS (remember when we did these?). When a sequel was revealed, I nearly wet myself with excitement (luckily, nobody can confirm or deny the wetting). Then, E3 hit and my cohort in crime, JC, informed me the game was available for play at THQ's booth.I immediately called "dibs."

  • E308: Age of Empires trailer, now with less developer

    by 
    Chris Greenhough
    Chris Greenhough
    07.16.2008

    If you feel a twinge of déjà vu while watching this Age of Empires: Mythologies trailer, then let us explain -- this "new" presentation actually contains the exact same commentary from Project Manager George Collins as in the developer diary that we previously posted. This time, however, there's a lot less Gordon on camera, and a lot more game footage, which is how we prefer it. No offence intended, Gordon. You're perfectly presentable! A fine figure of a man. We'd much rather look at the game than watch you talking is all.We're just going to shut up now.

  • THQ reveals Age of Empires sequel

    by 
    Eric Caoili
    Eric Caoili
    06.03.2008

    Taking the reins from Majesco, THQ has announced its plans to release a follow-up to 2006's turn-based-strategy sleeper hit, Age of Empires: The Age of Kings, this fall. Titled Age of Empires: Mythologies, the game hasn't just exchanged publisher hands, as Age of Kings studio Backbone Entertainment has also passed its development duties and original engine to Griptonite Games (Spore Creatures, The Sims 2 for DS).Interestingly, according to initial reports, Mythologies will only feature three playable campaigns and civilizations -- Egyptians, Greeks, and Norse -- compared to Age of Kings' five. To make up for that limited selection, Griptonite has added onto the original's formula with online play, a new "active combat system," a revamped graphics engine, single-cart download play, and a new skirmish mode. Also unlike Age of Kings, Mythologies will focus on " epic myths of the ancient world," rather than Asian/European history. In addition to standard troops and giant mythological beasts, players will be able to command Hero units, such as Ramses ("Let my people go!") and Mycenae-founder Perseus, blessed with special abilities. Jump past the post break for a video introduction to the sequel from THQ as well as in-game clips of the strategy title.

  • China's forgotten gamers

    by 
    James Egan
    James Egan
    06.03.2008

    Frank Yu over at Gamasutra wrote a piece recently that didn't exactly slip through the cracks, but was certainly overshadowed by more pressing concerns that affected online gaming in Asia. Yu's 'China's Forgotten Gamers' -- from his China Angle column -- is a look at the invisible population of gamers in the country that industry demographics simply cannot account for. In North America and Europe, subscriptions, registered downloads and box sales provide an accurate picture of who's playing a given title; China is a different story altogether. Credit cards are nowhere near as prevalent among the Chinese as they are abroad; box sales have largely been a failure due to piracy. Added to the mix is the fact that not everyone can afford to play games legitimately, and so some Chinese gamers find ways to play outside of the system. Although the reported numbers of gamers playing the various titles in China are large, Yu says, "In China, we track game players by subscriber or registration numbers, or by the amount of money they spend giving companies revenue. If they don't register or pay money, they are somewhat invisible to the industry or, from the business viewpoint, irrelevant."

  • Shelley on the history of Civilization

    by 
    Alan Rose
    Alan Rose
    10.25.2006

    Ensemble Studios' Bruce Campbell Shelley has been a force in strategy gaming for over 20 years (PC Gamer proclaimed him a "Game God" in 1999). Anyone who's ever played Civilization I and II, the original Railroad Tycoon, or the Age of Empires and Age of Mythology titles should be familiar with his work. What you may be less familiar with is the iterative design process he and former MicroProse colleague Sid Meier used to craft the very first Civilization game. In a recent interview, Shelley offered a little history lesson on the "design by playing" methodology -- a process he and his design teams still use at Ensemble today. The strategy pioneer fondly recalls being the second person ever to play the first Civilization prototype on a 5 ¼" floppy disc, and also describes how working with Sid Meier is like going to a game design university. In discussing the influence of Civilization on AoE, Shelley had this to say: "There is certainly some Civilization in the Age of Empires series. The vision for the original Age of Empires game was something like the historical and economic aspects of Civilization merged with the gameplay of Warcraft and Command & Conquer."See also: Metareview - Age of Empires III vs. Civilization IV

  • GameSpy Arcade to host AoE 1 and 2

    by 
    Alan Rose
    Alan Rose
    06.14.2006

    After June 19, the Age of Empires legacy titles will have a new online home, now that Microsoft and Ensemble Studios have decided to move on. GameSpy Arcade has agreed to assume multiplayer hosting duties for AoE, AoE 2, and their respective expansion packs. According to Ensemble, player-created ladders and friends lists, in addition to basic online matchmaking services, will now be supported by the free version of GameSpy Arcade.This changeover does not affect Age of Mythology or AoE III.[via StrategyPlanet]

  • AoE 3: Warrior's Path registration begins

    by 
    Alan Rose
    Alan Rose
    05.26.2006

    Ensemble Studios is now accepting email registrations for their Age of Empires III tournament, Warrior's Path. You have until June 12 to sign up for the online competition, which takes place during the weekend of June 17-18. The top four combatants will be invited to Ensemble's Dallas digs for two weeks to live out their Grandma's Boy fantasy of testing video games and providing feedback to a development team. Oh, and if you live within 100 miles of Dallas, parent company Microsoft "reserves the right to provide alternate means of travel to and from destination" (read: bus). Good luck![via StrategyPlanet]

  • Ensemble busts AoE punks

    by 
    Alan Rose
    Alan Rose
    04.03.2006

    In a move that mimics recent actions taken by Blizzard and Square Enix, Ensemble Studios announced over the weekend that they have taken corrective action against Age of Empires III abusers. Cheating, hacked decks, point trading, and even racist chat channels were cited as reasons for account bannings via CD key deactivation.Read more about Ensemble's online policies at their AoE3 community web site.

  • Rematch: AoE III vs. Civ. IV, who's buggier?

    by 
    Christopher Grant
    Christopher Grant
    12.01.2005

    The two went head to head in a metareview showdown: Civilization IV versus Age of Empires III. AoE III won in sales, but got edged out in overall rankings, but then it was revealed that Civilization IV was playing injured. Reports of buggy software flooded the nets, and then it was AoE III's game to lose. Then today, a reader informed us that AoE III suffered from a plentitude of bugs as well. The forums are buzzing with comments like: vodka-mike: Ensemble's devs and brass should feel ashamed [of] this release. Vincedia: OK, so we bought this game, get it home, start to play, and find out we are paying to Beta test? I've had the game for a bit over 2 weeks now and I still can not stop the crashing to desktop. gman: What I haven't seen is a response from ES at all. There are hundreds of posts just like this one, on this forum alone! Is this a case of two competitors both rushing their competing titles out the door only to have them compete against another rushed product? Or was the lucrative holiday season looming, so the "patch it later" mentality kicked in. We love Sid Meier, but we want him to know that the DS doesn't work that way. Now, if Microsoft brings AoE to the 360, maybe they could patch it... but let's not even think about that.

  • Metareview: Age of Empires III vs. Civilization IV

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    11.24.2005

    Whilst Age of Empires III and Civilization IV are classed in the same genre as strategy games, they have very different styles. AoE is real time and has a permanent "down with the troops" view and feel. Civilization IV, on the other hand, is turn based and features a lot of micromanagement. Rather than trying to represent one age as best as it can, it tries to cover the whole of civilization; from cavemen to spacecraft. The two games took the 1st and 2nd place on the PC games sales chart for the week ending November 13th. So we thought it'd be very appropriate to write up a versus metareview of the two games - in the style of our previous F.E.A.R. vs Quake 4 metareview. Take the jump to find out what reviewers thought of these two strategy game behemoths.