Akira-Yamaoka

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  • Silent Hill vocalist working with Yamaoka on Suda/Mikami game

    by 
    JC Fletcher
    JC Fletcher
    07.01.2010

    On her Facebook page, frequent Silent Hill vocalist Mary Elizabeth McGlynn announced that she was working on something new with Akira Yamaoka -- and that she wouldn't be in Silent Hill 8. Apparently, Yamaoka got her in the "divorce." We contacted Yamaoka's new home, Grasshopper Manufacture, to find out if it was the enigmatic Suda/Shinji Mikami project for EA Partners on which the "You're Not Here" singer was collaborating. According to a Grasshopper rep, it was. " Yamaoka-san worked on two new songs for our EAP game while in LA," he told Joystiq. "Both will be used during some of the most climactic moments of the game. I've heard bits of the unfinished versions, and all I can say is that Akira and Mary Elizabeth are an amazing combination. I'm sure fans are going to enjoy it." The biggest implication from this announcement is that we now have proof that work has been done on this game! Also, we now know it's going to have cool music.

  • Silent Hill 8 (working title) coming in 2011 from Vatra Games

    by 
    Mike Schramm
    Mike Schramm
    06.16.2010

    Konami has just shared details on the brand new, Vatra Games-developed Silent Hill game for Playstation 3 and Xbox 360 coming next year in 2011. Apparently it will have an escaped prisoner finding the town of Silent Hill, which is a little surprising. Haven't they closed the doors and locked the locks on that place yet? Every other year, it's somebody wandering in there to be chased down by evil nurses or pyramid heads, or whatever else they've come up with. The game will have a brand new composer, Dan Licht, known for his work on the television show Dexter. He's replacing Akira Yamaoka, longtime composer and sound designer, who recently left for Grasshopper Manufacture. We'll look for the game in 2011, and in the meantime, please, everybody. If the sign says Silent Hill, just turn around and head back to the interstate. Update: Press release get! The release from Konami says the game is called Silent Hill 8, but that's just a working title so far. The escaped prisoner's name is Murphy Pendleton, and he'll be part of "an all-new storyline and unique evolutions in gameplay." Sounds fun!

  • New Grasshopper Manufacture project not called 'Closer'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.16.2010

    After cyber spy Superannuation shed light on a U.S. copyright document, filed by Grasshopper Manufacture in August 2008, internet speculation concluded that the idiosyncratic developer's next game would be called "Closer." However, Grasshopper's international representative has told Joystiq that the name is no longer being used for any projects currently in development. "As for 'Closer,' we currently don't have any projects under that name in development. Closer was one of the names considered for a project, but that name has since been abandoned." Grasshopper's most mysterious project -- announced in August 2008 -- is an action horror game empowered by the mind-boggling collaboration of Suda 51, Shinji Mikami, Akira Yamaoka and EA Partners. And Unreal Engine 3. Sadly, the quelling of this rumor also brings the demise of hopes that "Closer" was to be the name of Suda 51's edgy re-imagining of Kyra Sedgwick's television drama, "The Closer." It would have all of the show's intense confrontation, but Kyra's face would be an 8-bit parody of commercialism and she'd save the game by clipping her nails over an empty wastebasket. Oh well.

  • Interview: Akira Yamaoka explains Grasshopper jump

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.02.2010

    Having composed Silent Hill's unmistakable audio ever since the series began, Akira Yamaoka is best known for unsettling even the soundest of minds with an unpredictable mixture of industrial noise, haunting melodies and straight-up rock. He left his position as producer and fan-made custodian of the survival-horror franchise earlier this year to join Grasshopper Manufacture and Goichi "Suda 51" Suda's "video game band." Although Grasshopper isn't ready to talk specifically about its upcoming collaboration with EA, we did get an opportunity at GDC to ask Akira Yamaoka a few general questions about his move and his relationship with Silent Hill. Joystiq: What have you seen at GDC this year that interested you? Akira Yamaoka: [laughs] I'm actually really busy with having interviews and I did a session, so I was busy with preparation for that. So, I didn't have much chance to look at a lot of sessions yet because of that, but the image around GDC has been changing. It seems like a lot of seminars are more like -- they don't really talk about new technology but they talk more about concepts and stuff like that. That's what I feel about GDC now.

  • GDC: Akira Yamaoka on the disturbing power of audio

    by 
    Richard Mitchell
    Richard Mitchell
    03.12.2010

    The title of Silent Hill composer Akira Yamaoka's GDC panel was "As long as the audio is fun, the game will be too." Kind of a perplexing title, especially if you've enjoyed Yamaoka's work in the horror genre. Don't get us wrong, it's good, we're just not sure fun is the word for it. Yamaoka used the panel to explain precisely why his music and sound effects are so disturbing, and it's more technical than you might think. "Sound is very close to stimulating emotions in your brain," said Yamaoka via an interpreter. "What do humans fear?" He asked. In the case of audio, he noted that gaps between visual cues and accompanying audio. Specifically, if a sound precedes a visual cue, it can cause anxiety, while a sound that arrives too late is comforting. As an example, he noted the sounds of footsteps being made slightly before the onscreen action in a game. He noted that this effect can be felt even if the sync between sound and visual is off by a few frames of animation. Yamaoka said later in the panel that he used this technique in Silent Hill 3. Another technique mentioned was the use of silence."When there's no sound, the brain fills in the gap," said Yamaoka. He then played a special version of Beethoven's "Für Elise" which had been injected with tiny, periodic gaps of silence. He then played the same piece, only this time injecting harsh noise instead of silence. Even packed in a fully lit lecture hall with hundreds of GDC attendees, it was unsettling. Unfortunately, Yamaoka wasn't able to give us the sound samples used during the panel, so we've done our best to recreate them:

  • More GDC talks: Yamaoka, Deus Ex 3, Arkham Asylum

    by 
    JC Fletcher
    JC Fletcher
    02.12.2010

    The GDC organizers have just announced a few more of the Game Developers who will be Conferring at next month's event. Eidos Montreal art director Jonathan Jacques-Belletete will offer some rare info about the upcoming Deus Ex 3 in his talk, "The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3", while new Grasshopper Manufacture hire (and former Silent Hill producer and composer) Akira Yamaoka will present a retrospective of his career at Konami. Other new lectures include Rocksteady's David Hego on the art direction of Batman: Arkham Asylum and ngmoco's Neil Young on "Things to Unlearn Moving From Traditional Development to the New Digital World". GDC will take place in San Francisco from March 9-13.

  • Silent Hill composer Yamaoka joins Suda 51's 'video game band'

    by 
    JC Fletcher
    JC Fletcher
    02.03.2010

    Akira Yamaoka, composer of every Silent Hill score except one, and producer on every title in the series since 3, has joined Suda 51's studio, Grasshopper Manufacture, following his departure from Konami last month. Yamaoka has already contributed tracks to this month's No More Heroes 2 and is working on music for EA's mysterious Suda/Shinji Mikami action horror game. Though we were once concerned about the long wait time for the collaborative project (or any information about it), now that the wait has resulted in the addition of Yamaoka to its development team, we don't mind. At all. "Ever since I saw a video of Silent Hill 2 at the Tokyo Game Show nine years ago, I've always dreamed of working alongside him," Suda told Famitsu, as translated by 1UP. "That's why I thought I'd invite him over when I started hearing rumors that he left [Konami]." "It was a case of really good timing," Yamaoka said. "I knew about Suda long before I met him; I saw Grasshopper as one of those few Japanese outfits whose games can appeal to an overseas audience. I had a chance to meet him in Los Angeles and we talked about this and that, and once we started discussing how we wanted to do something creative for a world audience, I was hooked on the company." Also new to Grasshopper: Kazutoshi Iida, creator of Aquanaut's Holiday, Tail of the Sun, Doshin the Giant, and Discipline, who will certainly make the already idiosyncratic works of Grasshopper Manufacture even stranger. [Via GameSetWatch]

  • Silent Hill's Akira Yamaoka officially leaves Konami

    by 
    Richard Mitchell
    Richard Mitchell
    12.02.2009

    That eerie, oppressive sound you hear is that of a million Silent Hill soundtracks being played in memoriam of Akira Yamaoka. Original Sound Version has confirmed Yamaoka's departure from Konami, a rumor that began circulating yesterday. Yamaoka is known primarily for his work on the characteristic soundscapes of Konami's Silent Hill series, including the upcoming Silent Hill: Shattered Memories. In fact, the man has composed the soundtrack for every game in the series (with the exception of the GBA spinoff, Silent Hill Play Novel). He has also served as a producer on the series since Silent Hill 3. Exactly where the composer plans to go from here is unknown, though OSV claims to be preparing an interview with Yamaoka in "the coming days." In the meantime, we plan to let his music lull us into a nervous, nightmare-ridden sleep. [Via Hell Descent]

  • Rumor: Silent Hill composer Akira Yamaoka leaves Konami

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.01.2009

    Aeropause claims that Akira Yamaoka, the man responsible for Silent Hill's evocative sound, has apparently left Konami after 16 years and is currently vacationing in Europe. Fans of the survival-horror series would rightfully claim that Yamaoka, whose work has been a constant in the entire series, is inextricably linked to Silent Hill. Silent Hill: Shattered Memories producer Tomm Hulett told Joystiq in an interview back in June that Yamaoka's music "adds a special element, it's kind of the atmosphere of the town." He continued, "If Akira's music isn't there, it just doesn't sound quite right. And I'm sure that there are people out there who could emulate the sound and try to get it close, but there would be something missing." We've followed up with the publisher for confirmation and comment.

  • Interview: Silent Hill: Shattered Memories producer Tomm Hulett

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.24.2009

    When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world's creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining -- and not a remake:You're making Silent Hill: Shattered Memories and you're tying it to the first game. Harry Mason is back, but you're calling it a re-imagining, you're not saying "remake." Is that a bad word?Right, that's a curse word. [laughs] By re-imagining, like you said, we've got the premise of the first game: you're Harry Mason, you're looking for your daughter Cheryl. Beyond that we've changed and updated it, so it's an entirely new experience. If you've played the PlayStation game to death, you still have no idea what to expect for Shattered Memories. We did that because, on the Wii, maybe there's a lot of people who haven't played any Silent Hill games, so it wasn't really fair to say, "Here's the sequel to Homecoming, enjoy yourself." But then, returning fans, they've played the first game, they've played Origins, they've seen the movie, and they've played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn't really want to play a remake and so, by re-imagining it, there's new content -- if you've never played it before, of course, it's new to you -- but then, there's also this extra layer of new content if you're returning, because you get to experience all these things that are different from what you're expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don't know what to expect. We've built that into the game if you're a returning fan.

  • Akira Yamaoka admits David Lynch as Silent Hill influence

    by 
    Nick Doerr
    Nick Doerr
    06.11.2008

    The new Silent Hill game isn't completely abandoned by the original Japanese devs: long-time composer for the series, Akira Yamaoka, is still on board and singing praises to the new staff and the new game. Yamaoka sat down with Gamasutra at a recent Konami event and spoke a bit about the game. Let's listen in.Yamaoka thinks it's a natural step for the game to move on to Western developers -- it had originally been a game whose horror is derived from American cinema. Plus the franchise is more popular in the US, he says. Yamaoka is also trying to move away from the horror genre, saying he "worked on some other titles that are not horror titles. But also I have something, another project in mind, that I'm trying to develop." If you're looking for what influences the Silent Hill team, he says it's probably David Lynch (The Elephant Man, specifically). So there you go. At least we can expect his white-noise style of music to scare us silly in Silent Hill: Homecoming, right?

  • Yamaoka: Japanese game development 'is in trouble'

    by 
    Justin McElroy
    Justin McElroy
    12.26.2007

    The man who makes Silent Hill sound so creepy, Konami's Akira Yamaoka, has been working with an American team to bring you Silent Hill 5 and as a result, has a pretty unique perspective on how Japanese and U.S. teams compare. His conclusion? The future isn't particularly bright for Japanese houses. "[The U.S teams'] graphical and technical ability is amazing," he says. "There's a huge gap, actually. They're very advanced. I'm Japanese, and I think this is not just with Silent Hill but with the whole of the industry -- I look at what American developers are doing and I think wow ... Japan is in trouble."He elaborates on the problems, citing too much pressure on aging developers and the language barrier slowing some development. We would have guessed that the troubles would stem from trying to work under the constant threat of ninja attack, but it should be noted that we're not big readers.

  • Joystiq interview: Silent Hill: Origin's Akira Yamaoka

    by 
    Kevin Kelly
    Kevin Kelly
    10.23.2007

    Not quite as terrifying as the titles he's been working on, Akira Yamaoka sat down with us during E For All to give us a teensy bit of information about the upcoming Silent Hill: Origins, and what it took to bring the game to the PlayStation Portable. While he didn't tell us the secret to being scary on a much smaller screen, we imagine it'll mean a lot of OMG IN YOUR FACE moments and spooky noises. Perhaps they'll even tell people this is a game better enjoyed with headphones.Check out the brief interview after the break.%Gallery-8799%

  • From Silent Hill to rules and manners

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.02.2006

    Silent Hill producer Akira Yamaoka has apparently changed his focus. His latest project is a DS adaptation of Soichiro Ishihara's Otonaryoku. Translated as "Adult Power," Otonaryoku is a self-help guide to improving relationships through the mastery of rules and manners.It's unclear how the themes from Otonaryoku will be used in conjunction with Yamaoka's game. We fear it'll be another drab software trainer, undoubtedly a hit in Japan's quirk-obsessed market, but too obscure to reach beyond. But who knows, maybe Yamaoka's creepy imagination will be permitted to bend the rules.