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Former Burnout creator Alex Ward took to Twitter to discuss EA's commitments to the Wii U in his time at the company, particularly with Need for Speed: Most Wanted. Since Ward recently announced his new indie studio, Three Fields Entertainment, fans asked him on the social media service if the deve...

March 10th 2014 at 3:30pm 0 Comments
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When Criterion Games co-founders Alex Ward and Fiona Sperry both left the developer in January, they revealed plans to open a new studio. That studio is Three Fields Entertainment, and according to recent tweets from Ward, it is seeking talented individuals that are "skilled in at least three fiel...

March 5th 2014 at 4:00pm 0 Comments
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Vice president Alex Ward and studio director Fiona Sperry have both left Criterion Games, a development house best known for the Burnout series of arcade-style racing games. "Alex Ward and Fiona Sperry have decided to leave EA," a spokesperson for the publisher told Polygon. "We appreciate their ma...

January 3rd 2014 at 12:30pm 0 Comments
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Need for Speed: Most Wanted and Burnout Paradise developer Criterion looks to be expanding beyond the racing game genre. Studio creative director and VP Alexander Ward responded yesterday to recent speculation about a new Need for Speed: Underground game, ruling out any impending announcements of e...

April 16th 2013 at 11:00am 0 Comments
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Need for Speed: Most Wanted's online play is equal parts chaos and confusion, going against the normal regimented competitions and controlled environments found in other racing games. Criterion Games creative director Alex Ward says this design is part of the studio's "philosophy" for online play.I...

February 15th 2013 at 7:00pm 0 Comments
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Criterion VP Alex Ward revealed that the company took over the Need for Speed series in an interview at E3 with GameInformer. Noting that the franchise will see "strong Criterion involvement" going forward, Ward said that he will be "personally involved in how the cars drive, how the game will pla...

June 23rd 2012 at 4:30pm 0 Comments
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I recently got sucked into Burnout Paradise, playing about a half-hour of the racing game due for release this Winter. While a half-hour may not seem like much, at hands-on gaming events, we writers rarely have the time or interest to play more than about fifteen minutes of a title before moving to...

September 27th 2007 at 9:00am 0 Comments