alganon

Latest

  • Alganon reveals much of the overhauled launch experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    It's easy to get wrapped up in the war of words between the inimitable Derek Smart and the equally inimitable David Allen, but the whole reason behind that back-and-forth is a game. Much of the news coming out about Alganon has been both sides sniping at each other, but it looks like the development team has been hard at work revamping the game for an April 28th launch. As the website has slowly been updated, they've begun posting more and more information about what's due out when the game goes live... which promises to be pretty extensive. There's more about the various cash shop items that can be purchased with the new "subscription-free" model, which follows a vaguely Dungeons & Dragons Online pattern -- increased experience gain, bonuses to study speeds, limited-duration enchanted equipment. The starter areas are also being revamped, with the Asharr Humans starting in the Temple of Argon (which may or may not contain an eye) and the Temple of Xukiss becoming the start point for Talrok Kujix characters. And as expected, the feature list prominently states that Alganon's graphics have been overhauled, especially for the UI. With a little over a week to go, it should be interesting to see how the new iteration of the game plays out.

  • Alganon founder David Allen strikes back

    by 
    Jef Reahard
    Jef Reahard
    04.09.2010

    Derek Smart is famous for having the subtlety of an Imperial Walker, so it's only fair that we give the target of one of his laser-focused rants the chance to respond. In a press release over at PRWeb.com, Quest Online founder David Allen addresses his role in the development of the troubled MMORPG known as Alganon, as well as the fallout from the hiring of Smart and the events that led to Allen's departure. "Mr. Smart began a smear campaign attacking my credibility, first privately among the investors, and then publicly. As many have read on various internet websites, Mr. Smart has made disparaging remarks concerning my professional work and comments that could lead others to question my loyalty, honesty, and ability to successfully create, build, run, and manage a multi-million dollar MMOG development company; something I have been doing successfully for over four years," Allen wrote. He goes on to state that he has filed a civil suit against Smart, and paints a bright picture regarding the future of Alganon. "I am confident that during the process of resolving this conflict, the truth will prevail and the factual account of the activities associated with the development of Alganon will become known," Allen said.

  • Massively interviews Alganon's Derek Smart

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2010

    Amidst the recent flurry of GDC announcements, it's possible for people to miss what's been coming out of some of the smaller studios. That being said, almost everyone with some game industry knowledge took notice when it was formally announced that Derek Smart would be taking charge of Alganon. It helped that Mr. Smart, well-known for his vocal nature and not shying from controversy, almost immediately took the opportunity to set the record straight regarding the management change. (And then set it even straighter.) Naturally, Massively asked for an interview. Mr. Smart was kind enough to answer a number of questions from us, ranging from future plans for the game to his place within the overall structure of development. Love or hate Alganon, his responses should be of interest to almost anyone with some knowledge of the game or the man himself. Check on past the cut for everything he had to say regarding the game, its present, and its future.

  • Derek Smart and ex-Alganon employees butt heads

    by 
    Rubi Bayer
    Rubi Bayer
    03.18.2010

    News of last week's shakeup of the Alganon team has been sparking a lot of talk in the gaming community, and the fans aren't the only ones with something to say. Derek Smart is taking Alganon back to the drawing board in a big way, but he's still finding time to maintain his policy of very open communication: "The fact is that in our industry, the less you say, the more people will fill in the blanks for you." You're not going to find many blanks to fill in here. Gamasutra reported the news Monday, and Smart posted some clarifications to the story in the comments section. He had quite a bit to say over the next 24 hours, and Hue Henry and Jason Blood stopped by to add their voices to the conversation as well. The discussion that followed was interesting to say the least, and offered quite a bit of insight into their thoughts on the matter. The comments section, while long, is well worth a look, particularly if you're familiar with the participants or a fan of Alganon.

  • Derek Smart: big changes in store for Alganon

    by 
    Rubi Bayer
    Rubi Bayer
    03.12.2010

    "Dave Allen didn't 'depart'. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team." Well, there you go. Wednesday night we brought you the news that David Allen was gone from Alganon. Shortly after that, Derek Smart spoke out in a big way regarding the event. He has a lot to say and the full post is a great read. He pulls no punches and he seems to have a lot of plans, but you can follow along after the jump for the highlights.

  • David Allen leaves Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    It's been a strange ride over at Alganon of late. The game's announcement of a shift to a subscription-free model came out on the heels of David Allen's statements that the game would never go even remotely free-to-play. It seems that it didn't exactly happen on his watch, as Quest Online has just announced Mr. Allen's departure from the company. There's no reason given, although speculation can (and no doubt will) run rampant. Replacing David Allen is Derek Smart, creator of the Battlecruiser 3000AD game series, and something of a contentious figure in the gaming world. The company continues to push forward that the game's "official" launch is in mid-April, after having retroactively turned the opening in December of last year into a "soft launch." What this means for the game as a whole is still uncertain, although the number of shakeups of late certainly don't suggest that it's been a resounding success thus far. Alganon players should keep their eyes peeled for any news about the game, as a new president usually means that there will be some significant changes in store.

  • Anti-Aliased: "Cash shop" shouldn't be a dirty phrase

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.04.2010

    A not so long time ago in an interview located not too far away, one of our intrepid readers asked Alganon's David Allen if they ever considered a free-to-play model for their game. His response was the following: "Right now, the industry standard is to squeeze as much money as they can out of players by introducing cash shops, and forcing them to pay for things that ought to have been part of the game. We don't want to do that. We want Alganon to be a service. You pay us a subscription so we can continue to develop and run a game that you enjoy playing. It's not a product where you hand us money and we hand you a vanity pet, or mount, or epic sword and then walk away. " So, David... not to be "that girl" but... um... how's that cash shop working out for ya? So, now that I've said what pretty much everyone was thinking when they heard that announcement from Quest Online, let's talk about cash shops this week and how we seem to royally keep screwing them up in our culture. Because, as the title says, "cash shop" just shouldn't be a dirty phrase in our industry.

  • Alganon moves to a "subscription free" model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2010

    We've just hit the four-month mark from the launch of Alganon, but it turns out that Quest Online has been paying more attention to their business model than was externally apparent. The game is moving from its current subscription-based model to a "subscription free" setup immediately, changing up a number of elements of the game in an effort to stay competitive. As the official announcement takes pains to point out, they have no desire to make the game completely free-to-play, which means that the game will retain its cover price, but there will be no subsequent fee for play. Similar to Dungeons and Dragons Online, the game will be converted to using an item shop complete with various items, as well as the option to speed up the game's Study system substantially. Customers who have already pre-paid for subscriptions will be given a certain amount of currency for the item shop as a payback, as well as having their accounts given a special "Citizen" status as a show of good faith. The release also sets the game's "official" release as April 8th, an odd move to be certain. Alganon is making some large-scale changes, so take a look at the full press release for more information.

  • Alganon gives preview of class updates with first expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2010

    The first free expansion for Alganon, titled "The Dawning," has been getting a fair bit of talk from Quest Online. They've been a bit longer on talk than on details, however, leaving us largely to guess what it might contain aside from promises of new dungeons and large changes to the game world. Some of the silence has been broken now, however, with Systems Designer Josef Shindler breaking word on several upcoming class balance changes in the game. The most recent small patch contained a number of small class tweaks, but there are more extensive changes for everyone in the future. Mages are currently in the best place, from the design team's perspective, but there are plans to allow characters specializing in one type of damage to branch out to other elements without sacrificing damage. Healers are also going to see some changes to damage, as their focus on one element makes them susceptible to enemies who are strong against it. Meanwhile, Rangers will see an extensive overhaul in terms of damage buffs and their operation in groups, and Soldiers will see several tweaks to their Anger generation to make its buildup and release more strategic. While it's not a great deal of information, it's good to see the design team keeping themselves hard at work on improving Alganon's overall class balance.

  • Resolutions from all across the industry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2010

    2009 isn't so far over the horizon that we can't still be looking back and finalizing our resolutions for the new year. In some ways, it's even better to wait this long to make a few resolutions (as the most common one made after New Year's Eve celebrations involves never drinking that much again in one night). Ten Ton Hammer had an interesting take on the practice, though -- they asked a number of developers what their resolutions are for the next 365 days. (Well, okay, slightly less now.) The resolutions range from the personal to the public, the serious to the silly. Champions Online's Bill Roper resolves to play more games, David Allen of Alganon resolves to fix bugs and improve visibility, Fallen Earth's intern Sombat Southivorarat resolves to not accidentally delete the game's Facebook fan page again. It's not going to give huge insights into the upcoming patches for several games, but it's good to remember that there are people behind our favorite games, and interesting to see what their personal goals are -- both in and out of the game. If you're so inclined, take a look, although you might want to look away before you reach CCP Nathan's resolution. Just a friendly tip.

  • First Impressions: Alganon part 2

    by 
    Shawn Schuster
    Shawn Schuster
    01.11.2010

    I decided to give Alganon a fair shot for several reasons. First off, it's a game that was crafted by real people with real lives and real passions. I see every game like this, and realize that hype and negativity can spread incredibly easily these days. I'm not going to pass judgment until I get my hands dirty in a game. In line with that, you should use this First Impressions article as my initial opinion only. Playing the game yourself is the only way to truly discover if it's for you. Now that that's out of the way, I have some thoughts to share on my experiences with the first ten levels of Alganon.

  • First Impressions: Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    Today's First Impressions could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- Fantasy Heartbreakers. Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being Dungeons and Dragons than, well, Dungeons and Dragons. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like D&D but with X." Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant World of Warcraft has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. Alganon, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.

  • Braid, other PC titles on sale this weekend on Impulse

    by 
    Xav de Matos
    Xav de Matos
    01.09.2010

    This weekend the Impulse digital delivery store has a handful of games on sale including the critical and commercial darling Braid. Knocking 50% off each title, the sale also includes Sins of a Solar Empire from publisher Stardock -- also known as the guys and gals behind the Impulse service. Have a few extra dollars left over from the holiday season? Here's what you can get with that extra coin: Alganon -- $21.69 King's Bounty: Armored Princes -- $27.73 Sins of a Solar Empire -- $18.47 World War 2: Time of Wrath -- $22.82 Majesty 2: The Fantasy Kingdom Sim -- $16.30 King's Bounty: The Legend -- $16.30 Braid -- $5.42 Supreme Commander: Gold Edition -- $16.30

  • New Alganon producer letter looks forward and asks for patience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2010

    Alganon may have launched a little early to implement all of its promised features, which is never a good thing for a game in a competitive market. A month out from launch, it's still working on playing the catch-up game and getting itself to where the developers want it to be. However, that doesn't mean the game is already dying -- truth be told, as the latest producer letter from David Allen states, they're looking to the future. There are many things planned for the game, starting with plans for the game's first large content update, "The Dawning." While details on exactly what content will be added with the update are sparse, it promises to add new instances as well as expanded lore options for players to gain a deeper understanding of the world. The team also plans to expand the tutorial and introductory areas, as well as details on the upcoming Library Scrying feature that allows players to cooperatively develop knowledge of the game world and receive credit for their accomplishments. While the game can be a bit rough around the edges at the present, Alganon has a dedicated team working hard to make it the best it can be, and the letter's promises for the future certainly sound appealing.

  • Alganon developer roundtable answers player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2009

    Coming up on its first full month of being live, Alganon has had a bit of a rocky start thus far. Whatever one's opinions on the game might be, however, the amount of enthusiasm the development team has for their game is admirable, and any issues it has certainly can't be attributed to a lack of caring. The most recent communication has been the release of a new developer roundtable, with several questions from the game's community answered directly by the developers. One of the largest highlights in the discussion is the question of gear prerequisites. Rather than focusing exclusively on level-restricted items, Alganon also has equipment limited by the game's study system instead of experience. There's also talk of multiple instance sizes within the same map, with each "version" re-tuned for the differing number of players in the encounter. Or, if you prefer non-sequiturs, there's a reference to The Lonely Island in a discussion of the game's current and upcoming transport options. The full set of questions and answers can be found on the official site, and includes further discussion on instance unlocking and the upcoming in-game event "The Dawning." If you're interested in the game on any level, it's worth taking a look.

  • The Daily Grind: Are unlimited trials more tempting?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2009

    Free trials can be... stressful. We recently even had a piece about trying to make the most of the limited time in them, if the point must be stressed. That's no doubt the reason why several companies have begun moving away from unlimited access for a brief time, and started to spread their trials out for as long as the player wishes. Warhammer Online, Champions Online, Free Realms, and Alganon all allow players a chance to try a limited portion of the game for as long as they want. And for someone without a lot of time, it's a perfect way to expand your window of playtime. Of course, if you've got plenty of time to devote to the trial, it's a bit obnoxious to hit a hard limit before having really gotten to explore the meat of the game at all. For some players, the fact that they're giving away the starting area or first few levels tends to imply they're not good enough to pay for in the first place. Do you find unlimited free trials more tempting or less than the traditional model? Or do you see it as a sign that the game is in trouble or otherwise undesirable?

  • Alganon tries something new for trial accounts

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.22.2009

    These days, with so many different MMOs on the market, several companies are trying new, varied formats for their trials in an attempt to capture the most players. You really can't blame them for feeling the need to shift from the traditional models. With our busy lives, an old-school 10-day trial may actually only net a few hours of actual uninterrupted time for many casual players -- especially during the busy holiday season! Enter Alganon's new trial format to give players who are curious a chance to try the game for as long as they need to. However, it's not exactly like the other examples currently on the market. As you probably already know, Champions Online and Warhammer Online (among others) employ level-restricted trials, allowing players unlimited time, but not unlimited access to the world. By contrast, Alganon isn't limiting people on the trial to a specific level. Indeed -- players can level as high up as they can, to the game's current cap. The catch is that at 30 days, your character starts pining for the fjords and is deleted if you don't convert that trial over to a paid account. If you level very fast and don't mind the idea of having to reroll once a month, this could be an interesting way to explore the content in Alganon for some time without paying anything. That said, there are other drawbacks to dissuade players from doing that; limitations on crafting; inability to freely chat; only able to take skills to level 3 among others. Overall we still think this is an interesting new tactic for an MMO trial system. [Thanks Robert & Jason!]

  • Alganon expands to Impulse distribution

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2009

    Alganon isn't necessarily the darling of the MMO world at the moment, with a large number of people drawing conclusions about it before even setting foot in the game. So, really, more or less par for the course. But it has launched, it's developing its content, and it's clearly making moves to get itself noticed as something new and good. And if recent moves are any indications, one of the best ways to get yourself noticed is expanding on to the much-beloved digital distribution sources. The game has just been made available on the Impulse service, run by Stardock. Those of you with acute memories may recall that it wasn't so long ago that Alganon had an exclusive setup with Direct2Drive. However, expansion is always a good thing, especially for a smaller studio looking to improve their visibility. There's no word on any exclusive giveaways a la the plethora of Fallen Earth bonuses for different services, but that's all right -- it's good enough to know that if you have a want for the game, there are more ways to go about getting it.

  • Massively's Alganon launch day roundup

    by 
    Shawn Schuster
    Shawn Schuster
    12.01.2009

    With Alganon's launch today, fans -- or potential fans -- of the game may be looking for more information on the fantasy MMO from Quest Online. To help you out, we've compiled this comprehensive roundup of our best Alganon coverage. Plus, look for a letter from Quest Online's David Allen on the state of the game's launch and a look into the future. Check out the interviews and galleries below, and be sure to let us know how you're enjoying the game so far. Alganon community interview: Your questions answered Last week, we reached out to the Massively readers for questions to ask the team at Quest Online regarding the upcoming Alganon MMO. David Allen, president and co-founder of the studio, stepped up to answer the ten questions chosen for him by us. Alganon's State of the Game address The first piece of information is good news: they are set for the December 1st launch with no delays in sight. The Alganon team has been working hard lately, taking the servers down more frequently to patch and update, which should help to minimize problems at launch. The address did mention the postponement of the original launch date, citing a desire for the most polished game possible -- reasoning that we can certainly support. Massively's pre-launch interview with Alganon After a newly-announced launch delay, we now have just under a month before Quest Online's Alganon releases to the public. Now in its beta stage, Alganon has enjoyed mixed reviews since the NDA was lifted two weeks ago. We thought we'd take this opportunity to ask some of the questions floating around about this new fantasy MMO, and how it sets itself apart from existing fantasy MMOs.

  • Alganon's State of the Game address

    by 
    Rubi Bayer
    Rubi Bayer
    11.25.2009

    Alganon is scheduled for launch in less than a week, and has already released its first State of the Game address. The first piece of information is good news: they are set for the December 1st launch with no delays in sight. The Alganon team has been working hard lately, taking the servers down more frequently to patch and update, which should help to minimize problems at launch. The address did mention the postponement of the original launch date, citing a desire for the most polished game possible -- reasoning that we can certainly support. The address sent out a big thank you to the Alganon community and beta testers, expressing appreciation for their enthusiasm in expressing feedback, opinions and suggestions, both in game and on the forums. Alganon didn't hesitate to tackle the tougher questions either, specifically those dealing with a rocky ride for beta testers, and the oft-asked question "Why does this game look so much like WoW?" The full address can be viewed at the official site, and we wish Alganon the best of luck on next week's launch.