allan-orion-maki

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  • "We were wrong": LotRO dev explains radiance's failure

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2011

    If you had to sum up Lord of the Rings Online's radiance stat in four words, those would probably be: good intentions, horrible execution. As we've known since last year, the much-hated radiance is on its way out of LotRO in the upcoming Echoes of the Dead update, and for many players, it's not a day too soon. "Sometimes it's difficult to shine the interrogation lamp on yourself and find out what exactly went wrong." Developer Allan Maki has the unenviable task of explaining just what went wrong with this feature, but he does it nevertheless in a new LotRO dev diary. Part apology, part history and part transparency, this diary is a fascinating explanation of how a well-intended mechanism can go awry without proper communication and incomplete implementation. After a long period of trying to force radiance to work, the team ultimately decided to yank radiance from the game altogether. Maki insists that it could have worked, had the team gone about it more smartly: "Radiance was not a bad idea. In fact, many of us still feel that if it had been designed correctly it would have been successful. As it turned out, however, we created nothing more than an arbitrary gating mechanic that forced players to get 'keys' in order to enter raids."

  • Lord of the Rings Online developer diary revisits the Lone-lands

    by 
    Rubi Bayer
    Rubi Bayer
    11.25.2009

    The latest developer diary entry is from Lord of the Rings Online Senior Designer Allan "Orion" Maki, and takes us back to a very familiar area: The Lone-lands. While the region seems like a low-level walk in the park to the majority of players these days, Maki had always felt that there was a bit of a "disconnect" and that players were being sent to an area far above their level. The Lone-lands have been given what he describes as a "massive overhaul", bringing them more in line with low and mid level players abilities. Players will find changes such as a solo version of Weather Top, a new horse travel mount to make the initial trip to the Forsaken Inn less dangerous, and some new faction and quest systems. Those, however, are just the beginning. With Siege of Mirkwood only days away, players eager to explore the expansion will find their path in the earlier areas considerably smoother. The full entry is worth looking at, as it contains four pages of great information on the overhaul -- it's a valuable resource for anyone still hanging out around Ost Guruth.

  • Official Asheron's Call blog is nostalgic

    by 
    Samuel Axon
    Samuel Axon
    07.28.2008

    Asheron's Call's 100th update is imminent, and to celebrate, Turbine has started a "Nostalgia Blog" in which old designers of the game reminisce about their experiences of elation and tribulation. The first entry is now live. It was written by Allan "Orion" Maki, who worked as a designer on nearly half of AC's content updates. He also wrote a huge chunk of the game's ongoing storyline. That storyline has been an important reason for people to keep on playing the game after all these years.In the blog, he describes his first, disaster-laden attempt at design, names his favorite characters and quests, and gushes compliments at AC, saying "you never forget your first love." Now he's working on The Lord of the Rings Online, but one senses that he won't forget his roots.