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  • The gentlemen of Smashmuck talk champion design

    by 
    Patrick Mackey
    Patrick Mackey
    11.01.2013

    Smashmuck Champions has a pretty diverse roster of characters, and it took a crazy group of mad scientists to assemble such a motley crew. It has everything from a robotic pop diva to an alien riding a velociraptor. Everything from the appearance to the gameplay of each character is fairly wild and unique, and it's clear that the design team goes out of its way to create avatars that are "not just another frost archer." I sat down with the design team for the game, including Kiz Studios art director Allen White, lead designer Ben Rodgers, and lead developer Jacob Schieck. In-between the jokes (these are some funny guys), we had a pretty deep discussion about the wacky designs and what the team looks for when making a character.

  • PAX Prime 2013: I played Smashmuck Champions and it was golden

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    There were some pretty great games at this year's PAX Prime, but if there's one new game I played that I couldn't wait to go home and install, it was Smashmuck Champions. Currently in open beta, the game features a MOBA-like control scheme combined with faster-paced arena action. The guys at the booth joked about how they hated the term MOBA, but there are few games that fit the term "multiplayer online battle arena" better than Smashmuck. Allen White, art director for the game, led me through the matches. He was a pretty big help, answering all of my questions while I stomped all over the other con-goers. Unlike the typical MOBA, Smashmuck has a low barrier of entry, a lot of game modes, and an easy learning curve, and it's just plain lots of fun. You're doing yourself a disservice by not installing the game right now.