alliances

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  • EVE's 8th official Alliance Tournament to include a new "flagship" rule

    by 
    Brendan Drain
    Brendan Drain
    03.06.2010

    The first details on this year's annual EVE Online Alliance Tournament emerged in a short devblog last month, with promises of further information to come. The Alliance Tournament is one the year's biggest highlights for EVE's PvP alliances. It provides a much-needed way to see which alliance can come up with the best strategies and execute them well. While massive fleets clash in the vastness of nullsec warfare, the tournament puts all alliances on an equal footing with restricted team sizes and ship allowances. In a new devblog, CCP have announced the finished format for this year's event along with an updated set of rules.

  • CCP Games elaborates on conquest in EVE's Dominion expansion

    by 
    James Egan
    James Egan
    11.12.2009

    "-- Smash the control images -- Smash the control machine --" William S. Burroughs, The Soft Machine The Dominion expansion for EVE Online is so-named for its heavy focus on the game mechanics of "Sovereignty" or control of territory in the New Eden galaxy. There's been no small amount of controversy surrounding CCP's proposed system, however, particularly as it's slated to go live on December 1st with the Dominion release. While some of the core game mechanics of control are still undergoing revision, CCP Games recently explained how ownership of solar systems will change hands in a dev blog titled "Storming the Gates." EVE developer CCP Abathur lays out how new equipment will be used in claiming space and repelling invaders.

  • Darkfall gets its own analog of EVE University: Newborn on Agon

    by 
    James Egan
    James Egan
    10.30.2009

    The settings of Darkfall and EVE Online are worlds apart, but there is some common ground between the titles. PvP combat permeates both sandbox games, and given a potentially hostile environment when starting out, it's always good to have a helping hand. EVE Online players have training corps like EVE University to show them the ropes in what can sometimes be a brutal game. Darkfall now has an analog of EVE University called "NEW" which Syncaine recently pointed out on his blog, Hardcore Casual. NEW is short for "Newborn on Agon", a North American server clan that provides training in most any facet of the game for those willing to learn. Although Darkfall can be harsh to newer players, NEW provides a (comparatively) safe environment where players can spend 30 days learning what interests them, or developing the skills to succeed in the game once it's time to move on. The clan is politically neutral and owns the city of Hammerdale, contributing to NEW's potential to become a haven for new players. Also, some of Darkfall's major alliances support the idea of NEW which could be beneficial in the long run. It's great to see things like this happen in sandbox MMOs, and hopefully Darkfall will continue to see its players establish lasting institutions in the game.

  • Major EVE Online alliance CVA disbanded: espionage or hack?

    by 
    James Egan
    James Egan
    10.28.2009

    Major EVE Online roleplaying alliance Curatores Veritatis Alliance (CVA) disbanded today, possibly the result of a traitor within their ranks, leaving a power vacuum in the Providence region they once held. It's possible for high-level directors of an alliance to disband the organization, and this is exactly what happened today to Curatores Veritatis Alliance. CVA was an alliance loyal to the game's NPC faction the Amarr Empire and had a long history of enforcing rule in lawless space and resisting rival player organizations of Minmatar freedom fighters -- notably Ushra'Khan -- who they branded as terrorists. In short, CVA has played a significant role in the player-driven setting of EVE Online. At this point, speculation as to how CVA was disbanded is rampant. The concept of a mole using high-level access to destroy an alliance from within is not unprecedented in the game, although some players are asserting an account hack took place. EVE pilot "BULLETPROOF 50CENT" of the corporation Traceless Representatives of Anonymous Players (TRAP) has claimed credit for the disintegration of CVA. He stated: "I am known as bullet, just a small, relatively unknown member of a covert organization, created by and dedicated to the taking down of what we saw as the single largest evil in EVE -- CVA."

  • EVE Online technical director explains new feature: Fleet Finder

    by 
    James Egan
    James Egan
    10.27.2009

    The next EVE Online expansion will be Dominion, slated for a December release, which will introduce some major changes to the game and new features as well. The "Fleet Finder" is one such feature, explained in today's dev blog by EVE Online Technical Director Jon Bjarnason (aka CCP Atlas).The Fleet Finder will give players much greater control over forming a fleet and, as CCP Atlas says, there will be "No more 'x up in corp channel' messages." The feature will also streamline how information is conveyed to other pilots.

  • EVE players to tap new resources with Dominion expansion

    by 
    James Egan
    James Egan
    10.06.2009

    Big changes are on the horizon for EVE Online in the Dominion expansion and beyond. Alliance sprawl in 0.0 security (lawless) space is going to be curbed, in favor of a new paradigm where alliances claim less territory but can derive much greater value from what they hold sovereignty over. This is the focus of a dev blog from EVE Game Designer CCP Chronotis -- "The Streams Must Flow". Streams in this case refers to EVE's various revenue streams which are going to be altered in the coming months, and how this will affect players in 0.0 alliances. In the past, supporting a large number of players required an alliance to draw upon the resources of many different solar systems, specifically high-bounty pirate NPCs and valuable ores in addition to a very high passive income from rare moon minerals. CCP is adjusting how those rare minerals are used in Tech II production, meaning more common materials will be used, so Dominion will allow alliances to upgrade their controlled space as a means of generating more income.

  • Pandemic Legion crowned EVE Alliance Tournament VII champs

    by 
    James Egan
    James Egan
    09.20.2009

    The biggest PvP event of the year in EVE Online is the annual Alliance Tournament, which played out over three weekends in September. The final rounds of EVE Alliance Tournament VII were fought out today and only one alliance earned the right to call themselves the game's top PvPers: Pandemic Legion, tournament champs for the second year in a row. 64 alliance teams entered the tournament 3 weeks ago, and today's finals culminated with Pandemic Legion facing off against Circle-of-Two. It was an entertaining final match but it was decided early on, as Pandemic Legion's stealth bombers unleashed waves of destruction upon Circle-of-Two, ultimately sealing their fate in the tournament. Pandemic Legion proved to be calculating in their tactics and ship setups this year. They successfully varied between speed fitted Minmatar fleets for fast and brutal blitzes, and glass cannon stealth bomber setups for powerful alpha strikes. They remained unpredictable throughout the tournament and it paid off for them.

  • EVE Online devs explain their plans for revamping the sandbox

    by 
    James Egan
    James Egan
    09.15.2009

    EVE Online's sandbox approach to game design is one where where centralized, well-developed clusters of solar systems are controlled by NPC factions while vast, lawless tracts of space can be claimed by the players themselves. This 0.0 space (aka nullsec) contains some of EVE's most valuable resources plus offers complete freedom from the laws imposed in high security NPC space. It's the frontier -- the wild west -- that alliances of EVE's capsuleers clash with one another to control. For all the freedom to use diplomacy, espionage, and outright warfare to get the most out of 0.0 space, players have long been hindered by the game mechanics of "sovereignty" -- EVE's system of establishing control over territory and reaping the various rewards that come with such control. The changes CCP Games are making to the game with the Dominion winter expansion aren't just about altering a few game mechanics related to territorial control -- they're about changing the rules of the sandbox itself.

  • Breaking the chains of Sovereignty in EVE Online's Dominion expansion

    by 
    James Egan
    James Egan
    09.09.2009

    We recently mentioned that the next expansion for EVE Online is called Dominion, and will focus on revamping the sovereignty game mechanics -- arguably one of the most crucial aspects of the game for the most hardcore players. So why, then, is sovereignty so important to the game's players? EVE Online is a game where everything takes place in a single setting, the New Eden galaxy comprised of thousands of solar systems. While a large percentage of the game's playerbase remains in high security space controlled by NPC factions, for others it's 0.0 space (aka nullsec) where the real action is. In a nutshell, 0.0 is a lawless frontier where the rarest ores and minerals, the highest bounty NPCs, the most lucrative exploration content (in known space) is found. Of course, these regions are the most hotly contested territories in EVE Online and those resources found within are a driver for the continual conflict that engulfs New Eden.

  • First qualifiers for EVE Alliance Tournament VII come to a close

    by 
    James Egan
    James Egan
    09.07.2009

    In the gaming world it's been the Penny Arcade Expo and Dragon*Con that got most of the attention over the weekend, but EVE Online's annual PvP tournament kicked off on Saturday as well. EVE Alliance Tournament VII's first round of qualifiers saw 64 player alliances (guilds) go head-to-head, with only half of that number earning the right to compete in the finals after next weekend's second round of qualifier battles. If you didn't have the time to listen to the tournament in-game using EVE Voice or catch any of the internet radio broadcasts, CCP Games has video footage of all of the weekend's matches in HD on their YouTube page. Both the Day 1 and Day 2 qualifiers are available, and they provide the first looks at Tech III Strategic Cruisers and even Black Ops battleships being put to use in the Alliance Tournament. Stick with us after the jump for more on the first weekend of Alliance Tournament VII.

  • EVE Alliance Tournament VII kicks off this weekend

    by 
    James Egan
    James Egan
    09.02.2009

    EVE Online's annual PvP tournament between player alliances (guilds) is one of the major events held each year for the sci-fi MMO. Alliance Tournament VII begins this weekend, Saturday September 5th, at 15:00 GMT, and will have 64 player alliances battling it out over three weekends culminating in a live video broadcast of the finals. (The match schedule is up but the lineup as it stands now may change due to some alliances backing out at the last minute.)While the devs will be on hand to obliterate rule breakers, it's members of the playerbase who commentate on EVE's Alliance PvP tournaments. The first two weekends will be qualifying rounds and players can listen in for this play-by-play commentary in-game over EVE Voice, by simply joining the "Alliance Tournament" channel and right-clicking "Join Audio". You can also tune in to the Alliance Tournament on these internet radio stations:

  • EVE Online announces Dominion expansion, 'Walking in Stations' renamed Incarna

    by 
    James Egan
    James Egan
    08.31.2009

    CCP Games has announced their 11th free expansion for EVE Online, called "Dominion." As the name suggests, the winter expansion focuses on territories and player control over them. We're told that the Dominion expansion focuses on conquering and holding space, and will feature a reworking of the sovereignty system of territorial control for player alliances. We don't have any further details on the sovereignty revamp yet, but according to CCP the changes have been made with subscriber feedback in mind, particularly through the player-elected Council of Stellar Management. Given that CCP Games is tying more of EVE Online's gameplay into the planets of the New Eden galaxy, the next step they're taking with the Trinity graphics engine is to add more detail to these planets (and presumably moons).

  • The state of nature: Philosophy applied to EVE Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.22.2009

    EVE Online, in short, is constant, controlled chaos. Alliances are made daily, are trained upwards, and ultimately fall. It's all just a question of when they fall that really differentiates them. Yet, amazingly, out of this controlled game of warfare comes a spark of philosophical intrigue -- the concept of state of nature.Steven Croop from the Warcry Network has written a feature article discussing the states of EVE Online's types of government versus the old philosophical concept. He theorizes that the same state of self-preservation, noted in the original philosophical concept, does make an appearance in EVE. While the state has changed from its original form (struggle for survival versus struggle to not lose expensive stuff) it still drives the individual of EVE to seek out forms of government for protection, such as corporations and alliances.Interested in the full read? Check it out over at Warcry and get your dose of philosophical goodness.

  • Leaders have questions, and Darkfall's Tasos Flambouras has answers

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.16.2009

    Darkfall blogger extraordinaire Paragus recently sat down with some of the biggest alliance leaders of Agon, collecting questions to take back to Aventurine's very own Tasos Flambouras for answering.While not all of the questions are actually questions (we see those declarative statements, you can't hide them from our prying eyes), Tasos attempts to provide answers to some of Darkfall's biggest problems. Crashing during battles, game mechanics overthrowing battle strategies, six hour sieges, political options in the interface, inability to purchase the game, and the burning question of what Aventurine is doing to deal with cheaters are all covered in this lengthy two page interview.The entire interview has been posted to MMORPG.com. If you're looking for a peek inside of the mind of Aventurine, or the mind of Tasos, in the very least, don't hesitate to jump on over and catch his answers to some burning questions.

  • What's in a name? EVE alliance name change causes player unrest

    by 
    James Egan
    James Egan
    03.26.2009

    The sci-fi game EVE Online is different from most other massively multiplayer titles on the market due to its nature as a 'sandbox' game. The developers provide the setting while much of the content of the game is what the players choose to do, typically struggling against one another for power collectively through player alliances. Given the efforts these alliances put forth to gain supremacy over their rivals, the EVE Online subscribers are acutely sensitive to any form of developer involvement in the outcomes of conflicts and struggles in EVE's setting of New Eden. CCP Games seems to have distanced themselves from the powerhouse alliance (formerly known as) Band of Brothers since the t20 incident in the past that eroded confidence in the developers, at least from some of the playerbase. The incident involved a CCP developer, at the time a member of Band of Brothers, who abused his powers to spawn blueprints which were put to use by the player alliance. The dev eventually came clean and safeguards were put into effect to prevent such an issue from occurring again, but animosity from groups of players remains to this day. Ever since that time, even the slightest hint of favoritism from CCP Games toward this particular alliance has drawn fire from some players. We received a number of tips from Massively's readers about a recent action CCP Games took with regards to the former Band of Brothers alliance. Band of Brothers was eliminated as an entity -- in name -- through an act of betrayal, or espionage, depending upon your perspective. Following this act, the alliance reformed last month under a new name: KenZoku. However, as of this week they successfully petitioned CCP Games to change their name to Band of Brothers Reloaded, despite the fact that such name changes are not allowed for other alliances in the game. (Note: If the alliance reformed under a new name via in-game methods, it would cause KenZoku to lose control of their territory, while having the name changed by a GM wouldn't present this problem.) Predictably, this sparked forum drama, with a number of players calling out CCP Games for favoritism.

  • Blood, sweat, and valor in Darkfall

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.26.2009

    Paragus has continued his stories about adventuring through the Darkfall world on MMOCrunch, this time centering on the concepts of alliances and city sieges. While many aspects seem similar to EVE Online's corporation wars, Paragus's retelling of what it's like to be on the front lines of a siege battle makes Darkfall sound more like 300.His overall report is in Darkfall's favor, commenting on how well the game seems to be holding up when there are huge amounts of players fighting in the same area. Certainly there are still client crashes and disconnects, but the performance is overall very stable for mass combat.The only downfall to the whole system lies in the rules of the siege challenge. One of the rules states that if the attacking guild's leader drops offline at any time during the battle, the challenge is immediately lost. During Paragus's siege, the guild leader suffered a timeout, and the guild found themselves losing the challenge all due to connection problems.While Aventurine patches up all of the problems, the overall report of sieges is good, in Paragus's opinion. For the full details, head on over and check out his writeup of the event.

  • EVE Online PvP Tournament champ on tactics and player-politics

    by 
    James Egan
    James Egan
    03.18.2009

    EVE Online is a game where there are essentially two tiers to guilds, corporations and groups of corporations that join together to form larger and more powerful alliances. Given how integral alliance warfare is to gameplay, EVE Online's annual Alliance PvP Tournament is a major event each year, watched by thousands of New Eden's pilots. The sixth annual Alliance PvP Tournament for EVE Online was one of the most exciting to date. Combatants employed clever ship setups and tactics, the commentary was excellent, and there was even a bit of drama thrown into the mix in the form of a player assassination during the tournament. In the end it was the Pandemic Legion alliance that reigned supreme and a permanent monument to their victory has been set up in the Amamake solar system, where the Pandemic Legion corporation Sniggerdly started out as pirates. EVE Tribune writer Miyamoto Isoruku recently had a chance to interview the leader of Pandemic Legion, Shamis Orzoz. They discuss a wide range of topics, ranging from the tactics used in Alliance PvP Tournament VI to Orzoz's views on player-politics and the state of alliance warfare in New Eden. For more on how Pandemic Legion took the crown as EVE's top alliance in the tournament, have a look at "The Champions: An Interview with Shamis Orzoz" at EVE Tribune.

  • EVE Online developer Noah Ward on player drama in the sandbox

    by 
    James Egan
    James Egan
    03.04.2009

    There's been no shortage of player-driven drama in EVE Online over the past few months. The things players can do within the game is a testament to EVE's sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that most who play the game don't embezzle virtual currency from player-run banks, engage in spycraft or turn double agent, much less publicly assassinate another player during a PvP tournament, but all players in the game benefit from the risk these activities inject into the game. It all becomes part of the game's setting and ultimately makes New Eden a gritter place. This is a topic of discussion over at MTV Multiplayer this week. EVE Online's lead game designer Noah Ward (aka CCP Hammerhead) sat down with MTV Multiplayer's Tracey John, to discuss some of the potential within the EVE sandbox. The interview focuses on CCP Games' hands-off approach to what the players are doing in the game. As long as players aren't spouting racial epithets or making real-life threats against one another, EVE's gamers can basically do whatever they choose on an individual or collective level.

  • EVE Community Spotlight: LaVista Vista

    by 
    James Egan
    James Egan
    03.03.2009

    The idea of players being elected as representatives of the subscriber base is a dimension to EVE Online that sets it apart from all other MMOs. This player-elected Council of Stellar Management works with the sci-fi title's developer, CCP Games, to ensure that the game design and balancing of EVE Online reflects the interests of the subscribers. Player politics related to a divisive community of gamers can be complicated, however. Since its inception, the Council of Stellar Management has faced intense criticism and no small amount of skepticism about how effective they will ultimately be. In other words -- EVE's Council of Stellar Management is a fairly accurate simulation of how the public reacts to real-world governance. Still, some of the original CSM delegates chose to stick it out and seek re-election for a second term. One of those delegates, now in his second term in office, is LaVista Vista. He's well-known to the EVE community for his level-headed approach to balancing the game and his experience with the different 'walks of life' of EVE's playstyles. These qualities make him an ideal representative of the interests of the players themselves and it came as little surprise that he was re-elected. Massively recently caught up with LaVista Vista, who was happy to discuss some of his experiences as a dedicated EVE player as well as a Council of Stellar Management representative.

  • Pandemic Legion crowned EVE Alliance Tournament VI champions

    by 
    James Egan
    James Egan
    02.08.2009

    The final rounds of EVE Online's annual PvP tournament concluded today, with some heated matches between the game's top performing teams in Alliance Tournament VI. In the end, it was Pandemic Legion who took the crown, having bested some of the game's top PvP pilots and defeating R.U.R. alliance in a tense final match.While the real prize is the earned right to call themselves the game's best combat pilots, Pandemic Legion reaps other rewards: a tournament cup, gold medals for the tournament pilots, and 60 PLEX which are essentially in-game certificates that can provide the champions with a whopping (collective) 8 years of game time. In addition, Pandemic Legion will be the first alliance ever to receive a permanent in-game monument dedicated to their victory. Massively extends its congratulations to Pandemic Legion along with the rest of the EVE playerbase, and props to all the other alliances that competed in EVE Online Alliance Tournament VI. It was an impressive showing, and the bar is certainly raised for next year's competitors.