alliteration

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  • The Perfect Ten: Character creation options nobody uses

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2012

    There are two types of people in the world: those who can't get through the character creation menu fast enough to start playing "LordBladezz" and those who spend hours crafting the perfect face that will be seen by the player only 0.03% of the time. I've heard rumors of a species of middle-ground player, but I've yet to see one. I think there could be a doctoral thesis for someone willing to investigate which visual character creation options most of us use and which ones we ignore. My hunch is that most of us are looking to recreate an impeccable standard of beauty or handsomeness, resulting in game worlds exploding with Abercrombie & Fitch models. Because exploring the "most-used character creation options" isn't as much fun, today we're going to examine the 10 options that pretty much nobody uses. And yes, you'll feel compelled to comment that you do indeed use one of these and prove me wrong, so let me give you a gold star in advance for doing so. You're awesome.

  • New Rusty Hearts dev diary delves into delicious design decisions

    by 
    Matt Daniel
    Matt Daniel
    08.05.2011

    It's time for another dev diary from the fine folks at Perfect World Entertainment, this time detailing the art of Rusty Hearts. We're sure that by now most of you have seen Rusty Hearts and its crisp cel-shaded anime style, but the dev diary goes into detail on what the team is aiming for with the art, and outlines the inspiration behind it. The team is careful to note that while the overall vibe of the game is decidedly dark and gothic, that by no means insinuates that the world will be dull or muddled. Taking inspiration from popular anime such as Bleach and Full Metal Alchemist, Rusty Hearts aims to carve a niche for itself as a "living comic." For the full dev diary, hop on past the cut!

  • Turbine recruiting a few good testers

    by 
    Jef Reahard
    Jef Reahard
    10.04.2010

    Turbine is looking for a few good testers for its Palantir Private Preview Program (gnarly fingernails and deep vocal inflections are optional). In addition to flexing their alliterative muscles, the devs have also listed out the qualifications for the volunteer testing team on the official LotRO forums. The program, formerly known as Isengard, is designed to make use of interested players for quality assurance feedback and is open to all players regardless of their level of game experience. "We want players who are new to the game, who are experts, who are hardcore, who are casual. Everyone has valid opinions we want to hear -- whether they are positive or negative," writes Kehleyr on the official boards. The only real restriction currently imposed on the selection process is the exclusion of F2P community members, a fact Turbine attributes to its new billing system and one it hopes to change as the testing program moves forward.

  • See space sizzle in these five new Star Trek Online screens

    by 
    Kyle Horner
    Kyle Horner
    12.14.2009

    First off, alliteration? Always fun. Moving on, we've got five new Star Trek Online screens for your viewing pleasure today. If you're wondering whether or not we're embellishing with our headline, well just take a look at the image above this post. That's a pretty good preview of what your eyes will be seeing in the rest of these images. If screens aren't enough to please you (and let's face it: they never are) then you should take a look at our several community Q&A features covering ships, space combat and ground combat. As usual, the five new screens can be found at the end of our gallery. Enjoy!%Gallery-28615%