almost-famous

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  • The Soapbox: Game "journalism" is not journalism (yet)

    by 
    Jef Reahard
    Jef Reahard
    01.11.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Hey folks, welcome back to the Soapbox. Before I get started, let me add a personal disclaimer onto the Massively disclaimer you just read: I don't hate game devs. On the contrary, I hold a couple of them in pretty high esteem. What does annoy me is the way that most of them get a free pass when it comes to tough questions. Another thing that sticks in my craw is the way readers sometimes confuse journalism with game journalism. The two aren't often the same thing, and in fact the latter term is a complete misnomer. So, when you throw together my disdain for PR-soaked reporting and my facepalming at any mention of the phrase "game journalism," you end up with this week's Soapbox. In it, I'd like to take a crack at educating the folks who erroneously refer to both me and other game bloggers as "journalists." To do so, I'll spend some time examining "game journalism," and I'll start by defining journalism itself. Then we can look at how applicable the term is to the current landscape of MMO-centric media (and really, game media in general). Merriam-Webster defines journalism as "the collection and editing of news for presentation through the media." So far, so good, right? Well, look deeper. A more thoughtful, thorough, and instructional definition is provided by the folks at Journalism.org. Rather than quote the entire nine-point synopsis here on my front page, I'll highlight what I consider to be the second most important principle of journalism (the first obviously being truth). Not coincidentally, this principle is one that game "journalism" utterly fails to uphold on a daily basis: "[Journalism's] practitioners must maintain an independence from those they cover."

  • Choose My Adventure: Special treatment, or how I learned to stop worrying and love the gank

    by 
    Jef Reahard
    Jef Reahard
    12.01.2010

    Well, so much for the theory that the Darkfall community has banded together to ensure I only see the good side of the game. This past week was an interesting one, and despite an encounter that most players would probably consider griefing -- as well as various and sundry inconvenient ganks -- I remain enamored of Agon. Aside from recurring instances of the Darkfall version of "special treatment," much of the week was spent leveling greatswords on my public main and crafting/harvesting on my private alt. In between there was a NEW-sponsored PvP event, a kracken run, and various dungeon excursions, not to mention more exploring than I've done in my last three MMOs combined. Finally, I'm also beginning to see the grind that a lot of current and former subscribers complain about. Join me after the cut to see how I dealt with it as well as a recap of week two. %Gallery-108450%