amusement parks

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  • South Korea's Live Park uses RFID and Kinect to bring your Holodeck fantasies one step nearer

    by 
    James Trew
    James Trew
    01.27.2012

    All those long, long drives to Florida in the family station wagon seemed worth it at the time, but now that we've found out that those lucky South Koreans have another crazy theme-park, we might just change our minds. Located near Seoul, Live Park uses 3D video, holograms and augmented reality, interacting with RFID wrist bands and Kinect sensors to stitch together a continuous immersive story. You (and your avatar!) have 65 attractions, over seven themed zones, and the world's biggest interactive 360 degree stereoscopic theater to wave, jump and shout your way through. Two years and $13 million in the making, Live Park's creator d'strict is now looking to license the concept out internationally, with locations in China and Singapore already earmarked. We're not sure we could handle that long of a family drive just yet, but with a Hollywood entertainment "powerhouse" reportedly nibbling, maybe we won't have to.

  • Sony reinventing PlayStation Home to be more like an MMO

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2011

    PlayStation Home was a hugely anticipated feature for console fans, one that ultimately garnered mixed reviews and apathetic affection. Due to the reception, Sony has decided to reinvent the game lobby-slash-virtual-world to incorporate the best of themeparks, MMOs, and social networks. When it relaunches this fall, PlayStation Home will look radically different, resembling a sleek mall with plenty to do and faster functionality for those who want to get right to their games. But between playing commercial titles, gamers are encouraged to hang out for a while, which is where MMO elements come into play. The new Home has a number of districts, as an amusement park would, and in them players can pick up quests, go on treasure hunts, and explore these video game-themed zones to find hidden mysteries. Sony also promises that it will incorporate persistent, ongoing stories, similar to those you'd find in MMOs, such as an alien invasion that affects all of the areas. Sony is hoping that the 23 million Home users will embrace this new experience and form stronger social connections through it.