andrew-griffin

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  • An interview with Age of Conan's Andrew Griffin

    by 
    Kyle Horner
    Kyle Horner
    05.10.2008

    Not too long ago Gamespot AU got the opportunity to sit down with Andrew Griffin, the senior systems designer for Age of Conan. They took the chance to pick his brain on a myriad of topics ranging from class archetypes to the ever-looming topic of the MMO grind. Of course, most of you know by now that Age of Conan's method of dealing with grind largely comes from its focus on story-driven quests and an active combat system. Our experiences have shown us that the real-time combat certainly helps alleviate grind-fatigue. Then there's the quests, which are actually pretty interesting in the first 20 levels. Whether or not the combat and quest experience changes beyond the early levels is the big question. Will it change for the better or for the worse? Age of Conan's servers are only about a week away from going live, so we'll all be finding out these answers soon enough.

  • Age of Conan dev video diary 5: melee combat!

    by 
    William Dobson
    William Dobson
    03.17.2008

    Melee combat. It's one of the main reasons that a lot of people have so much interest in Age of Conan, and it's definitely something that makes the game stand out next to other MMOs. Having thrown out the traditional "auto-attack" altogether, AoC plays more like an action game, and in the newly released Developer Video Diary 5, we get an explanation of some of the finer points of this combat system.