animales-de-la-muerte

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  • Animales de la Muerte reanimated as PSN/XBLA game

    by 
    JC Fletcher
    JC Fletcher
    03.10.2011

    Back in 2009, High Voltage Studios discussed its plan to shift Animales de la Muerte, a game with the irresistible concept of "zombie zoo animals," from WiiWare to retail because of a large amount of audio. The twin-stick shooter has resurfaced again, and has returned to the download space -- as an XBLA and PSN game. IGN saw this new version at GDC, noting that even though the game has existed for years, it's in a very early state again as a result of a newly rebuilt engine, with the HUD, many enemies, and even some basic gameplay elements like dropoff locations for rescued non-zombie animals yet to be implemented. Will we ever get to destroy undead penguins? In a game, we mean?

  • The Conduit coming June 9th, Animales de la Muerte no longer WiiWare

    by 
    JC Fletcher
    JC Fletcher
    02.09.2009

    Talking to Nintendo World Report, High Voltage's Eric Nofsinger officially dated the now officially not-terrible The Conduit. The hyped FPS is scheduled for release in North America on June 9. Unfortunately, the company confirmed that the game will not include local multiplayer. However, that news may be overshadowed (for us, at least) by the mere mention of High Voltage's other game.Normally, with a game as scarcely covered as Animales de la Muerte, we'd say something like "Hey, remember Animales de la Muerte?" when news about it finally pops up. But of course we all remember Animales de la Muerte. There is no way anyone could have forgotten a game about a Mexican zoo full of zombie animals. And now we have some news to report about the game that is, more than anything else, the reason we're looking forward to The Conduit (when it's out, High Voltage can put more resources into this!).Animales isn't dead! It remains undead, of course, but High Voltage is actually planning on releasing it -- on a disc! High Voltage scrapped plans to deliver the game via WiiWare when it became apparent that it wouldn't fit in the 40mb limit set for WiiWare games, due to its "focus on comedy and its accompanying large quantity of audio".%Gallery-28238%[Via WiiWare World]

  • Top 5: Upcoming Original IPs from Third Parties

    by 
    Kaes Delgrego
    Kaes Delgrego
    08.11.2008

    var digg_url = 'http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/'; Man, there are those who really love to complain. After viewing Zero Punctuation's latest video, I've decided that the old phrase distributed liberally by parents and teachers is indeed very true: "you can't please everyone." Nintendo themselves must have felt this pretty hard after their E3 showing was widely perceived as sub-par. On the gamers' side, even those who were most disappointed usually turned to any of the numerous third party efforts for hope. Understanding that Zero Punctuation is mostly intended as farce, it's difficult to call them out. Yet one glaring assertion must be rebutted: E3 2008 was most definitely not the year of the sequel. In fact, on the Nintendo side, the exact opposite was true. For the first time in a long while, I'm much more excited about upcoming third party releases than Nintendo titles as a whole (save for Wario Land: Shake It!). As those of us who braved the GameCube generation quickly learned, a console cannot survive on first party titles alone -- even those of the highest quality. Here are the top five original third party games that we are excited about. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out What Are You Playing?, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Wii Warm Up: Going Classic

    by 
    Chris Greenhough
    Chris Greenhough
    07.26.2008

    We're rather big fans of the (potentially endangered) Classic Controller, so were delighted to learn that High Voltage would be including support for the peripheral in its excellent-looking Animales de la Muerte. Producer Micah Skaritka's suggestion that the control scheme would be comparable to Smash TV was especially encouraging, and we now know exactly how we'll be taking down any zombie giraffes that cross us. Animales is far from the first WiiWare title to use the Classic Controller, so what's your preferred weapon of choice when a variety of control options are available? Is there any WiiWare that you feel might have benefited from going Classic? %Gallery-28238%

  • Classic control scheme for High Voltage's other game

    by 
    Chris Greenhough
    Chris Greenhough
    07.21.2008

    The Conduit, The Conduit, The Conduit -- that's all we media types bang on about when it comes to High Voltage. But the Illinois-based studio also has a WiiWare game in the pipeline: the scarcely covered Animales de la Muerte, a bloodthirsty shooter set in a Mexican zoo that has been overrun by zombie animals. Let's say that again, shall we: a Mexican zoo that has been overrun by zombie animals. It looks a bit like Samba de Amigo crossed with the gore of MadWorld, and if that's not potential GOTY material, we have no idea what is.And it gets better. High Voltage's Micah Skaritka just confirmed to WiiWare World that Animales would feature Classic Controller support, allowing players to move with the left analog stick and fire with the right, a configuration that Skaritka compares to Smash TV (but which also reminded us of Geometry Wars or Robotron: 2084). Meanwhile, actions that would usually require a shake of the Wiimote (Whip, Throw, Rescue, and Activate) have been mapped to buttons. A welcome addition!%Gallery-28238%[Via Go Nintendo]