APB

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  • APB retail edition to hit store shelves tomorrow [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2011

    Would you buy a box set for a free-to-play game? It might seem like an odd question, but GamersFirst is hoping that the answer to that question is "yes" once you see what's being offered with the APB: Reloaded boxed edition. With a suggested retail price of $29.99, the box is set to go on sale starting tomorrow, December 9th, and will be sold at Best Buy, Target, GameStop, and Walmart. And what do you get when you buy the game? Aside from an installation disc and manual, you get 30 days free of Premium account status and 500 G1 credits for use in the game's microtransaction store. You also get a faction-specific sports car and a special secondary weapon to help ensure that you're never without a holdout in a protracted firefight. Time will tell if this addition to the game's marketing proves profitable for the game under its current business model. [Source: GamersFirst press release] [Update: We've since been told that the retail launch of APB: Reloaded has been delayed. The team hopes to have an updated date by Friday, December 16th. We'll update you when we know more!]

  • First Impressions: A second look at APB on launch day

    by 
    Shawn Schuster
    Shawn Schuster
    12.06.2011

    On June 29th, 2010, Realtime Worlds launched All Points Bulletin, an MMO that was highly anticipated for its character customization options, open-world "gang warfare" PvP, and similarity to the wildy popular Grand Theft Auto series of video games. In fact, the original APB's lead designer was David Jones, creator of such classics as Lemmings and the original Grand Theft Auto. But six weeks later, Realtime Worlds entered administration, which essentially means that the company was having financial troubles but was allowed to continue running while looking for a new owner. That new owner didn't materialize quickly enough, forcing the company to announce the game's closure during what may be the shortest MMO lifespan of all time. But who should come to save the day on November 11, 2010? None other than K2 Network, parent company of free-to-play publisher GamersFirst, which swooped in to rescue the game under the new title APB: Reloaded. Today marks the official re-launch of the crime MMO on Steam, and I've been spending entirely too much time with the game, rediscovering why I both loved and hated the original version. Follow along after the cut for our second look at a First Impressions of APB.

  • GamersFirst reveals APB live action trailer

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    It may be Veteran's Day here in the States, but GamersFirst is exhorting shooter fans to "be all you can't be" courtesy of a new APB: Reloaded trailer that mixes live action cinematography with in-game mayhem. The clip is a three-and-a-half-minute exercise in gangsta wish fulfillment, and it features enough short skirts, big guns, and urban thug chic to fill several summers' worth of action films. The video release coincides with APB: Reloaded's new Facebook campaign, which is designed to spread the word about the free-to-play title and reward customers who get their friends to join in the fun. Check out the clip after the break, and head to the official website for more details. [Source: GamersFirst press release]

  • New trailer for APB: Reloaded encourages you to be someone else

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2011

    When we're young, we're usually told that we can be anything we want when we grow up. After the ensuing 20-minute discussion in which our parents explain that we cannot grow up to be a caterpillar, a race car, or James Bond, we quickly come to understand that our options are a bit more limited than we were told. And that's something that the newest trailer for APB: Reloaded understands, as evidenced in the first few moments with its declaration that the real world sucks. The trailer's goal is to highlight some of the gameplay and customization possible within the engine, encouraging players to be more than is possible within the real world. (Well, to be fair, it's very possible to have shootouts with the police in the real world, but it's not something you can log off from.) Click on past the break to see the whole trailer in all its glory.

  • The story of saving APB

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2011

    While many of us are aware of the basics behind the rise, fall, and re-rise of All Points Bulletin, it's only been from a partial, fragmented perspective. GamesIndustry.biz conducted an in-depth investigation into the story of how GamersFirst swooped in to save the drowning APB, which barely had 130,000 registered users at the time of its shutdown last year. As the game and company went into administration, GamersFirst sent in a team to assess the title and see what could be done. The company decided to purchase it and convert it to a free-to-play model, although Bjorn Book-Larsson said that the price tag for the company was higher than initially anticipated: "It ended up not being a cheap deal for us, but obviously a lot cheaper than the initial development." In restructuring the development team, GamersFirst reduced the number of developers by 90% to make it more agile, often recruiting former Realtime Worlds employees who showed promise. "Our production designer used to be the lead QA person. He'd spent years taking notes on how things should have been different. Essentially, when I met him the first time he rattled off a huge list of what he thought should have been different. Just an insane amount. We just said, maybe we should just hire you as a designer," Larsson said. So far, it looks as though the restructuring and new focus is paying off, as APB Reloaded's beta is currently seeing five times as many players as those who registered for the box product last year.

  • Massively Exclusive: GamersFirst on yesterday's layoffs and the future of APB

    by 
    Jef Reahard
    Jef Reahard
    10.28.2011

    It's been a whirlwind couple of days for the folks at GamersFirst. Yesterday we broke the story of layoffs at the company, and today the free-to-play firm has come forward to chat with us about what exactly is going on (and what exactly it's thinking in regard to the new Occupy Free2Play promotion). We talked with Rahul Sandil, G1's senior vice president of marketing and business development, and he had some interesting things to say about the future of both APB Reloaded and Fallen Earth.

  • In Russia, APB Reloaded hijacks you!

    by 
    Justin Olivetti
    Justin Olivetti
    10.26.2011

    All Points Bulletin's comeback looks to be in a stronger position than ever before as GamersFirst has just inked a deal with Innova Systems to publish and distribute the title in Russia and the Commonwealth of Independent States. This hugely expands APB Reloaded's potential market as the title is on the verge of relaunch. While you may not have heard of Innova, GamersFirst's Rahul Sandil said that the company is well-established with a solid reputation in the region. "After an exhaustive diligence, it became clear that Innova was truly the only choice for distributing APB Reloaded to the Russian Federation. With six years of local market experience and more than two million active users, we know that APB Reloaded will flourish in Russia under Innova's watchful guidance," he said. APB players in Russia will need to use Innova's 4game publishing platform to access the game -- which, like it is elsewhere, will be free-to-play.

  • The MMO Report: Taunting beta-testers edition

    by 
    Matt Daniel
    Matt Daniel
    10.06.2011

    Welcome to another edition of The MMO Report, where everything's made up and the points don't matter. That's right, the points don't matter, just like those emails you got for the SWTOR beta. You're still not in it. First up on the agenda is Blizzard, which recently announced that the Foo Fighters, long known for their connection to the gaming industry [citation needed], will be playing at BlizzCon. Information on the upcoming Titan, however, will not be making an appearance. Meanwhile, Red 5 and Webzen have settled their legal dispute. Webzen came away with some healthy monetary compensation, while Red 5 gained global publishing rights to Firefall. Next we go deep into the 'hood of APB: Reloaded, where the devs have been busy dropping banhammers on the thick skulls of the game's less savory sorts. Anyone found using exploits or hacks has been mercilessly dispatched by, we presume, a series of drive-by shootings. Ragnar Tørnquist took the time to drop a few information bombs on fans of The Secret World, detailing the team's design philosophy and outlining how the game will place emphasis on lore and story. And last, but certainly not least, we have the curious case of BioWare's misplaced emails. A number of players had their hopes raised and then contemptuously dashed by a survey email that asked them to tell BioWare what they thought of their time in SWTOR. Needless to say, a furious uproar ensued, as millions of voices suddenly cried out in anger and were not-so-suddenly silenced. For the full MMO Report, complete with Uncle Casey's Mailbag, head on past the cut.

  • Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    Today was my last day in Fallen Earth. My subscription ran out, so I was cut off from everything: glorious crafting, expansive exploration, black humor, and gas mask fashionware. Fortunately, my adventures will resume on October 12th, when Fallen Earth officially makes its transition to a hybrid free-to-play/subscription model. Like many current players and potential clones, we are understandably curious about the implications and (pardon the pun) fallout from such a fundamental shift in the business model. Will F2P be the savior of this niche game? What's being done to prepare for the change? To answer these questions and more, we talked to Joseph Willmon, an associate game director for GamersFirst. Massively: How are you preparing your servers for the added influx of free-to-play tourists? Joseph Willmon: We're still wrapping up some of the final stages of settling the Fallen Earth servers into their new homes at GamersFirst, so soon they'll be as optimized as we want them to be. We're lucky in that Fallen Earth was designed from the ground up to support lots of people playing -- we'd have to blow all estimates out of the water really quickly in order for population to be an issue, which wouldn't be such a bad problem to have!

  • APB Reloaded cracks down on cheaters

    by 
    Brendan Drain
    Brendan Drain
    10.02.2011

    Cheating and exploiting are problems that plague all MMOs, and developers often go to great lengths to detect offenders. In a new APB Reloaded devblog, developer TechMech explains the company's latest and highly successful attempts to rid the game of cheaters. Three major hacks were targeted, and every account that had ever used the hacks was banned overnight. TechMech won't go into details about how exactly the hackers were observed, but he does say that a second anti-cheat patch is coming to wipe out any players who choose to continue hacking. TechMech is considering offering a kind of amnesty to cheaters, stating that anyone who uninstalls all hacks and plays legitimately may be permitted to continue playing. Perhaps the most shocking statistic in the devblog was that almost 50% of the banned accounts were paid accounts, and some had over 1500 hours of gameplay on them. TechMech went on to estimate the revenue that the three main cheat-makers had been generating as between $15,000 and $50,000 per month each, with users spending $30 per month on hacks.

  • All Points Bulletin Reloaded blog post focuses on the "home stretch" to launch

    by 
    Matt Daniel
    Matt Daniel
    09.16.2011

    Enforcers and criminals better listen up, because it's time for another All Points Bulletin Reloaded blog post. This one focuses on the open beta "home stretch," as the post's title refers to it. With the game's patch 1.5.3 hot off the press, the team is gearing up for patches 1.5.4 through 1.5.7, which are the last planned patches prior to the game's official launch. So what kind of issues have been spotted throughout the span of open beta, and what does the team hope to accomplish prior to the game's official release? Well, sit down and get comfy, because the team has put together quite a list, included after the jump.

  • GamersFirst states All Points Bulletin had huge future plans

    by 
    Larry Everett
    Larry Everett
    08.31.2011

    By now, we are all familiar with the sad story of All Points Bulletin by Realtime Worlds. RTW's closing down shop ended not just APB as it was but also the future plans for the game as well. According to GamersFirst, which picked up and relaunched the failed title, Realtime Worlds had ambitious plans for the future of the game that ultimately lead to design issues. As GamersFirst Public Relations Manager Darek Connole stated to VideoGamer.com: I can't give you too much detail because I'm not a coder. But as I understand it they were looking to make APB the entry level to this whole series of games. So like you'd go into the APB district, and the social district would take you to other games and from my world you could take your APB car and drive it into my world and shoot things. They had all these crazy cool ideas that was just very ambitious. But don't get excited just yet. Connole also stated that GamerFirst would not be pursuing that content. However, because APB: Reloaded does not have the extraneous code, the developers can make a smooth, more streamlined game.

  • PAX 2011: On the (re)starting line with APB: Reloaded

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2011

    There's nothing like a car crash to slow down traffic as everyone rubbernecks at someone else's misfortune. Likewise, gamers and media alike were fascinated with the premature demise of last year's All Points Bulletin, craning their heads to see how extensive the damage was. But out of the wreck a new and improved version of the game was born, and now the crowds are equally taking notice of this resurrection. Not every canceled MMO gets a second chance at life, after all. This is why we were glad to sit down with GamersFirst's Jon-Enee Merriex at PAX to discuss how APB's reloading is going, what the devs have planned between now and launch, and what other projects they're tackling. Put the pedal to the metal and hit that jump -- this interview can't drive 55!

  • Faxion Online closing the doors of heaven and hell

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2011

    It may not have had a long life, but Faxion Online's certainly was memorable. The PvP-centric MMO with the unique heaven-and-hell theme has announced that it is closing its doors within the month, following rumors that the entire team had been laid off. In a brief statement posted on the forums, players were notified of the game's closure, which will occur in a couple quick stages. This week, players will not be able to register for the game, download it, or use the store, while the servers will be powered down within 30 days from today. "We're eternally grateful for all the support, feedback, and competition our players have provided through thick and thin," the announcement stated. "Faxion's development was a Herculean effort that some said was impossible given the timeframe and resources we had, and we're proud to have delivered a PvP-driven experience that people could enjoy. Alas, all good things must come to an end." Faxion Online launched on May 26th this year, making this one of the quickest demises of an MMO since last year's All Points Bulletin. We at Massively wish the best for Faxion's staff in the coming months.

  • APB Reloaded gets North American retail distributor

    by 
    Jef Reahard
    Jef Reahard
    08.23.2011

    OK, remember last month when GamersFirst seemed to shoot down the notion of APB Reloaded coming to a retail shelf near you? Apparently those rumors were more than idle scuttlebutt, and senior marketing VP Rahul Sandil's statement that GamersFirst was evaluating its options was more than idle PR-speak. In a new press release issued this morning, GamersFirst revealed that it is partnering with Interactive Gaming Software to bring the massively multiplayer shooter to your local gaming store. Sandil says that "the response from retail has been so overwhelming that we are considering launching with a half-million units." What will retail customers get for their $29.95? Aside from the box and manual, the package boasts $50 worth of in-game items including a permanent high-performance vehicle, a permanent in-game weapon, and 30 days of premium account access (which grants increased mission rewards, reputation gains, and a 20% cash shop discount).

  • One Shots: I need a break

    by 
    Rubi Bayer
    Rubi Bayer
    08.16.2011

    The streets of San Paro can be a rough place, and taking a breather to enjoy the scenery is a welcome respite for criminal and enforcer alike. Massively reader Connor is an All Points Bulletin: Reloaded fan, and he sent us an image of a rare peaceful moment in the game: This is an environment image you wouldn't expect because you can't physically get there -- which doesn't make it any less beautiful or peaceful. It's the social district in APB:R, and I jumped on top of the little gazebo in the corner to grab this screenshot. We're revisiting an old favorite theme this week on One Shots: environments. The game world is an area that most developers put a huge amount of effort into, and it shows. Do you have a favorite landscape, particularly eye-catching weather effect, or hidden jewel in an out-of-the-way location? Snap a screenshot of your favorite MMO area, tell us a bit about what and where it is, and send it to oneshots@massively.com. We'll be featuring the best of them all next week! %Gallery-112285%

  • Massively's guide to Gamescom 2011

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    If you've never been to Gamescom before, let's simply put it this way: It's big. Really, really big. Forget most any convention you've attended; this is likely to be even bigger. Billing itself as the world's largest games event, Gamescom sees well over a quarter-million fans, journalists and exhibitors crowd into the Koelnmesse in Cologne, Germany to check out hundreds of games and companies. Due to its size and worldwide prominence, Gamescom is a significant event for anyone following the MMO genre (and video games in general). There are plenty of MMO studios gearing up to share first looks, exclusive reveals, detailed Q&A sessions, and exciting hands-on demos for attendees. Naturally, Massively will be paying close attention to all of the news coming out of Gamescom this week. For those attending the convention or merely looking to keep abreast of all of the games, studios, and information forthcoming, we've compiled a guide to the hottest tickets at Gamescom as well as a comprehensive exhibitor list of MMO studios after the break.

  • All Points Bulletin slays lag and improves matches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2011

    The relaunch of All Points Bulletin has brought with it quite a bit more buzz than the game had during its first go-around, but there are still issues to be addressed and kinks to be worked out. Fortunately for the devoted players of the game, the team behind the shooter has been working diligently to try and hammer things out as fast as possible. That starts with the ugly issue of server-side lag, which the most recent developer post claims to have slain for good. That's in addition to NVidia SLI support, a good thing for players who want to run the game at truly breathtaking settings. Beyond the technical side, however, there have been some adjustments and re-examination of the game's threat level system. The rating system is meant to ensure that players fight against other players of roughly equal skill, but due to some issues with the data the average players wound up being pushed into a handful of tiers, resulting in a few tiers with huge variances in levels. The blog entry outlines the changes being put into place to fix the issue, as well as future updates for the game in its current incarnation.

  • One Shots: Give me a piggyback ride!

    by 
    Rubi Bayer
    Rubi Bayer
    07.25.2011

    Welcome to free-for-all week on One Shots! We're starting things with an APB: Reloaded guild group having some fun with a graphics bug: We thought it was pretty funny moment, since that guy floating in the air wouldn't despawn, so we thought we'd have a little fun! ;) This is a screenshot with some of the members of the Phenomenal Gaming clan on the server EU1 Obeya! Thanks to Massively reader Mads for that shot. Would you like to join him in the annals of One Shots fame? Pick you favorite screenshot, be it funny, attractive, scary, or any brand of epic, and send it to us at oneshots@massively.com. Include your name, the name of the game, and a little description of the image, and we'll feature it here on Massively! %Gallery-112285%

  • GamersFirst kicks off APB's second open beta

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    In case you missed it, APB Reloaded's second beta phase kicked off yesterday. The version 1.5.2 update "contains the biggest changes to missions, matchmaking, skill rating, and district recommendation to date," according to the latest GamersFirst dev blog. Bjorn Book-Larsson has a few words of wisdom for residents of San Paro in terms of 15-minute patching-related disconnects. GamersFirst is working "round-the-clock" to isolate issues and come to terms with bugaboos that don't necessarily crop up prior to a large-scale player influx. The latest Reloaded dev diary also contains detailed info relative to all the matchmaking and threat level changes, as well as a bit about cheating statistics and upcoming Nvidia support. Finally, there's a blurb about future servers, and gamers in Russia, Hong Kong, and Australia can look forward to dedicated shards before long.