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Screenshots of iPhone Nike+ running app emerge, we're out of breath already


It has taken its sweet, sweet time in arriving, but it seems the iPhone Nike+ running application is just... about... here. A slew of new screenshots of the application have emerged, and while there are no juicy tidbits to accompany 'em (release date, cost, etc.), we all know how many lines of text a single snapshot is worth. Hang tight runners, the app you've been waiting (and waiting) for can't be far from the finish line now.

[Via MacRumors]

iPhone hacker says the device 'calls home' to Apple, allows apps to be remotely disabled


According to iPhone Atlas and iPhone hacker-extraordinaire Jonathan Zdziarski, Apple has readied a blacklisting system which allows the company to remotely disable applications on your device. Apparently, the new 2.x firmware contains a URL which points to a page containing a list of "unauthorized" apps -- a move which suggests that the device makes occasional contact with Apple's servers to see if anything is amiss on your phone. In Jonathan's words:
"This suggests that the iPhone calls home once in a while to find out what applications it should turn off. At the moment, no apps have been blacklisted, but by all appearances, this has been added to disable applications that the user has already downloaded and paid for, if Apple so chooses to shut them down.

I discovered this doing a forensic examination of an iPhone 3G. It appears to be tucked away in a configuration file deep inside CoreLocation."
Now honestly, we don't expect the folks in Cupertino to suddenly start turning off apps that you've paid for and downloaded, but if Apple is indeed monitoring iPhones or touches (even passively) for applications it doesn't want or like, it signals a problem deeper than a company simply wanting to sign-off on software for the device. Even on platforms like Symbian -- which calls for apps to be signed and traceable -- the suggestion that a process of the OS would actively monitor, report on, and possibly deactivate your device's software is unreasonable, and clearly presents an issue that the company will have to deal with sooner or later. Oh, and Apple -- we're not going to buy the "for your security" angle, so don't even bother.

[Via Mac Rumors]

Read - iPhone can phone home and kill apps?
Read - Apple's URL with "unauthorized applications" string

Netshare iPhone tethering app reappears in the App Store. Update: oh, it's down again.


Well, who knows what's going on here, but Nullriver's Netshare iPhone tethering app has made a reappearance for download by direct link only in the App Store, after getting unceremoniously yanked last night. It won't show up in searches, but you can still get it if you know the link -- that's a bit odd. Nullriver told Macrumors that it doesn't believe the SOCKS proxy violates any of the App Store SDK restrictions, and that while AT&T has tethering restrictions for its 3G network, other carriers around the world don't, making the app legit in its opinion. Looks like Apple's agreed -- for now. We did a quick hands-on video last night, check it out after the break.

Update: Yeah, it's offline again. This has really got to be drumming up sales, though. Well done, Nullriver. Thanks to everyone who sent this in.

Tether your iPhone, wirelessly. Maybe. (updated with video)


We're not sure how this one got past Apple's App Store censors, but the clever kids at Nullriver have released what appears to be the first tethering solution for the iPhone. The $10 NetShare app is just a SOCKS proxy that links an ad-hoc WiFi network to the iPhone's 3G or EDGE connection -- and if we could get it to work, we'd probably think it was a fine, if hacky, solution to a major limitation of Steve's baby. As it stands, though, the instructions are pretty sparse, and while we can get the app to recognize a connection, we're not able to actually load anything. We're not sure how long this one's going to last -- anyone else willing to give it a shot before it gets yanked?

[Thanks, Zoli; Warning, link opens iTunes]

Update: Aaaaand it's offline. Shocking.

Update 2: We've added our own video hands-on after the break.

Best of the worst: the App Store's hits and misses


We want to love you, iPhone apps -- we really, really do. Unfortunately for us, a lot of you are sucking pretty hard right now. Between the sluggish behavior, poorly implemented UIs / features, and lack of necessary services... well, let's just say it isn't pretty. Still, we can't say how much trouble is caused by the new firmware, and there are a few really bright beacons of light out there (we're hoping their numbers grow). We didn't try all 500+ applications (fitness? puhlease), but we did handle quite a few, and we've rounded up the best and worst that we've seen so far for your viewing pleasure. We'd love to hear from you too -- what apps are you loving or hating right now?

App Store hands-on, notable apps


The App Store is live, and we're taking a peek around before it implodes from curious users trying to download dozens of apps for their iPhones and iPods touch (or is that iPod touches?).

Already users can start downloading their programs (which are downloaded to their /Users/[user]/Music/iTunes/Mobile Applications/ directory as .ipa files), but you can't do anything with them until you get the 2.0 firmware (or an iPhone 3G).

So far everything is really smooth and easy to use, although it's easy to tell that the enormous amount of applications that will be available in the coming months (and years) will become a difficult thing to trudge through. It's a high-class problem for Apple, but hopefully it won't be too overwhelming to find something good if you don't know exactly what you're looking for.

We'll be keeping tally of some of the more noteworthy launch apps, although many we've already seen, and we're updating as we go. Take a look at a few after the break!

Apple App Store now live!


You can't purchase anything yet but you can sure as hell browse around. The trick: search for a known application or publisher like AOL. Got it? Good, then backup to "App Store" in the navigation menu. We've got AIM messenger, Twitteriffic, and the Apple Remote control application all for free and an endless supply of games including Super Monkey Ball and more. See anything you like?

Update: All apps appear ready for purchase and download now.

[Thanks, wAko]

Read -- link to AIM to get your started [warning: iTunes URL]
Read -- All iPhone Apps
Read -- All iPod touch Apps
Read -- All free Apps

Jobs: App Store launching with 500 iPhone applications, 25% free


Steve Jobs told USA Today that the Apple App Store will launch with "more than 500" applications Thursday night for the iPhone and iPod touch. Of these, 25% will be free and 90% (of those for sale) will cost $9.99 or less. "This is the biggest launch of my career," said Jobs. Analyst Tim Bajarin at Creative Strategies said, "When IBM introduced the PC, it was good, but it didn't take off until people started discovering the software." It's these apps then, he adds, that will "dramatically differentiates the iPhone" from Treos and BlackBerrys. Indeed, while consumers are focused on the launch of the iPhone 3G device, it's the App Store which has analysts in such a tizzy.

Update: The New York Times reports that 1/3 of all first-wave applications will be games. We also corrected the Bajarin misquote above.

[Thanks, Matt and Chris Z.]

iPhone roundup: iTunes remote, Apple ready for real software in the App Store

Who would've thought that rumored iControl app would not only turn out to be real, but survive the inevitable internal politics, delays, and feature cutbacks to make it all the way through to a summer release? Sure enough, iTunes 7.7 has been pushed out to developers in the past several hours, and the installer encourages iPhone and iPod touch owners to "use the new Remote application for iPhone or iPod touch to control iTunes playback from anywhere in your home -- a free download from the App Store." No further details are given -- and it's not clear whether the "iControl" name seen earlier has been scrapped altogether -- but we can guess that it'll use WiFi to hook up with your mainframe, which really makes the idea of an AirPort Express appealing all over again.

On another note, Apple has released Beta 8 of the iPhone SDK and is using the occasion to kick off acceptances of applications to the real, live App Store in preparation for its July 11 launch. It appears that Beta 8 is actually required to complete the process, so don't go jumping the gun now -- goodness knows the rest of the iPhone-toting world doesn't want your half-baked apps in a couple weeks, you shady developer, you.

Read - iPhone / iTunes Remote app
Read - Applications to App Store now being accepted

iPhone SDK downloads exceed 100,000, upcoming games get outed


Just four days after Apple announced that the beta version of the iPhone SDK would be available to developers, some 100,000 downloads have taken place. 'Course, it's not like we're shocked by Cupertino's latest horn tooting, but we've all ideas that number pales in comparison to the amount of requests for unlocks. Nevertheless, the real news from the Apple camp is that companies such as Namco and PopCap are apparently on board to bring titles such as Pac-man, Galaga, Bejeweled, Zuma and Peggle to the iPod touch / iPhone via App Store. Furthermore, Six Apart's CEO admitted that it's already developing a "native iPhone application for TypePad," and the VP of THQ Wireless implied that we'd be seeing some of its wares surface here as well. As for release dates? Your guess is as good as ours.

New iPhone design leaked on iTunes? Highly unlikely.


Knowing how rampant the Apple rumor community can get, we try not to stir the pot too feverishly, but iLounge has made a bizarre little discovery that we thought you might like to see. Apparently, it's already possible for iPhone / iPod touch developers to create pages in iTunes offering content to limited groups of users. While perusing these pages, they apparently stumbled upon the Education First Educational Tours page, where international travel tour registrants can download TourCast audio and video content. Strangely, an odd, almost Zune-like device can be seen in the corner of the graphic for this page bearing the Apple logo. Could this be some wild slip? Is what we're looking at a rendering of a new iPhone or touch device, or is this some random mockup meant to suggest a "general" Apple product? We're strongly, strongly leaning towards the latter, though maybe Jobs let one slide through the cracks this time. See the full view after the break.

[Thanks, Christian]

Apple to disallow SIM unlock software in iPhone App Store


We know, we're flat on our backs from being blown away here, but Apple confirmed to us in a post-keynote Q&A session that SIM unlock software will not be allowed in the iPhone App Store. You know what that means? The Jailbreak community lives to crack another day.

Apple announces App Store for iPhone, iPod touch


Apple finally let us know how we're going to grab all those snazzy new SDK-developed apps: App Store. The application will run right on your iPhone or iPod touch (it's going to be included in the next firmware update) and lets you choose your apps and download them straight to the device. Unfortunately this will be the "exclusive way" to get new apps, which might not sit well with the "free, as in free speech" crowd. Apps will include an electronic certificate, and if a developer does something malicious, Apple can "track them down and tell their parents." Porn is also a no-no. Developers get a 70% cut of revenue, while Apple takes 30% for store "upkeep," though the company claims it does not plan to make money off the store, and if developers wish to release their app for free they can certainly do so. You can also sideload applications you've purchased in iTunes, and updates can be pushed automatically to your app by developers.



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