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SoundAMP hearing aid app for iPhone unleashed on our delicate ears


We've just caught wind of a new app for the iPhone / iPod touch... should you be either a little hard of hearing or a little nosy. SoundAMP works a lot like those Sonic Earz you see on the infomercials -- you run the app with your earbuds plugged in, and then sit back and enjoy listening to the sweet sounds of whatever's going on around you -- only louder. The app allows you to control volume and tone, and you can also replay the last 30 seconds of what you've been hearing -- in case you missed something particularly juicy. Now, personally, we put in the earbuds and crank up the tunes to shut out the outside world, but if this is your kind of thing -- it's available in the iTunes store right now for $9.99. [Warning: read link takes you to the iTunes store]

[Via CNET]

BlackBerry App World now home to 2,000 applications, RIM pretty stoked


It may have some 48,000 or so to go before it catches the runaway leader in app choice, but doubling up its catalog after launching just 3.5 months ago ain't nothing to scoff at. As RIM suffers through the traditional growing pains with its fledgling BlackBerry App World, it has managed to amass around 2,000 programs for users to love, hate or feel completely indifferent about. According to Jeff McDowell, vice president of global alliances, that number is apt to rise when it goes live in Italy, France, Germany and Spain this month. Also of note, Mr. McDowell declined to say just how many downloads had taken place, but he did note that RIM was "very happy" with the response. Unfortunately, we're not so certain that the company is eager to raise that 2,000 figure to something much higher, with ole Jeff spouting off that "[it doesn't matter] whether it's 40,000 or 2,000 [apps], you've still got a broad range of choice." We're willing to bet the public sees that a bit differently -- right, public?

[Via Electronista]

Video: Nearest Tube iPhone app augments reality with directions


Augmented reality applications to this point could be best categorized as tantalizing to the mind, but otherwise pointless. Thankfully, it seems as if that's no longer the case. AcrossAir, a nascent app builder for the iPhone, has conjured up a slickly executed digital guidance application that augments video with real-time distance and directions to the nearest subway station. With the iPhone 3GS pimping an improved camera, inbuilt compass and GPS, we had a hunch that it wouldn't be long before someone slammed them all together and gave commuters and tourists alike a reason to smile. Presently only capable of serving up directions in London, this app should find plenty of user interest that will hopefully drive its development for other metropolises around the world. Click through to check it out for yourself, and expect to see it ready for download as soon as someone (or something) at Cupertino decides to start approving live video programs. Any day now, Apple...

[Via Tokyo-Genki]

Video: Pocket Cemetery iPhone App preys on grief, sends prayers to Flash memory

Death is a certainty and as inescapable as the people who will prey on your grief. The new Pocket Cemetery App on iTunes lets you create virtual tombstones for "dead relatives, friends, pets, or celebrities" that you can decorate with bitmapped flower images. You can even use the on-screen QWERTY to tap out and "send" a little prayer. As Wayne Perry describes it, Pocket Cemetery is "like having a little virtual heaven in the palm of your hand." Unfortunately, heaven will cost $2.99 and there won't be any connectivity -- this App runs isolated on your iPhone without any means to share your memorial, prayers, or grieving. But hey, maybe we're alone in our criticism; Pocket Cemetery already has a first "user review" rating it 5 out of 5 stars by a first time reviewer just 1-hour after launch. Impressive.

P.S. Don't just stop at the video above, Wayne's generated a different pitch on his YouTube channel capitalizing on the deaths of Ed McMahon, Michael Jackson, Billy Mays, and Farrah Fawcett. Elvis too, even though we know he's just in hiding.

Apple behind removal of Hottest Girls iPhone app after all


If there's one thing we can decisively say about iPhone users -- and everyone else, for that matter -- it's that they shouldn't see naked people, even if they want to. Ever. Apple agrees, and it turns out that they were responsible for the removal of the Hottest Girls app after all, contrary to a statement by its developer that the app had tapped out his server which supposedly forced him to ask Apple to pull it while he ramped up capacity. Apple released a statement today confirming this, but here's where it gets interesting: the company says that "the developer of this application added inappropriate content directly from their server after the application had been approved and distributed" -- in other words, the guy pulled a bait-and-switch on Apple by serving different content to his app after it had been approved using more PG-rated content. Look, we're all for filling our iPhones with gigabytes upon gigabytes of stuff that would make us especially anxious to trigger the Remote Wipe feature if we were to misplace it, but we've got to admit -- the dude went about it the wrong way here, Apple caught him, the world keeps turning. Come on, it's not like you don't have thousands of naughty pics in a folder cleverly named "recipes" that you can just sync anyway.

Sony hints at "non-game apps" for PSP


We've been hearing rumors about a non-game app store for the PSP since the launch of the PSP Go, and it sounds like the wheels are turning -- in an interview with CNET, Sony's Al De Leon said that while PSP content "will mostly be games, there's an opportunity to look at non-gaming applications." Sure, that's not exactly a hard confirmation, but it's certainly suggestive -- maybe we'll see something at Gamescom in August after all. Video after the break.

[Via Joystiq]

Apple pulls adult-content app from App Store, anyone surprised? Updated


And just like that, the iPhone App Store is once again safe for children, people at work, and those who enjoy the iron fist of an anonymous application reviewer gently controlling their hardware / software ecosystem. Yep, the "Hottest Girls" application has been yanked after just a few hours of availability, and it's no secret why: although the app was clearly labeled and approved under iPhone OS 3.0's app rating and parental control guidelines, naked-ladies-on-the-iPhone was quickly becoming too much news for Apple's squeaky-clean image to bear. Of course, that once again prompts us to remind everyone that this exact same content is easily accessible through any number of applications on the iPhone, like, say, Safari, and that the App Store's arbitrary and capricious review procedures are an incredible liability to an otherwise dominant platform, but honestly, no one's listening because they'd rather talk about boobs. Good work.

Update:
Interesting -- the dev's site now says that Hottest Girls has been "pulled" because their servers were "reaching their limits" and that the app will be back up soon, naughty pictures intact. We're guessing that means their image servers are cracking under the strain, but we'll see if this app or others like it make a reappearance anytime soon.

[Thanks to everyone who sent this in]

Apple's App Store approves first explicit content, Anita Bryant races to Cincinnati

After all the cases of benign apps being rejected on grounds of "objectionable content," the first outright application featuring jiggly bits has made it to the App Store. How could this happen? Easy, Apple's shift in policy is made possible by the parental controls included in the iPhone OS 3.0 -- you know, so you can parent instead of Apple. Hopefully this brings an end to arbitrary App Store rejections and begins a new era of fire and brimstone threats of eternal damnation.

[Via MacRumors]

Read [Warning: not safe for work]

HP unveils Photosmart Premium with Touchsmart Web: "world's first web-connected printer"

Looking to make the wild and not-entirely-wondrous world of printers exciting for the first time in decades, HP has just unveiled the "world's first web-connected printer." If you're wondering how it plans on accomplishing such an impossible mission, let us just say this: the Photosmart Premium is going the way of the widget. Up on the 4.33-inch front panel is Touchsmart Web, a touchscreen interface with several bundled, online apps to accommodate usual paper-friendly tasks such as printing Google maps, tickets from Fandango, coupons, recipes, Sudoku, etc. There's even a full-on HD Apps Studio just in case downloading new apps on one's printer really becomes the new hotness. The API's being made open for the entire realm of developers, but we have to wonder what kind of interest we'll see here. Pricing is set for $399, and if you're thinking "why not just buy a cheap netbook and plug it into my current model" we hear ya, but we get the impression this is aimed squarely at another crowd. Lots more details are just past the break.

Update: We just had a chance to try the printer / Touchsmart for ourselves. First off, surprise, the screen is capacitive touch, and it works well -- but only one finger at a time. We asked a rep about multitouch and were told that while technically feasible, it's not gonna be supported at this time. The widgets are created with a combination of HTML5 and Java, and much to our surprise, video streaming has been implemented. The Monsters vs. Aliens trailer we saw was decent resolution, but really, it's not a place where we need pristine quality. More screens in the gallery below.

Sirius XM iPhone app is now live, streaming

It hasn't been Thursday too long, but as promised, Sirius XM's iPhone / iPod touch app has popped up in the iTunes app store, ready for your aural digestion. There's a 7-day free trial being offered, but yeah, eventually you're gonna have to pay. Now that it's there, we might as well point out the app's got a 9+ rating for mild profanity and crude humor. Worth giving up Pandora, Last.fm, or any number of other free music streamers already available? That's your call, so go download and decide for yourself.

Sirius XM iPhone app coming this week, says customer support

Just in case a new iPhone model and OS 3.0 weren't enough goodies for this week, Sirius XM support team members are sending emails out announcing the company's long-awaited iPhone / iPod touch app will finally seeing the light of day and will launch this Thursday, June 18th. We just got off the phone with a customer service rep who confirmed the letters are legit, so unless there's some communication breakdown on the corporate ladder, looks like it's really, finally coming. It'll be available as a free download from the App Store, but those who subscribe to the gratis Basic Online Service will have to upgrade to the $2.99 monthly premium plan to have it on the go. We're a bit light on other details -- we can't imagine it being as full-featured as the standalone receivers -- but it's a good bet we'll have all our questions answered before the week is out.

Sony working on a PSP non-game app store?


Now that Sony's committed itself to downloadable games with the PSP Go, it's only natural to wonder where that strategy might lead -- and the hot buzz says there's an "app store" of sorts due in August at Gamescom. The new section of the Playstation Store will supposedly impose a 100MB limit on content and set prices in the $2 - $6 range, but otherwise have no restrictions, meaning devs will be free -- and even encouraged -- to code up non-game apps as well. Of course, you'll still be able to snag other PSP titles from the other parts of the store, but if this actually happens it'll be interesting to see if Sony can channel some of the energy from the vibrant PSP homebrew scene into a more legit distribution channel. We'll keep an eye out.

[Via Joystiq]

iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?


When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G based on the fact that it had been available in the iPhone OS 3.0 SDK for several betas. Turns out, though, that the graphics processor in the 3G S -- the PowerVR SGX -- supports hardware acceleration of both OpenGL ES 1.1 and 2.0 while the more pedestrian PowerVR MBX found in the iPhone 3G supports 1.1 alone.

What does this mean to you? OpenGL ES is the lightweight version of OpenGL, a powerful library of real-time 3D rendering APIs; many modern phones and other handheld devices support the older 1.1 specification, but 2.0 is less common -- it kicks things up a notch by supporting more complex textures and shading operations, which basically means games written to support it look more badass. Here's the problem, though: because OpenGL ES 1.1 and 2.0 are completely incompatible with each other, apps need to be written to support both if they're going to be maximally compatible. A 2.0-only app can't simply run on a 1.1-only device and not look as good -- it won't work at all.

Here's where it gets interesting. The App Store has already splintered a bit with certain applications being unavailable to iPod Touch users (dialers, for example), but language in Apple's iPhone SDK documentation leads us to believe that the company eventually intends to begin allowing it to splinter even among iPhone models, maybe as soon as the 3G S is released. That is, they'll allow apps that are only compatible with the 3G S because they're written to take advantage of OpenGL ES 2.0 and don't offer a 1.1 fallback:
"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."
Realistically, it was bound to happen; platform aside, hardware is always improving, and it's paralyzingly difficult to require that all apps be compatible with all of a platform's devices regardless of age -- particularly when it comes to gaming. We imagine this'll be an issue with apps taking advantage of the 3G S' other specific features like the magnetic compass and video recording support, too. Question is, what'll be that must-have game (or compass, we suppose) that spurs stubborn 3G owners into shelling out a few hundred bucks they didn't intend to?

Symbian looks to seduce iPhone devs with free Nokia 5800s, world destroying robo-duckie


Sure, we feign a lack of bias, but deep down in our hearts we only have one love: Symbian Foundation's robo-duckie mascot. Unfortunately for Symbian, it's going to take all the charm it can muster to win over the iPhone App Store's crop of cash-flush developers. Symbian was apparently at WWDC today, doing its best to woo, with all-day festivities involving coffee, food, a "hackathon," prizes, and free Nokia 5800 handsets for attendees. We're expecting Ovi Store to fill in with some solid €1.00 beer drinking simulators and Zippo lighter apps any second now.

Sony Ericsson expands PlayNow arena to cover apps, too


It looks like Sony Ericsson is taking a page out of Apple's book for the launch of its app store, bundling the service in with the very same platform it already uses to distribute music and movies. PlayNow arena -- which was originally designed for music distribution and whose movie rental functionality is going live this month in a handful of locales -- is now being expanded to incorporate applications as well, initially coming to 13 countries and some 38 Sony Ericsson models. Conveniently, PlayNow arena is already well-plumbed to support a variety of blling methods which should make the transition to paid apps a pretty seamless one for the company, devs, and users alike. Submissions from developers for inclusion in the store will kick off July 1, initially covering Java and Symbian before being expanded to cover "additional platforms" (Android, anyone?) later in the year; there's no word, though, on exactly when end users will be able to get in on the action.
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