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  • The Anvil of Crom: Ranging across the border

    by 
    Jef Reahard
    Jef Reahard
    06.19.2011

    "Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet." -- The Nemedian Chronicles Conan fans will recognize the above passage as one of the most famous in the barbarian's extensive canon. It appears at the beginning of 1932's The Phoenix on the Sword and serves as a brief teaser for the history that underlies the world of Hyboria. Being something of an MMO lore junkie (and given the fact that I'm slowly working my way through Robert E. Howard's Conan library), I've often wondered about the origins of the Nemedian Chronicles and the people who wrote them. While Nemedia itself is not yet accessible in Age of Conan, Funcom's nods to Nemedian culture are numerous, and nowhere is this more evident than the Border Range. Join me after the cut for some impressions on this war-torn zone and the stories behind it. %Gallery-126465%

  • The Anvil of Crom: Wild times

    by 
    Jef Reahard
    Jef Reahard
    10.17.2010

    Welcome back to the Anvil of Crom, your weekly peek into Funcom's Age of Conan. I'm your host, ranger rantypants, and today we'll be returning to a happier place, namely, the latest installment of my ongoing Hyborian travelogue. This week, I visited the well-traveled Wild Lands of Zelata, the third of the game's four post-Tortage regions and home to some of AoC's premier questing zones. The trip was something of a homecoming, as my original launch character made his way to the Wild Lands after leaving Strom's broken body on the Tortage docks a couple of years ago, and playing through the zone again after numerous graphical and performance tweaks was quite an enjoyable experience and even a bit nostalgic. Port past the cut for more. %Gallery-105153%

  • Age of Conan Product Developer interview, with gameplay video

    by 
    Akela Talamasca
    Akela Talamasca
    12.14.2007

    var digg_url = 'http://digg.com/pc_games/Age_of_Conan_interview_and_video'; On December 5th, I was invited to the Eidos/Funcom Age of Conan press event, where I was privileged enough to be granted access to both the game itself and the development team. I was able to play the opening area, leading into the first town. I sussed out the combat and the conversation interface. I spoke with Jørgen Tharaldsen, the Product Developer, and he let drop a metric ton of knowledge upon my fevered noggin. I reprint here our conversation, interspersed with my handheld-shot video pieces, the first of which is shown above, which is where the game starts, with you as a survivor of a shipwrecked slaver ship. I'd like to thank Jørgen and the entire Eidos/Funcom team, all of whom I found to be gracious, witty, and enthusiastic about their game, which is refreshing to see. My take? The game looks incredible, and it's extremely immersive from the get-go. They say they're on schedule for an early 2008 release, so this is something to anticipate indeed. More videos and the interview after the jump!