archeage

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  • HeldaB

    Life at the 'end of the world' isn't all looting and pillaging

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.14.2017

    Typically, end-of-the-world scenarios involve rioting, looting and chaos. Those depictions are from pop culture, though, and not based on any sort of real-world data. For an idea of how an apocalyptic situation might actually play out, scientists pored over some 270 million action records from the South Korean massively multiplayer game (MMO) ArcheAge, according to a paper (PDF) spotted by New Scientist.

  • The Game Archaeologist travels to Nexus: The Kingdom of the Winds

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    I confess that I have a particular fascination for MMOs that came into existence in the 1990s. It's not only the fact that I was oblivious to them at the time (er, wild college days?) but that practically each and every one of them were true pioneers in their own fashion. And while your standard MMO fan might think that there were only three such games in that decade (four, if they are gracious and include Meridian 59), the truth is that there were far more of them. Today we are going to look at one of the most important MMOs to emerge from that time period, Nexus: The Kingdom of the Winds, although its influence was primarily located in Korea while being vastly downplayed in North America. Still, here's a successful MMO that not only beat Ultima Online out of the door by a year but has since won a Guinness World Record for longevity!

  • Global Chat: Can MMO stories rise above mediocrity?

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2015

    Players have long debated the importance, relevance, and quality of stories in MMOs. Some have called for an abolishment of dev-driven narrative entirely, some enjoy what's there, and some have pressed for better writing and storytelling techniques. This week we'll hear from one blogger who is struggling with "mediocre" stories in MMOs and what might be done with them. But wait, that's not all! We'll also hear from writers about MMO inventory systems, aging games, and how pretty much nobody in the world was shocked when Elder Scrolls Online ditched its sub.

  • New ArcheAge producer promises communication, game improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He stresses that the developers are well aware of unusual market fluctuations, sieges being too costly and difficult, and the balance of top-end rewards; moving forward, the team means to see them all tweaked and improved. The letter goes on to mention that the team is planning to add a global trade channel to reduce faction chat spam. Also en route is The Diamond Shores, a new area in southern Auroria that accompanies a bump in the level cap to level 55. It's a little past the start of the new year, but Kwai's tone is hopeful that the game can rise above its somewhat buggy and controversial launch.

  • ArcheAge patches in Divine Gifts and land expansion certs today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

  • Das Tal devs: 'We don't even own a gauntlet'

    by 
    Bree Royce
    Bree Royce
    01.21.2015

    Yesterday, we posted about an article penned by Das Tal Head of Communications David Wells in which he threw down the proverbial gauntlet, as we put it, at ArcheAge's feet; he laid out many of ArcheAge's faults and explained how Das Tal, an admittedly indie sandbox, could improve on the format and avoid some of ArcheAge's infamous mistakes. This prompted a fiery debate, particularly among ArcheAge's fans and frenemies, over sandbox design in the indie and AAA space. Das Tal Managing Director Alexander Zacherl hopes to expound on that treatise with a letter to players of his own; he emphasizes that Fairytale Distillery's intent was not to provoke a duel with ArcheAge but to improve the studio's corner of the genre. We've agreed to publish that letter in full today. Read on!

  • Das Tal boasts that it will 'do things better' than ArcheAge

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Consider the gauntlet thrown down from one sandbox to another. Das Tal Head of Communications David Wells posted a new essay today in which he says that his title will best ArcheAge: "Unfortunately I, like a lot of others, have come to the conclusion that ArcheAge is probably one of the worst MMOs to come out recently -- but the reasons why are not straight forward. I am going to go over the good and bad, as well as shamelessly point out how our game will do things better." Wells says that ArcheAge stumbled with a messy housing system, bad monetization, cultural differences, hacking, heavy grind, lackluster PvE, no solid PvP, shaky server tech, and a lack of good communication by Trion. He goes on to provide a counterpoint for each these items, explaining how Das Tal will succeed where ArcheAge has failed. Or, if you're looking for a TL;DR version, "How we do it better: To put it simply, we give a s**t."

  • The usual suspects dominate December's Raptr rankings

    by 
    Jef Reahard
    Jef Reahard
    01.17.2015

    Do you quote Raptr data when having unscientific discussions about MMO playerbase numbers? If so, rejoice, because here are some more numbers based on a sample size of dubious value! As you might expect, League of Legends, Dota 2, and World of Warcraft continue to dominate Raptr users' attention spans, while ArcheAge, Final Fantasy XIV, and Guild Wars 2 all dropped from their position in November's rankings. Click past the cut to see the full list. [Source: Raptr press release]

  • ArcheAge tosses its end-of-holiday update on the test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2015

    Testing out an update that's mostly meant to just turn off the holiday event might seem to be overkill, but ArcheAge has seen such problems with bugs that the team behind the game is apparently taking no chances. A small patch is currently available on the test server and will go live later this week; it contains the shut-off for all of the holiday events (so players with gifts or stockings should use them before the deadline). This build also contains adjustments to the MTX Pet Healing Potion; the potion will now heal pets for 100% of their health, and a future build will add a resurrection effect. A Marketplace addition is also slated to go live on the test servers within the next few days. If you want to make sure that everything's working fine after the event gets turned off, you can hop on the test server today.

  • One Shots: Midnight sun

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2015

    Reader Sid is out for a midnight fishing expedition in this ArcheAge screenshot, and I have to envy him of the breathtaking view. Although, why not fish during the day? Less kraken that way, my granny always said. So this wraps up our two-week series of daily One Shots! Tomorrow we'll be back to normal with the weekly column. I hope you got inspired to send in your own screenshots and stories to oneshots@massively.com, because I'd love to feature them! Want to be featured in a future edition of One Shots? Send your favorite MMO screenshots to oneshots@massively.com, and don't forget to include your name, the name of the game, and a description of the scene. Large, colorful, UI-free shots that tell a story and really show off the game make for the best images. Look ma, we brought back One Shots!

  • WoW and FFXIV see boosted playtime on Raptr; ArcheAge playtime 'cratered'

    by 
    Bree Royce
    Bree Royce
    12.17.2014

    Another month, another Raptr report. Yesterday Raptr.com posted its most played PC games list for November, and MMOs did rather well. Unsurprisingly, World of Warcraft surged up the list to #2 thanks to the Warlords of Draenor expansion. "The MMO's monthly play time was up 71.3% versus October," Raptr's press release says. And though WoW "likely" drew from League of Legends' numbers, it couldn't quite usurp the MOBA's #1 seat. Among other MMOs, ArcheAge playtime "cratered by 39.97%," but World of Tanks and Final Fantasy XIV both saw rises in theirs. Guild Wars 2 rose in rank, Raptr says, but lost playtime in November vs. October. SWTOR fell two places since October. As always, Raptr roundups come with the caveat that they represent Raptr users on PC, not all gamers; some MMO studios are also known to boost their Raptr numbers with in-game incentives. But since some of these games refuse to release population data, you might call this the next best snapshot of popularity outside of touring the servers yourself.

  • ArcheAge Korea adding second-story housing upgrades, treehouse

    by 
    MJ Guthrie
    MJ Guthrie
    12.15.2014

    When update 1.8 hits in Korea, ArcheAge housing will reach new heights -- literally. Two different models of houses, the thatched farmhouse and the medium house, are getting a special upgrade that will elevate them to two-story dwellings. Available in the cash shop, this upgrade item is applied to existing homes; there's no need to tear down and build anew. In addition, there are new models of houses being developed for release in Korea, including a house nestled high in a tree. Yes, folks, there's an outline of a genuine treehouse to tantalize housing aficionados! There's also talk of an exclusive housing district, but the details of the translated notes are fuzzy. Whether the Western market gets this update, however, remains to be seen; if it does, it's likely a long way off.

  • ArcheAge details its upcoming update, PTS, and holiday events

    by 
    MJ Guthrie
    MJ Guthrie
    12.13.2014

    What do stockings, a vengeful sea goddess, and a dragon have in common? No, it's not a titillating new fantasy paperback. It's ArcheAge's next update. Version 1.2 Build 4.6 (as it is officially known) heralds the introduction of the Red Dragon to Erenor, an insane ancient Wyrmkin that will test the mettle of the strongest adventurers. Additionally, the jealous sea goddess Dahuta will make traveling the waters near her domain even more treacherous. Other update tidbits include a five-second forced delay between land claim attempts "in order to disrupt rapid spam-placement attempt tools" and the sale of the Comet speedster for 800 gilda. Players can test these new experiences out on the newly launched public test server. More information on all this and instructions for installing the PTS can be found on the official site and the PTS FAQ. This update also introduces the Winter Maiden Festival for the holidays. Featuring buff-giving trees you decorate and stockings you assemble all from loot drops, the event sees players decking the mobs with swords and staffs all through the season. Plushie collectors have the chance to acquire seven new snowman plushies to decorate their homes.

  • Perfect Ten: Looking back at the biggest MMO news of 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2014

    Well, my chums, here we are at the tail-end of 2014, having achieved all of our goals and new year's resolutions. Even better, we've survived what's turned out to be one of the wildest, rockiest, and most exciting years of MMO news in recent memory. This was the year of high-profile game launches, even more popular expansions, layoffs, and some epic-level studio face-palming decisions. It's easy to sit here and say that we predicted everything that was going to happen this year, but c'mon, you have to admit that you were surprised by at least one or two events in this industry. It's incredibly difficult to sum up the biggest news of the year without coming to grips with the fact that many stories aren't one-and-done; a lot of what I'm going to be talking about in this list happened over the course of weeks or months and still may not be fully over. That's how news stories are sometimes!

  • A dragon interloper is approaching ArcheAge

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2014

    ArcheAge is gearing up for its December update, and that means getting ready for a dragon. A long time ago in the in-game lore, the dragon Misagon tried to take the land of Erenor for himself and his kin, which led to the Nuon rising up and killing him because that's just a really rude way to move in. The dragons panicked and left, but one among them started planning for Dragon Invasion II: The Dragoning. That invasion is going down as part of the December update, with the somewhat uncreatively named Red Dragon leading his minions in an assault on Erenor. This is the same dragon who resorted to feeding on other dragons to get stronger, so you know he's... well, not a good guy. Go ahead and check out the lore post for a slightly less irreverent explanation of what flies forth on crimson wings, and get ready to undertake some dragon hunting in the game's next major patch.

  • Leaderboard: Would B2P or a sub-only server bring you back to ArcheAge?

    by 
    Jef Reahard
    Jef Reahard
    12.10.2014

    I've been thinking about ArcheAge a lot this month, and most of what I've been thinking about it is pretty negative. XL's fantasy sandpark has more problems than any single MMO should, but despite all of them I would still enjoy it if it weren't for that godawful cash shop. Yeah, the bugs are annoying as are some of the more pervasive exploits (flower dance griefing, really?), but underneath all that is a feature-rich virtual world I'd love to keep playing. At this point, though, the only thing that would bring me back is some sort of subscription-only server, or failing that, a buy-to-play-with-a-cosmetic-cash-shop server that doesn't sell labor potions, tax certificates, appraisals, and the like. What about you, Leaderboard readers and disgruntled ArcheAge expats? Would you come back for a subscription-only server or a less invasive cash shop? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Last Week in Massively: Revan returns in SWTOR

    by 
    Alex Ziebart
    Alex Ziebart
    12.09.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. Star Wars: The Old Republic's Shadow of Revan expansion launched for early-access players this week, adding new locations and storylines, revamping skill trees, selling strongholds for a song, and nuking training costs. And yes, it's that Revan. Massively's SWTOR expert Larry Everett scoped out the expansion ahead of launch and judged it worthy even for soloers. Read on for a look at the rest of this week's top MMO stories.

  • Massively's Best of 2014 Awards: Biggest Story of the Year

    by 
    Bree Royce
    Bree Royce
    12.09.2014

    Massively's end-of-the-year awards continue today with our award for the Biggest MMO Story of the year. We're not talking about a single article or a game's plot here; we're looking for dominant, ongoing news arcs in the MMO space that had a big impact on the genre. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the just-for-fun reader poll at the very end. The Massively staff pick for Biggest MMO Story of 2014 is...

  • ArcheAge reinstates APEX purchases

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2014

    The time since ArcheAge's launch has been a cycle of allowing cash shop purchases, discovering exploits with those purchases, and disabling those purchases, usually APEX. There have been a variety of other goofs hither and yon, but the important one right now is APEX. After a long period of being unavailable, it can be purchased once more, hopefully without a need to disable it again in the future. APEX, for those of you unaware, is essentially a way to purchase subscription time and sell it in-game, a la EVE Online's PLEX or WildStar's CREDD. The exploit issues caused by use of APEX items without actually consuming them have led to the items being removed from the store on multiple occasions. Hopefully this reinstatement signals the end of that particular cycle for the game.

  • Lost Continent: Yep, F2P sucks for ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    12.05.2014

    Thus far I've put up with quite a lot of crap in my quest to like ArcheAge. There was the launch debacle in which no one realized that many millions of people will show up and expect a working service if you yell "come play for free!" Then there was the Auroria debacle, in which no one cared about server accessibility during a competitive launch event. And of course there's ArcheAge's easily exploitable code, the ramifications of which include hacks, cheats, and bot-related problems that continue to be visible to anyone taking Trion's really-guys-it's-only-a-tiny-minority spin with a grain of salt. Finally, there's the grossly intrusive monetization plan that prevents subscribers from playing certain parts of the game unless they spend additional money in the cash shop. ArcheAge has a comically long list of problems, but it's this last one that's finally wearing me down.