arena-pvp

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  • 2v2 almost was 4v4

    by 
    Mike Schramm
    Mike Schramm
    11.06.2007

    Nestled in a hokey thread (as important as the overpowered McRib is, it's not something I'd really expect a blue to be commenting on), Kalgan has dropped some insight about how Blizzard is viewing the very strange 2v2 Arena lineup. 2v2 is the weirdest balance of all, because not only is WoW not a dueling game, it's not a 2v2 game either. It's very possible for there to be two classes within four players that don't have balances against each other.And Kalgan says that Blizzard realizes this, and as a result, they are still not happy with the way 2v2 is balanced out-- Kalgan says that there are a lot of classes "left out of having a reasonable chance" to compete in the format, because of the "endurance" nature of the game. In fact, Blizzard almost went with a 4v4 Arena instead (in addition to the 3v3 and 5v5 teams now in the game), and abandoned the 2v2 idea entirely. The reason 2v2 stayed is that Kalgan agrees that players should be able to grab a friend and play. So Blizzard apparently took on the bigger challenge of balancing 2v2 just to keep players who didn't have lots of great PvPing friends in the Arena game.Was it worth it? I've played both 2v2 and 5v5 formats, and I'd have to say that 2v2 is an interesting format, but the players angry about balance are right-- there are just some fights that can't be won in 2v2. I don't know if that's reason enough to have decided against it and gone with 4v4 instead (and I also don't think that there are lots of players that have friends enough to play 2v2 and not one of the bigger brackets), but Blizzard does have a long road ahead of them if they want to make 2v2 seriously balanced. Depending on how many people they've got playing there (my hunch is that 5v5 is much more popular, but that's just a hunch, I haven't seen the numbers), that may not be a road worth traveling.

  • More polls on the WoW forums

    by 
    John Himes
    John Himes
    10.29.2007

    The first poll on the official WoW forums was mentioned on WoW Insider when it was posted a few weeks ago, but since then a few more polls have been created. While one of them is obviously just for fun, the other two are more interesting.When asked "What is your favorite arena?" the Ring of Trials in Nagrand won out as everyone's favorite with 46.3% of the votes. The Ruins of Lordaeron received second place with a tally of 25.14% of the votes. While I didn't vote in this particular poll, my choices would have matched these results.Admittedly, I'm pretty much a noob to the arena. Like many other players, I mostly just get my ten matches a week to scrape up enough points for some welfare epics. Probably due to this fact, I dislike the Blade's Edge arena. The ramps, pillars, ropes and bridge create a lot of variables during an already hectic fight which can lead to panic, confusion and ultimately an inglorious defeat. Even more inglorious than normal, that is. Also, this arena in particular makes it more difficult for stealthy types (my 2v2 team is composed of a rogue and druid) to get the drop on their foes because the narrow catwalk makes a convenient place for an opposing team to make a stand with their AoE and stealth detection. What are your thoughts on the poll? Do they match the results?

  • This is the arena that never ends

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    07.23.2007

    It just goes on and on my friend. Jbangalanga, Weaslelawd, Spiked and Deunan started playing it, not knowing what it was, and they continued playing it for ten hours and twenty minutes just because ... Yes, you heard right: there was a 2v2 arena match that lasted for over ten hours. According to Weaslelawd, the DPSers of the teams -- the warrior and the warlock -- got killed in the first few minutes. This left Weaslelawd, an orc resto shaman, and Spiked, a night elf resto druid, to battle it out. Neither healer could out-DPS the other's heals, and both were too stubborn to give up. The druid was unable to rez his own partner due to cooldown restrictions, but stayed alert enough to interrupt any attempts from the shaman to rez the warrior. Jbangalanga created a character on Spiked's server to try to negotiate a settlement, but talks fell through as neither Weaslelawd or Spiked was willing to throw the match or /roll for it. Weaslelawd actually talked to a GM halfway through, but unfortunately chose to host the picture on imageshack, where they can't be seen due to excessive bandwidth usage. Eventually, it hit 5 AM in Spiked's area and he began to zone out. Also, he said, eight pieces of his gear were broken. He emoted to Weaslelawd that he was ready and let the shaman kill him. Weaslelawd walked away from his ten-hour match with ... 15 added to his arena rating. Wow. Spectators on both Burning Legion and Shadowmoon have suggested that both teams deserve a couple thousand arena points and a Manly Man award for a ten-hour fight. I would probably have given up around the twenty minute mark. What would you have done in the same situation -- fight it out or give up?

  • This week in the Arena

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.12.2007

    Players participating in Arena PvP get more than cool prizes -- the top 0.5% of participating teams are also going to be immortalized in Blizzard's Hall of Fame. And the top teams from season one have just shown up.Also, the second qualifying round for the 2v2 Championship Gaming Series has begun. The live CGS tournament will be taking place at BlizzCon in August -- and everyone here at WoW Insider wishes the competing teams the best of luck.And finally in Arena news for the week, we've got stats on the top 20 US Arena teams compiled by Caster. The data, as always, is interesting (if a bit disheartening for some classes). Here's the basic class breakdown, but for more details on precise numbers of each class and talent spec breakdowns, check the original post.5v5 Arenas Paladin: 18% Warrior: 18% Priest: 14% Shaman: 12% Mage: 12% Warlock: 11% Rogue: 6% Hunter: 5% Druid: 4% 3v3 Arenas Warrior: 16% Priest: 15% Paladin: 15% Warlock: 14% Mage: 13% Rogue: 12% Shaman: 8% Druid: 6% Hunter: 2% 2v2 Arenas Warlock: 21% Priest: 15% Paladin: 15% Warrior: 14% Rogue: 13% Druid: 9% Mage: 5% Shaman: 5% Hunter: 2%

  • Selling arena titles for fun and profit

    by 
    Amanda Rivera
    Amanda Rivera
    06.01.2007

    Death and Taxes has made WoW headlines for many things, mostly due to their raiding achievements. But today on the forums another aspect of the guild's performance made heads turn: their PvP arena teams. In the PvP arena 3v3 bracket Death and Taxes guild members have been using the current rule system to their benefit. What exactly does this entail? Well, to be specific, members of the top ranked teams are sharing their skill with lower ranked PvP players in order to raise their standings and get them the coveted Armored Netherdrake and an easy title. Seeing the success of one D&T arena team after another is frustrating their opponents, and therefore the vocal forum protest. Members of D&T have naturally spoken up in their own defense, and fairly eloquently I might add. One of the accusations leveled at the guild was that they are using top crafted items to gain an edge in PvP, essentially using their power as a PvE guild to dominate the PvP domain.

  • Burning Crusade Arena PvP

    by 
    David Nelson
    David Nelson
    10.03.2006

    The folks over at WoW Vault managed to get some information about the new Arena PvP in the Burning Crusade via Nethaera from Blizzard. Nethaera repeats some info we already know, and lets out a little bit of new stuff as well. While I am not a heavy PvPer by any means, these points caught my eye... The Arena system will attempt to match people up by gear. This seems like a fabulous idea. Abilities, spells and items with cool downs longer than 15 minutes cannot be used while in the arena. You can't use consumables beyond bandages and conjured items while in the Arena. The rating system is explained. If you want a more careful explanation of how the rating system will work, check out Relmstein's article on the subject. Again, I am by no means a PvP expert, but I can see some of this really annoying certain classes. There is a bunch more info in the article. so you should definitely head over to WoW Vault and check this story out for yourself and let me know what you think of the proposed plan.