armory-system

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  • Final Fantasy XIV confirms launch classes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2010

    Final Fantasy XIV's class system is one of the defining elements of the game, as it was in Final Fantasy XI. The game has revealed 18 different classes, or disciplines in the game's parlance, spread across four categories -- war (weapon-using fighters), magic (casters), hand (crafters), and land (gatherers). As it turns out, it's been revealed via Famitsu that the game will launch with 18 playable classes, meaning that we know all of the options for play already. Of course, 18 classes that can share abilities isn't exactly an anemic offering to begin with. For some players, this might be a bit disappointing, as it means only two casting classes will be available at launch, the thaumaturge and the conjurer. Disciples of the hand are the most numerous, with armourers, blacksmiths, weavers, goldsmiths, carpenters, culinarians, leatherworkers, and alchemists. Miners, botanists, and fishermen round out the disciples of the land, and lancers, archers, gladiators, marauders, and pugilists fill out the disciples of war. While there will be additional classes after launch, it looks like this is what will be in the game to start -- useful information for a Final Fantasy XIV hopeful to chew on.

  • Final Fantasy XIV's Hiromichi Tanaka on the goals of the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2010

    Hiromichi Tanaka has been making the rounds of late -- while we had our own chance to interview him during E3, he's been giving several different interviews on a multitude of topics as Final Fantasy XIV nears its launch date. The most recent translated interview from JeuxVideo has Tanaka talking in brief about the upcoming game, but also about his own play experiences. Among the more quotable parts of the interview is a simple statement: Square-Enix isn't trying to compete with World of Warcraft, but to draw in players who might not have looked at the genre before. As Tanaka puts it, the game is designed to be accessible to fans of the long-running franchise who may never have considered playing something multiplayer. He also stresses the emphasis on allowing players to use their time in the game as effectively as possible, citing the Guildleves and the Armory system as two examples wherein players can maximize the useful time spent in-game. Lastly, when asked about other games he's enjoyed, he somewhat happily admits that he's been too focused on developing Final Fantasy XIV to enjoy much since Final Fantasy XI. The full translation is transcribed here, with the embedded video in French (if you happen to be fluent).