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The Last of Us Art Director Nate Wells has joined with Tomb Raider developer Crystal Dynamics, according to a tweet from the artist. Wells departed from Giant Sparrow after spending roughly eight months with The Unfinished Swan developer. The art director previously worked at Irrational Games for 1...

7 months ago 0 Comments
December 1, 2014 at 10:00PM
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PlanetSide 2 is losing one of the most public faces of its team but will be replacing him with another well-known figure from SOE. Senior Art Director Tramell Isaac announced today that he will be leaving SOE for a new opportunity. "I've had a blast working with you guys all these many months. I...

9 months ago 0 Comments
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If you've been playing Ultima forever, you started out by playing the game on a monochrome monitor with all the graphical lushness that an Apple IIe could provide. Ultima Forever's art director Peter Lipman knows all about that, because that's where he started as well. So going in with a memory of ...

2 years ago 0 Comments
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BioShock Infinite art director Nate Wells just left Irrational Games, and today he's revealed it's for a new gig at Santa Monica-based Naughty Dog. Wells announced the news on Twitter earlier today, though didn't say much more beyond that – it's unknown whether or not he'll have any hand in N...

2 years ago 0 Comments
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NCsoft's prodigal son has returned, and with him the hopes and dreams of the future of gaming. Well that might be a smidge melodramatic, but fans of the company's games certainly have a good reason to celebrate today as former Lineage II artist Juno Jeong has come back to the fold. Jeong signe...

3 years ago 0 Comments
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Now that the first monthly patch is live in DC Universe Online, it's a good time for the development team to take a moment to reflect on what was good and not so hot in this first update -- as well as let us know what's planned for the next step. Game Director Chris Cao and Art Director Mark Ande...

4 years ago 0 Comments
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When Art Director Jonathan Jacques-Belletête sat down to design the overarching look of Deus Ex: Human Revolution, he had two big criteria for his designs to meet. First, he wanted to choose "illustration over simulation" -- rather than creating something exactly real, he wanted to make a gam...

5 years ago 0 Comments
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It turns out there once were many more labyrinthine paths and dungeons in Final Fantasy XIII, but they got cut. An interview (in Japanese) over at FF-Reunion with art director Isamu Kamikokuryou ("No you!" to his friends) has him saying that the team removed enough extra locations from the title to...

5 years ago 0 Comments
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We had some good news about Black Prophecy the other day and how things are looking up for the game's developer Reakktor Media. We're hoping more info will be revealed about the game in the coming months, and now they've released a dev blog on the art direction of the game's Genide faction. Wherea...

5 years ago 0 Comments
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Massively has been following the development of the space-based MMO Black Prophecy, from Reakktor Media. The latest bit of info we've come across is a developer's diary on ship design from Black Prophecy's Art Director Nick Ebenhoch. He explains Reakktor's approach to creating a distinctive look f...

5 years ago 0 Comments
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Black Prophecy is one of the ship-based science fiction MMOs we see on the horizon, but at the same time we're not sure how long it will be before we can play it. As the game's developer, Reakktor Media, seeks a publisher, they've been dropping details about Black Prophecy here and there. Some of t...

5 years ago 0 Comments
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The Black Prophecy creators at Reakktor Media have begun a series of developer diaries, showcasing the game and their individual contributions to making this sci-fi MMO a reality. The first Black Prophecy developer diary is written by Nick Ebenhoch, the game's Art Director, and gives us a peek into...

5 years ago 0 Comments
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Guild Wars has some fantastic concept art. We've mentioned this in the past, particularly in the context of the work of ArenaNet art director Daniel Dociu and concept art lead Kekai Kotaki as seen at Spectrum Fantastic Art. In fact, the last thing we asked was, "Does this give some hints as to what...

6 years ago 0 Comments
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Electronic Arts is on the hunt for an "established" Art Director to work on a "brand new" first-person shooter in the early stages of development. Under normal circumstances, we'd think this is a Medal of Honor job posting, but the listing says the director will head up "the best project we've eve...

6 years ago 0 Comments
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RuneScape is a game with a long history and one that's attracted millions of devoted fans over the years. That said, we think most would concede that RuneScape was getting a bit long in the graphical tooth. Improving RuneScape's graphics seems to be a priority for Jagex Game Studios from what we've...

6 years ago 0 Comments