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Last week was crazily newsy in the world of Guild Wars 2. One might even call it newsilicious. Between a look at the next handful of months, an announcement about guesting and paid world transfers, and a developer livestream about rewards, WvW, and other stuff, last week was just ridiculously ful...

2 years ago 0 Comments
January 22, 2013 at 3:30PM
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It's the dawn of a brave new year. Guild Wars 2 is still in its infancy, really -- ArenaNet's work in this year will do a lot to shape the future and lasting impact of the game. With apparently an expansion's worth of content coming out in January and February, this certainly promises to be an ex...

2 years ago 0 Comments
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Environmental weapons were one of the early aspects of Guild Wars 2 that ArenaNet could talk up and players could get excited about. They were kind of the poster child for the interactive world that ArenaNet has been building, so we as fans heard about picking up rocks, boulders, and buckets of w...

2 years ago 0 Comments
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I finally had enough time set aside to head into a dungeon this weekend. We made it through the Ascalonian Catacombs story mode with considerable grace, and I'm hoping to progress through each story mode before doubling back to start on explorable versions. Having made more than 60 silver ...

2 years ago 0 Comments
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On the Sunday of the most recent beta weekend for Guild Wars 2, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of dungeons before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous ...

2 years ago 0 Comments
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Following the recent blog posts on Guild Wars 2's underwater combat and dungeon-building, ArenaNet's William Fairfield stepped up to the plate today to give players another inside look at what goes into the creation of the game's dungeons. The post focuses on two dungeons that William has been ...

3 years ago 0 Comments