assassins-creed-pirates

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  • Booty free - Assassin's Creed Pirates goes free-to-play

    by 
    Sinan Kubba
    Sinan Kubba
    09.05.2014

    Assassin's Creed Pirates is now free-to-plarrrrr... sorry [clears throat] free-to-play, after originally going on sale back in December 2013 for $5. The game retains in-app purchases, such as packs of coins you can buy and use to build up your artillery. Pirates is a mobile take on the naval warfare that's colored recent Creeds, simplifying it for touchscreens with taps and swipes for firing, dodging and counterattacking against enemy ships. Players guide Captain Alonzo Batilla as he roams the Caribbean seas in search of legendary treasure and other crews to blow up (naturally). The new free-to-play update brings with it an appendix chapter called "Cold Blood," taking Batilla to the icy waters of the Arctic. If you fancy plundering it, set sail for iTunes and Google Play. [Image: Ubisoft]

  • Assassin's Creed Pirates arrrrrrives today, matey

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.05.2013

    Assassin's Creed Pirates, a mobile adventure for iOS and select Android devices, is ready to cast off today for $4.99 of your booty. If you thought Assassin's Creed 4: Black Flag was channeling the spirit of Sid Meier's Pirates!, this one is straight-up going for it. Also, what are Creed Pirates? The game has players taking on the role of Alonzo Batilla, focusing on the seafaring elements of Black Flag, as they "manage their crew, upgrade their ship, recruit new crew members" and go plundering other boats that dare cross the path of a pirate.

  • App Preview: Assassin's Creed: Pirates trades blades for waves

    by 
    Mike Wehner
    Mike Wehner
    11.25.2013

    Despite sharing its name with a series where free-running and throat slitting are everyday occurrences, Assassin's Creed: Pirates is less about one-on-one combat and more about warfare on the open seas. I recently got a chance to go hands-on with a preview build of the game and play the first couple of missions to get a feel for it. In short, it's like no other Assassin's Creed game before it, for better or worse. The game starts at a breakneck pace as the main protagonist, Alonzo Batilla, goes from prisoner to sea captain in the matter of about 45 seconds. Although he is in control of his own ship, he remains subordinate to his pirate master, who teaches him the ropes, literally. Combat takes place between ships using various projectiles (mainly cannonballs, of course), and you're given the ability to dodge incoming shots by timing your actions perfectly. In the early battles, it wasn't particularly difficult to slam on the "brakes" and let the hostile shots whiz by, but I imagine the difficulty will ramp up in later levels. You'll also frequently have to fight multiple ships at once, which means you'll be dodging more shots than you're delivering. Once you've made your foes miss, you can volley shots back at them, and eventually sink them. Things get a bit deeper (no pun intended) when it comes to upgrading your vessel. There are several different ships to unlock as well as perks that can give you an edge, and since the game is slated to be US$4.99, it looks like you'll have to unlock them the old-fashioned way (read: without in-app purchases, at least for now). The most surprising thing about the game is how good it already looks. The preview version of the game featured stunning water effects and rendered huge distances with a large amount of detail. I was running the game on an iPhone 5s, so it remains to be seen whether it will sail so smoothly on older devices, but what I got to play was quite promising. Assassin's Creed: Pirates may not look like a Creed title, but that might not matter in the long run. I'll be able to render a proper verdict when I play the full version -- launch is scheduled for December 5 -- but from what I was able to experience in the preview, it looks like an interesting spin-off with the potential to satisfy in short spurts, which is really what mobile gaming is all about.

  • Assassin's Creed: Pirates boards mobiles next month

    by 
    Sinan Kubba
    Sinan Kubba
    11.25.2013

    Ubisoft pinned a release date on Arrrrssassin's Creed: Pirates, with a new trailer revealing the smartphone and tablet game is due on December 5 [update: priced $4.99]. Pirates stars a new heroic captain in the form of Alonzol Batilla, and lets players build up ships and crew as they explore the Caribbean and take down rival seafarers.

  • Assassin's Creed: Pirates sets sail on mobile this fall

    by 
    David Hinkle
    David Hinkle
    09.10.2013

    Assassin's Creed: Pirates is a new standalone game in development at Ubisoft Paris. Set within the caribbean, Assassin's Creed: Pirates is due this fall for smartphones and tablets. Players assume the role of Alonzo Batilla, a freshly minted ship captain, as they engage in naval combat and explore the vast network of islands that form the caribbean. In search of treasure and conquest, Batilla will stumble upon famous pirates of the time like Edward "Blackbeard" Teach, "Black Sam" Bellamy and Benjamin Hornigold. Not much else is known about the game now, though Ubisoft says it'll arrive on "high-end smartphones and tablets" in Fall 2013.